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Re: Why does DS only work once?
Two uses would be too over powered. There's the issue already with someone coming off hook with 4 health states and intentionally taking chase, we don't need to make that BOTH of their hook states.
Re: Why does DS only work once?
Limitations to one use more likely because 4 people can stack it in match.
With how conditional it is, would 4 people all having it even come into play at any point?
Can the animation team revert/polish Billys chainsaw animations?
This is a lengthy post.
Hello since patch 3.7.0 the Hillbilly and some other characters received some animation changes, but the Hillbilly unfortunately had some issues with his chainsaw animations which does not have the same feeling as before.
Weapon location from first person. (Not sure if its intended or not. One dev says its not and one is saying its a design choice).
Before patch 3.7.0 this is where The Hillbillys weapon used to be when you are not moving (87 FOV).
Quote from a BHVR Dev: "There was the unintentional change with regards where is camera is relative to his weapon"
3.7.0 - Live Version - This is where The Hillbillys weapon currently is when you are not moving (87 FOV).
Before patch 3.7.0- This is where The Hillbillys weapon used to be when you are not moving (103 Fov).
Live Version - This is where The Hillbillys weapon currently is when you are not moving (103 FOV).
Before patch 3.7.0- this is where The Hillbillys weapon used to be when you are moving (87 Fov).
Live Version - This is where The Hillbillys weapon currently is when you are moving (87 Fov).
Just barely on the screen. (Would be better if seen in game).
Before 3.7.0 - This is where The Hillbillys weapon used to be when you were are moving (103 Fov).
3.7.0 - Live - This is where The Hillbillys weapon currently is when you are moving (103 Fov).
Although weapons shouldn't cover part of the killers view, The Hillbilly's was in a great spot before patch 3.7.0.
Next, Chainsaw Hit Animation.
Before patch 3.7.0, The Hillbillys chainsaw hit animation was probably the best in terms of snappiness and fluidity in the game. Currently, The Hillbilly has some issues with his chainsaw animations.
The chainsaw issues are:
- Missing animation frames
- Chainsaw clips through the camera at times
- Chainsaw Hit animation isn't consistent from third person.
Before patch 3.7.0 this is what his chainsaw HIT animation looked like before. Chainsaw hit started further away from the camera. (87 FOV).
This is how it looked on 103 FOV.
Live Version - This is how it currently looks.
Although they both look quite the same, The live version starts the animation from the shoulder which at times clips the camera due to the chainsaw being very close. (See pictures below).
(For some reason these 2 swamp pictures it happened during the Miss animation (not 100% of the time).
Chainsaw Hit Animation from third person-
Before Patch 3.7.0 -
Live Version -
Starting Chainsaw Rev animation-
Before patch 3.7.0 - When starting the chainsaw Rev animation The Hillbilys weapon slowly goes down from the camera, Where as of Live Version the weapon instantly goes away from the screen.
Before patch 3.7.0 -
Live Version -
Third person chainsaw revving animation -
Before Patch 3.7.0 - While revving the chainsaw, The Hillbilly's upper body used to lean which make him straighten the chainsaw.
Starting Rev Animation -
(Gif doesnt really show it in good quality)
Dev quote 2: "Are you talking about how he looks like revving his chainsaw from third person?, i dont think there was any intentional change to that, that got messed up during the animation overhaul".
The top images from each photo are before patch 3.7.0
Live Version Revving Animation -
Chainsaw Sprint and Miss Animations. (Notes: Patch 4.1.0 introduced his new chainsaw Miss animation along side overheat).
- Before Patch 4.1.0 (Please bring the old one back, it made the chainsaw have weight into the animation).
First person - (87 FOV)-
First person - (103 FOV)-
Live Version (First Person) - Also the weapon rotates it self after the animation.
Please remove the "Nurse Fatigue" effect on Billys Miss animation from First and Third person view, Although i know the reason why he was given the fatigue, it doesn't really work here's why.
Reasons:
- Old Miss animation felt and looked better in First and Third person
- Scratch marks, blood trails, and survivors sfx can be heard making the fatigue pointless.
- Camera isn't locked when in animation meaning, i can hold my mouse/analog upward to IGNORE the fatigue effect.
- Players can suffer from motion sickness due to the constant up and down movement from the camera.
(87 FOV) -
(103 FOV) -
Third Person -
Other miscellaneous Billy things.
Old lobby stance -
Live Version (Using trappers stance, unless its intentional) -
Trappers -
Mori -
Billy doesn't limp during his mori but i think thats due to him sharing the same skeleton as trapper and wraiths.
Before raising the chainsaw his weapon clips through the chainsaw.
Link to Zubats Billy video-
Thank you for spending your time reading this post i also hope this reaches a dev member. Have a nice day!
Also if a dev reads this post i also have mp4 videos of his old animations for better quality.
Re: Why does DS only work once?
I don't know why u all imagine kind of survivor that running behind killer and craving for attention in such case.
Because YOU are talking about 'forcing DS'!
Re: Why does DS only work once?
And there you go, twisting my words again. That's why there's no point in discussing anything with you.. Tunneling is a problem that needs to be addressed, no matter how you try to defend it.
Re: Why does DS only work once?
No, you're the one twisting my words to fit your own narrative. I'm not going to try to explain it all again, so I'm done with this discussion.
Re: Why does DS only work once?
You're not really understanding my logic at all, or you just don't want to. You just want to twist it into your own narrative.
If someone gets tunneled out, I will absolutely blame the Killer, because they made the choice to tunnel in the first place. MMR is an issue as well, but for all kinds of different reasons. Killers can and will tunnel at any MMR level, but MMR matchmaking can play a hand in the outcome, since a skilled Survivor can loop and unskilled Killer, but not so well when it's the other way around. If the Killer and Survivor are equally skilled, then it comes to whoever happens to win the constant paper/rock/scissors game.
Re: This game is going to die and they know it
After I left DBD I went to Fallout 76 which has apparently improved, popped in to the forums today to see if this game fixed tunneling/camping/slugging only to see they're losing a license. NGL I feel karma has come for all the toxic players, killers and survivors that made this game insufferable.
7 out of my last 10 games were against Blight or Ghoul
I would genuinely like to understand whether the devs expect this to be an enjoyable experience? I would also like to understand why there isn't some sort of measure to prevent playing the same killer 3/4/5 times in such a short span of games.
Honestly, this is my biggest issue with the MMR system. Just because I can play halfway decently in solo q, it doesn't mean I want to face the best sweat lords the game has to offer every single game. Playing against 4 slowdown tunneling Blights or Ghoul every other game does not make me want to continue getting better, it just makes me not want to play at all. If my reward for playing well is just more miserable Blight/Ghoul/Nurse games, it just doesn't seem worth it.



































