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4.0 Dream patch notes for Dead by Daylight
Hello!,
these are patch notes that I think would make Dead by Daylight a lot more enjoyable for everyone included.
Remember that these are just my own ideas and the point of this thread is just to talk about possibilities. Please try not to get too worked up over it.
Maps
Largely revised every single map that has a big structure (i.e: Grim Pantry) to make it more fun to run. It is our understanding that most Killer players altogether avoid following survivors to those structures because catching a survivor there would be a substantial time loss.
Perks
Babysitter
- Grants the saved survivor 100% pain grunt reduction for the duration of the perk.
Balanced Landing
- Aside from the exhaustion timer this perk now has an internal 10-second timer to prevent abuse.
Boil Over
- Hides the aura of all hooks at rank 3 now.
Borrowed Time
- Freddy's dream state will no longer hard counter this perk.
Breakdown
- Hooks destroyed by this perk stay broken for 5 minutes now up from 2 minutes default.
Dead Hard
- Actually works now.
Decisive Strike
- Only the obsession may now strike the killer with a 5-second stun.
- Non-obsession survivors can tap SPACE once during wiggle to increase the wiggle progress instantly by 40%.
- After the non-obsession survivor has tapped SPACE, they are presented with a skill check. Failure to succeed the skill check renders the perk useless.
Deliverance
- No longer activates Decisive Strike.
Diversion
- If the Killer comes close to the diversion projectile landing site the Diversion user is awarded 500 survival points.
Empathy
- Healing injured survivors is 3%/6%/10% faster while using Empathy.
No Mither
- Grunts of pain are 100% suppressed now up from 50%.
- Increased the rate at which the No Mither player recovers from dying state by 50%.
We're going to live forever
- We'll make it is now merged with this perk.
- Stacks are awarded for fully healing other survivors.
Saboteur
- Hooks that have been sabotaged with the saboteur perk active stay sabotaged for 330 seconds(Three and a half minutes) up from the regular 2 minutes.
Sprint Burst
- Now requires the survivor to start sprinting for 3 seconds in advance for the perk to activate.
This is not happening
- Works without the need to be injured.
Barbecue & Chilli
- No longer grants the Killer vision of survivors outside a certain range.
- Now grants the Killer a minor speed boost(5%) for 10 seconds after hooking a survivor.
Beast of Prey
- No longer requires bloodlust to activate.
- The Killer now has a button (SPACE) so that they can activate this perk on demand.
Franklin's Demise
- Will now reduce the charges on whatever item the survivor is holding instead of making them drop it.
Hex: Huntress Lullaby
- Now starts with full charges.
Hex: Ruin
- Skill checks that are good quality while Hex: Ruin is active now properly award 50 objective points.
- Rank 1, 2 and 3 of Hex ruin nor properly affect 1, 2 and 4 survivors again to reflect the level of the perk.
Spies from the Shadows
- Revisited every map and re-evaluated crow placement. Feedback is really needed here please let us know how the perk plays now on the forums.
- Crows will no longer trigger while a survivor is on the hook.
No One Escapes Death
- No longer a hex perk.
- Lasts 2 minutes once all 5 generators have been completed.
Remember Me
- Re-established old values.
- Can no longer earn stacks once all generators have been powered.
- The perk will deactivate if the obsession dies before all generators have been powered.
- Disconnects do not count as "death" for this perk.
- The perk will stay active with however many stacks you have when the obsession disconnects.
- The obsession is not affected by Remember Me and their aura will become visible to all other survivors whilst they are trying to open a gate.
Whispers
- Will no longer count survivors in lockers.
- Hooked survivors still activate whispers.
Infectious Fright
- No longer makes "ANY" survivor scream when in the Terror Radius.
- Survivors will not scream if they are crouching while the perk activates and they are in the Terror Radius.
Mindbreaker
- Exhaustion status effect increased to 10 seconds up from 3 seconds.
Monstrous Shrine
- Reworked how this perk works.
- Whenever a survivor is hooked in the basement, the Killer receives 1 token.
- Upon accumulating 4/3/2 tokens the Killer gets one of the following bonuses at random:
- Haste (5%) for 1 minute.
- Moderately increased charge speed for the Killer ability (Faster Trap setting time, faster hatchet wind up, faster hillbilly charge etc.)
- The auras of all survivors are revealed for 4 seconds if they are within 20 meters of the basement.
- Extra 10000 blood points awarded after the trial.
Thanatophobia
- Dead survivors permanently turn this perk on now.
Unrelenting
- Default 5%/10%/15% cooldown reduction on successful attacks. Cannot be used together with Save the best for Last.
These are just some ideas I feel like throwing around. Remember that this just made up! Let me know what you think. Let's have a good discussion.
Comments
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Some of these sound like downgrades. Why would I want to use Franklin's if the survivor doesn't even drop the item? Having to run for 3 seconds for Sprint Burst?
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It's called ballance
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Having to run 3 seconds to activate Sprint Burst is simply to tone down an already incredibly forgiving perk. You know how most people use it.
As for franklins, it was okay the way it worked back when flashlights were incredibly powerful. They're not anymore so this perk needs to be toned down.
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What if Hex: Huntress Lullaby was no longer a hex perk and recieved 1 token for every active dull totem? Starts at full stacks if there are no hex totems active.
Post edited by Nos37 on0 -
So it would overlap with the current No One Escapes Death? I am personally not a big fan of that because I like how every perk has it's individual workings and such.
However that would definitely be a possibility and give the survivors a reason to do totems.
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Sprint Burst also removes the ability for a survivor to sprint without getting exhausted. With your change this could be circumvented. This would probably be a net buff for the perk.
The point of Franklin's is for the survivor to drop the item. It's the main effect of the perk. Losing charges for the item is only second. There would be no reason to use the perk because just losing 10% charge is not enough to warrant a perk slot for it. The % should be buffed but then we meet another roadblock where the % is too much and it just becomes risky to even take an item into a match as survivor.
Read the title of the post again.
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Balanced Landing: should have a longer cooldown, maybe 20-30 seconds.
Boil Over: Infinite range is a bit too drastic of a change for boil over tiers. Range should be buffed overall though.
Borrowed Time: If we're doing this, Object of Obsession shouldn't hard counter Freddy, either.
Breakdown: Default is 3 minutes, not 2.
Decisive Strike: Honestly the worst suggestion I've seen for DS yet. It's like old DS but useless.
Deliverance: Why do you hate Deliverance users, OP? They already have to waste a perk slot on a perk that may or may not activate for an effect that may or may not be useful.
No Mither: Yes to no sounds, recovery speed is a bit much. Start the match healthy and remove the killer's ability to see Broken entirely, I think. Can't think of a situation where the Killer should be able to see Broken.
WGLF: Don't make We'll Make It locked behind David, please. Keep it the same but give the unhooked survivor 7% haste for 60 seconds or so.
Saboteur: Default hook repair time is 3 minutes, with Sabo 3 it's already 3.5 minutes (330 seconds is 6.5 minutes btw).
BBQ: No.
Franklin's: Already does that in addition to dropping items. Or do you want to buff the item damaging?
Ruin: They changed it for a reason. They're moving away from different tiers having major differences.
Spies: You want to... nerf... Spies? Really?
NOED: So remove the counterplay for NOED? Why? It's fine where it is.
Whispers: Whispers is fine where it is.
Infectious: You know, I believe a similar change was what made Spies useless. This would be like that but more useless. Please no. If anything, the Whispers change should go here. Just give Oblivious to survivors in lockers, actually.
Mindbreaker: Don't care how long the Exhaustion lasts, I just want that stupid 50% requirement to be removed.
Monstrous: Random Effects aren't that fun, especially if some are way better than others. Also, 1 minute haste? Have you gone mad?
Thanatophobia: On the fence. I originally wanted this, but a dead survivor is automatically like a 25% speed decrease, so I don't think the stack is needed at that point.
Unrelenting: I'd rather it just stay the same, even if it's not that useful.
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