New Nurse is bad, the changes are not good
I still hate how unfun and punishing just using your power the way you're supposed to feels
I hate constantly losing a 2nd blink due to 99% charge
I hate the loss in map pressure
I hate how you blink less often, meaning you're just an m1 killer for more of the match than before
I hate how easy it is to completely stall chases to the extreme now
In most of my games they were able to get so much distance from the cooldown I would constantly lose chase over and over in what used to be regular chases... Devs this is just a terrible change and there are seriously so many better ways to tone her down and still make her a fun and viable killer.
This Nurse is not fun. I don't care if it's viable, she feels so unfun and just bad to play now. I have uninstalled and barely try to keep in the community, just enough to catch wind if they ever undo this horrid change.
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I actually prefer the Nurse now. It's mainly because of her new add-ons, but I couldn't play her before. Sure, I lose the occasional blink because I didn't wait long enough, but that happens so seldom, I don't see it as an issue.
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millenial balance approved, the autistic screeching stopped and now they are parroting the next killer to be "unfun"
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i agree with this. The nurse is only getting worst
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Same,
I like her more now
But thats because I am a trash Nurse so these new addons help me a lot .
However,I understand why a Nurse "main" would hate these changes.
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How is here base kit OP? There were counters ot her base kit. Her add ons needed changing and that's it. The time needed to master nurse is at least 3x more time needed than to master survivor or any other killer. The only OP nurses were Omega 3-blink nurse (gone now), 3+ blink nurse's (gone now), and GOD nurses ( few are at this level).
Base nurse was never op, she required a different playstyle such as breaking LOS, and juking. Not doing pallet looping (which is why your calling her base kit OP).
Post edited by DaGreenBolt on9 -
Base Nurse never should have been touched.
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This.
When the chase music stops because they gained enough distance between your fatigue and the sprintburst... how can you defend that. Before if you were smart and had skill you could actually hit someone using a speedburst if you could place yourself in the right spot along their run.
Now you just lose chase after chase because it takes ages to even catch up to them now. Double back is at least x10 more effective and a serious time waste for such a basic move. Before you could juke a Nurse with it, now you just use it to walk along your path totally not afraid of actually getting hit anymore. Such a bad change I had to uninstall the game.
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Agree with OP. New nurse is terrible due to the changes to the base power. That wait time between blinks just has survivors running far away while you helplessly chase them at sub 100% speed. I hope she gets fixed because right now she's a steaming pile
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@coppersly you might want to change the title of this thread to something that more adequately describes your post, as the current title doesn’t really make any sense. The updated Nurse is fine. The God tier Nurses out there are still God tier Nurses, but the matches are no longer ending before they really even get a chance to begin. It was way too easy for even a beginner Nurse to get 3Ks, and now they struggle, which is the whole point of the changes.
A killer that doesn’t have counter play, is not fun to play against, nor is it fun to play, unless you happen to be someone who doesn’t care about anyone else. Once the Spirit is also normalized, the game will be much more fun across the board. If you play survivor, you’ll notice that there are now other killers in the game, which is a good thing. It is definitely much more fun to play killer now, than it was even a year ago.
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Something to think about...
What popular streamers main nurse? How many popular survivor mains hated nurse?
There is Huntress mains (plenty of them) and there is a lot of Billy mains, and a few others.
Remember when they tried to make the Huntress hitboxes more fair for survivors? Was it reverted?
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She got Legioned Bro Legioned. Next on that Path is Spirit which Devs confirmed to be looking at. After that Billy, Hag, Huntress, Freddy, Ghostface, and prolly Myers. Anytime a survivor whines about a OP killer Devs will assemble going "we will be looking into this" *Applys the Legion Effect*
Better learn Wraith and Leatherface if you want any semblance of viable killers.
Survivors complain because certain killers are more commonly seen and all of them demand different playstyles, but those Survivors refuse to learn them than complain about the OP of these Killers. Same with Boosted Survivors from SWF who clearly belong in a lower rank. People would rather clicky clicky at weak killers and abuse them instead, but can't handle it in reverse.
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This doesn't make sense. If you couldn't play her before (cuz difficult) you should have even more trouble now with her since addons and basekit is nerfed.
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For me nurse is a dead case now. Sure, you can stomp some average survivor. But good luck on Hawkins, Lerry's, Yamaoka, rottenfield (or any other farm map) against some very optimal swf players with several thousands of hours who already have plenty experience to counter the old Nurse and just have it much easier now to go against the new nurse.
Yeah, as I said: after rank reset you can consider playing her to win, however even then she is just extremely unfun now. I hate the powerbar.
Post edited by justarandy on5 -
Her blink recharge speed should be increased by a bit. I love her new addons, though. Especially Spasmodic Breath. I can't help but giggle like a maniac when I hit someone and start hovering as fast as trapper. Most fun I've had with the game in a while.
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Her add-ons work better for me. I even like shortening the blink distance. I always had the problem of either blinking so far past the survivor I could no longer find them, or, trying not to go too far, would just blink into the wall for not holding the button long enough. Do keep in mind that I play on console.
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Nurse sucked on the console before and now with these nerfs, she's borderline unplayable. Now Spirit is "overperforming". Why don't they address the UNDERPERFORMING killers first? Oh wait, Bully Simulator 2019 is still a thing...
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The devs were out of line with this nerf. They only considered input from one side of the community.
Anyone who is a serious Nurse main knows that having to wait twice is unfun.
But what can you do? The devs have shown where their priorities lie.
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Yeah, she's awful on console. I don't care about 4k'ing as killer or anything; I just want to have fun. It was already a struggle to have fun with Nurse on console, but now, she's just miserable with that power bar. Who wants to stare at a power bar all match? I mess up my blinks so often and that thing makes the punishment ten times worse than it already was with just her fatigue.
Not fun at all. She's not worth touching.
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That is really hard to believe, for a Beginner nurse to get 3Ks easily would require players that are very new to the game. Like they would have to be running in a straight line for a beginner nurse to get a 3K.
I would actually like to see proof of that, cause from my experience and when learning the nurse, beginner nurses either go no kills or at max 1. You would need at least a moderately good nurse to start getting 3Ks.
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The reason why base Nurse was changed was because Nurse mains could literally triangulate her blinks and force a survivor into a box and the only counterplay was having an object in her blink vector or using an exhaustion perk within the blinks or predicting her blink and moving away from it. I'm honestly fine with the changes since I see Nurse actually functional on console and not insanely strong on pc.
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"NEW NURSE STILL ISN'T GOOD"
Implying old nurse wasn't good?
Yes, right.
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I don't get why people find this so hard to believe? A beginner nurse will usually be fighting against beginner survivors, unless it's a killer main with thousands of hours on other killers before trying nurse.
I got 4k on my first Nurse game. Rank 20. Blinked and walked around to kill 2 of them on hook, then got into a 3-gen defense against the last two. They eventually caved and died. These kinds of games are common at Rank 20 no matter what killer you're using.
Playing nurse as a beginner is hard, but playing survivor as a beginner is even harder.
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You and i have the exact same opinion, although i play on pc. I hate staring at the power bar too
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Yes, playing as beginner as either killer or survivor is hard, but there is difference once you mastered them
Nurse is punished (nerfed) for being good at killing survivors. Now spirit is on the chopping block because "no counterplay" and "overperforming"
Survivors, on the other hand, don't get punished for being too efficient on gen or infinitely looping the killer because "it's killer's fault for not pressuring enough or too bad at chase"
Either way, killers are punished, and later it will be lobby stimulator
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A beginner nurse doesn't mean you start at rank 20, beginner nurses means anyone who starting to use the nurse and they can vary in what rank they try out nurse.
Yeah, that nice 4K you got were against new, very inexperienced survivors, compared to you where you know how the game works, how to pressure survivors, etc. (what im saying is you are very experienced). It doesn't matter what killer you play against these survivors, the very experienced killer vs the very inexperience survivor results in a free 4K.
Sure playing as a very new survivor is difficult, but it's easier to learn and master a survivor compared to learning and mastering a nurse (especially now, as a new nurse you need to put in even more effort making it so that its not even worth playing nurse)
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You have me there. It should be "New Nurse isn't good. There was zero feedback taken into account and the fun factor that made her enjoyable has been completely butchered and is now janky as a car with 4 different tires."
There was always counterplay no matter how good you are as Nurse. They can always change course at the last second, they can fake running after LOS, etc. To say that they have literally no choice in the matter if the Nurse is good is a false argument. She could just read them very well and they didn't know how to change it up. If they did you wouldn't be getting downed in a few seconds.
Now, even if you are a good player who can read well it doesn't matter because the time it takes to actually catch up after finding them is SOOOOO long, and one single mistake means the chase is entirely reset. I couldn't do even a tenth of what I was able to on old Nurse with the new changes. It felt so janky, punishing, and just outright BAD. I felt like I was a weak B tier killer. My skill level was not nearly as important as the timer on the blinks constantly limiting your play potential.
When I first started the game I thought Nurse was trash because I had no idea how to use her. Now, after hundreds of hours of use in sweaty games where I could actually win, she feels as weak as she did the first time I tried her, and about as fun as someone who doesn't know that blinks are an integral part of her EVERYTHING. Now they hinder her and punish her for using them despite needing to. Reminds me of old Freddy where his power was worse for him than it was good.
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The most annoying thing about nurse now is that there are so many instances where you would have been able to end a chase or hit a survivor but because you are unable to blink the chase goes on for way longer than it should.
It feels so punishing to even blink around the map to find people as well. The devs seriously need to take the feedback they are being given, i'd hate to see nurse stay like this :-(
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nurse got worse for sure but she is still very strong. but they killed the whole fun with nurse. no one likes to wait for the blink cooldown so unfun. another killer into the trash can for me.
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so you mean you don't win every game? isn't that how every killer works?
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I mean, I still think she's like the second best killer. Spirit is only the best because she has insane add-ons ( and I am not talking only about Prayer Beads ). I understand why pepple don't find her fun anymore, but she's really good. However, if you get a big map like Rotten Fields against a decent team as the new Nurse, you better have Ruin and add-ons for recharge time and/or range, otherwise, RIP.
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I agree 100%. Until she is playable again I'm doing as Cyote advised and playing different games. Ones that actually try and make the experience enjoyable...
Yeah no matter if she is still strong or not it doesn't matter; why would you play something so unfun, janky, and punishing? Before she was fun and rewarded skill. New Nurse isn't fun and is more of an endurance challenge before you punch a wall from frustration.
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Translation from biased to english :
"I can't 4k every single game anymore cause I need to adapt , but I won't"
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No I said it in pretty clear English.
She. Isn't. Fun.
I don't care about her strength, there were plenty of suggestions on this forum alone that had a better way to tone her down without gimping what made her unique and fun.
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still isnt good?
what do you mean still she was op and now shes just very good
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I've updated the title because yes it was poorly worded.
She wasn't OP, just strong. There was always the option to change how you played and make her have to actually work for the kills. That was ALWAYS there. Now even a braindead potato can run a Nurse around for at least 2 gens, and it takes almost no skill to do.
And that's not even talking about just how UNFUN it is to play her now. Constantly being punished for using your power but you have to use it to even move around the map. It's just a big mess now, I don't know anyone who plays Nurse and enjoys the new gameplay of just walking and doing nothing every few seconds... after doing that by looking at the ground in fatigue.
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There is nothing to adapt. If you can't blink, you can't blink. There is no skill to gain from that. It's just a "limitation" placed upon the killer so good survivors are guaranteed to win now.
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It is not even fun playing against her now that is probably the reason why I rarely see her at all anymore.
After spirit we should look at billy;bubba those instadowns as basepower are way too strong. Also there should be more cooldown to it, i think bhvr have somebody who likes to slap cds around so do your thing there too.
A cd for hag would be nice as well so she just can not seal off an area of the map. Huntress hatchets need real work, iri needs to go and the hit registration should also be looked at drasticly. Right now facing a huntress is facing a broken killer that can hit you across the map whether you are behind cover or not, the hitboxes are just garbage, completely unfun and negating skill of the survivor.
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She's still a fantastic killer, players just need to adjust with the changes a bit. Adapt and you'll conquer.
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Actually there is , since it's more punishing for misses - high risk high reward .
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It's obvious they didn't take input from people who actually play Nurse seriously. The blink recharge was framed as a chase nerf to give survivors a chance to break line of sight. Anyone with purple rank or higher experience on Nurse knows that a blink recharge is even moreso a nerf to her ability to even find survivors in the first place, and a massive nerf to her map pressure. You have to blink to find competent survivors outside of a chase. Full stop. They typically don't just stand out in the open. If you see them, you are sometimes losing a full blink cycle of distance before you can even begin the chase. That's asinine. The math is simply wrong at base recharge speed and base range. She will not catch survivors if the chase starts outside of base blink range with base cooldown unless they circle back into her.
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Entitlement translator:
Killer want strong killer but was willing for balance in what was broken.
However until every killer is bubba tier its. Broken.
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Adapt? You mean the same way survivors adapted to her by begging for help? Will do.
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I can't down 4 people in under a minute anymore, this game is NO LONGER FUN!!
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I'd love to see a diagram made by the devs that showed how many times she was played a month before her nerf, compared to now. I'm sitting in purple ranks as survivor atm, and before, I'd see her maybe eight or nine times per week, out of the thirty or so games I'd play that given week. I enjoyed most of the times I faced her, as it was fun not having to loop.
Now, the same amount of games per week, and in all of the two weeks or so since her nerf, I've faced her a grand total of one time. One. The match lasted maybe six minutes before gens popped, she got one hook. Not for lack of trying, She was always chasing somebody, but I could tell the cooldown was really throwing her off.
I don't have anything else to go on, because apparently, nobody plays her anymore. Now I'm afraid for Spirit. If 'small tweaks' (their wording) does THIS to a competent killer, I'd hate to see what 'tweaks' or 'minor tweaks' does.
Like everybody else, I'll say it again. Base kit Nurse was fine. I miss playing against her.
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Well, in their defense, they probably genuinely thought the cooldown was a "small tweak" to her chase ability. But it's actually a massive nerf to her ability to, you know, find survivors outside of a chase and move in general. Small tweak indeed. I still play her, but it's a blast walking around at 96% as the survivor leaves your blink range. Then you blink to just outside of lunge range, start walking at 96%, and watch the survivor run outside of your blink range.
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Exactly. There is nothing to adapt here. She didn't get any other play options, only limitations.
All you can do to adapt is not play her and find someone else more fun to play.
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/s
No, you can make people scream right now and blink back to where you came from.
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I am not a main nurse, but nurse is unfun to play right now. And I had 2K in my last game (I am not good with her). Before the changes she was fun to play with. The four seconds is too much for a killer that needs his power because she is slower. The devs said "because after the fatigue you need to orient again" but the truth is... you know exactly where you are and you don't need it. At the moments the survivors bully her so much because even if you use add-ons you are still punished by using her power.
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a nurse main could literally blink in front of you while 180 then blink behind you to predict your basic movement and if you didn't turn around they would just hit you, I literally don't see the counterplay in this and I endured it for years in red ranks even with timed Dead Hards and the only way it's countered it by blocking the nurse with an object. The devs knew for a while that Nurse could completely sidestep any mobile capability survivors had and buffed stealth perks to compensate, then they nerfed survivor hitboxes and pallet animations/vacuum so it made Nurse easier. I only learned how to play Nurse so I could find the janky blink spot locations that Marth and Truetalent used to get stuck in.
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My fiance is now playing nurse on console and destroying whereas before they struggled to down 1 person. She's fine balance wize in my experience. If anything she's easier to learn now with flannel being common.
Being unfun is subjective, but that's a whole other conversation.
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