New Nurse is bad, the changes are not good
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My main issues with nurse is how stupid it can be trying to blink around objects. Trying a full blink around a wall? Just kidding there's a rock/tree/some dumb object who's hitbox is way fatter than the actual size and that blink is now worthless. First game as new nurse I played on Bloodlodge and it was dead zone after dead zone and with how punishing it is now when you miss a blink I just gave up and afk'd until the match ended. Dedicated servers don't help either when I end up rubberbanding or a survivor lags away from me. All in all a pretty good job so far.
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Agree, base kit nurse is no longer fun... and it was never op...
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I... honestly don't even know what to say to you.
If the only changes were negative and straight up limitations (no room for different kind of gameplay interactions like mind games, you literally just lost map/chase pressure and can blink less in a match than before just through pure math) so if someone is IMPROVING after the changes then the only logical conclusion is they've finally figured out the basic mechanics of Nurse. There is LITERALLY nothing in the changes that would have improved anyones Nurse gameplay. LITERALLY. NOTHING.
This is a great point I haven't thought about. Remember when they actually buffed Nurse back in the day by allowing height control with blinks and they even tried to fix a lot of objects that wouldn't work with her power? Remember how awful it was to play on some maps as Nurse?
That's basically her ALL THE TIME now. They might as well have never have done the earlier changes if they were just going to throw them out later.
Agreed. It took skill, wasn't easy, and felt rewarding. Now all it takes is a massive amount of skill to even be functional and a HIGH frustration tolerance because that's all you're gonna get after the game punishes you for using your power like you're supposed to and punishes you when it fails and your out of a blink but nothing happened :/
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Not true, they made flannel common and strayed away from add-ons that mess with muscle memory (I believe there's only 1 now, and its a meme/bp gain add-on). Before it was play with no add-ons/always the same add-ons or it'll mess with your timing.
In other words they made her more consistent in a way that she's easier to learn and play now, and her training wheels add-on is not super rare anymore.
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I will try my best to explain why all of these things are wrong.
ADDONS:
-Pocket watch is a direct offense in muscle memory since it alters a huge part of it (blink-chain window time)
-Torn Bookmark is arguably one too since removing a fundamental part of your power will change the way in which you use it
-Both of the range increasing addons change the blink charge time, another integral part of muscle memory
-3 "challenge" addons that won't be used since using Nurse and having fun is now the main challenge
She also is NOT more consistent since you can constantly lose 1 blink from the cooldown charge not being completed. If it SLOWLY charged while you were holding a blink this WHOLE REWORK wouldn't have actually been a huge deal, and it would've toned her down without leaving her so janky. This is also not easier to learn as you not only have to learn how to blink in general, you have to learn to do it without losing out to cooldown.
Her training addon was one of the actual good changes to come out of all this.
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Ok I will try to explain why all of what you said is wrong. There's only one add-on that changes distance per time charging, and its dull bracelet. Nothing you mentioned messes with "if I charge this long I will go this far" the type of muscle memory you need while playing nurse. Chan blink window just lets you charge longer before fatigue, it doesn't change how far you will go with that charge. Torn bookmark just doesn't let you blink through walls. You can still go through pallets and windows if its worded correctly. But it in no way changes her charge timing or speed. Yeah you'll have to play differently but that's a choice you make for an extra blink.
Consistent in terms of charge time per distance is what I meant, but what you mentioned in your paragraph has nothing to do with consistence. Learn the timing or listen for the audio que, just wait .1 second for it lol. You being impatient and rushing your power is not a consistency problem. If she does have a new consistence issue its recharge time with add-ons, but every killer with a resource has this and its not an issue.
A lot of her add-ons are weird or kinda pointless, but overall more people should be able to use her and a lot more of her add-ons will be used. I would prefer they changed those add-ons to be useful, or at least made them all brown.
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that was good joke bro juking nurse? lol that juke word not even here because no one gotten juked except noobs in my exp yea ochido is 15ranker here
i always said myself "not front of my eyes" everytime when i played nurse
because that juke never work agans decent nurse player because of lunge and accuracy of blink"s", you can theoretically make them not happen so thats your fault or your opponents fault
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"Chan blink window just lets you charge longer before fatigue, it doesn't change how far you will go with that charge"
This is wrong. Pocket watch exists to combo with the range addons since they increase the MAX CHARGE TIME of blinks. This means your first blink takes a long time to charge, and the 2nd one will never benefit from the range increase... unless you use pocket watch.
Not being able to blink through walls is 101 of Nurse. That's like if Hag had to have LOS on her traps to teleport to them. It is so fundamental to their power any change to it is a change to their muscle memory (just a much broader example of it) Having to fish tail around L-walls and other obstacles is not something that a Nurse should be forced to do with her power.
I agree, I really wish this addon pass that was supposed to address the issue of addons not being used would have actually fixed that, instead we have some new addons that are actually good (like 2, literally 2) rest are meh, and we STILL have at least 5 that nobody will use outside of memes.
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Ok you seem to be fundamentally misunderstanding what nurse muscle memory is. If you equip the flannel, as you charge the little light will move at a set speed, that speed is a visualization of what other people have memorized aka the muscle memory. As long as that is not changed the muscle memory is not affected. Chain window, current max charge time add-ons, and recharge time don't change this. You are extending muscle memory to things that have nothing to do with it. Play style is not muscle memory.
The pocket watch does not change this, and neither do range increases because they let you charge longer to go farther, but the speed at which your destination moves is the same. Your first blink will not take longer to charge if you want to go the same distance as before the add-on. In my experience and others I talked to at least, its exactly the same. It does not give you more time to charge you chain blink, that's just pocket watch. It will take longer to reach full charge because full charge takes you further.
Also you're not "forced to walk around walls" it's an add-on. If you don't like it just don't pick it up in the bloodweb or use it. Not all add-ons are equal and nurse wouldn't be the first with some questionable pink add-ons.
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The problem I have with new Nurse is that she's simply become unenjoyable.
Half the game you are literally doing nothing but waiting for your blink to recharge. And unlike the other killers you are entirely powerless in the meantime. That's just super boring, as it feels that I'm waiting more than playing(though will current killer queues I really am)
That's just my opinion but I'm definitely not gonna play her now.
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Indeed.
If slight means -> half of the blinks you did before the change
then I don't think it's very slight, is it?
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I played Nurse right before the rework and right after. I would occasionally get a decent blink, but I was never good with her. Even after mostly playing killer the last 2 years, I still struggled to play her. The only thing that is really any worse is the recharge for her blink. But since I was never that great at it, I didn't blink super often. Her new add-ons, to me, made her more fun. Ik some are lame. Also, ppl keep going on about how slow she is and that her nerf made that more apparent. Except that there are now 2 add-ons that increase her speed. One situational, that is good for those of us who aren't that great at blinking, as finally landing one speeds you up. And one that costs a blink. These are why people that weren't very good with her, but had a basic understanding of her power are now better. But the play styles promoted by her new add-ons, combined with the added cool down, changed how she could be played, making it so you can't spam blinking. As many are used to that as a staple of hers, not being able to do that anymore makes many unwilling to change how they play her.
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................
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Honestly she reminds me of Trapless Trapper back when his traps were permanently removed if someone ran sabo. Except Trapless Trapper was at least a 4.6 speed killer. Nurse gets her power back over time, but you’re gonna be using the good old wasd more often than not now at 3.8 speed. And neither one is fun.
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*with CD addons
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I haven't seen a single nurse since the "slight changes" made to her. I don't know how drastic her changes are tho as I never really played her.
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They completely changed her add-ons, and her blink now has a 3 second recharge per blink starting when she goes into her fatigue.
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Before the changes it was fun to be Nurse and use your power the was it was intended; to overcome her slowness.
Now you're slow, punished for using your power, punished for missing, punished for using it to catch up, just all around not good or fluid or smooth or FUN. :/
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Shouldn’t we not want killlers to have worthless pink addons? It’s particularly frustrating that they spent time and resources on her addon “rework” and the end is result is that she now has 4 worthwhile addons (2 of which only mitigate the base nerf). This rework was a complete failure
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EXACTLY
Thank you!
They said they wanted to accomplish 'X', then they did 'Y' and now we're left with all the problems of 'X' and on top of it all the problems of 'Y' together.
I don't want to just berate the company but she was literally one of the only reasons I even play the game. Now she's so unfun and the rest of the game is unfun, why would I ever launch it?
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Matchbox is okay. Bookmark is trash. They made her unfun af and crippled her base power, we'll never know why.
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Sure lets ignore the rest of her add-ons that are more usable because we have 2 that will rarely appear and can be ignored. Guess it'd be better if the ultra rares were good and the rest were trash instead 🙃 there's definitely more than 4 usable add-ons what are you even talking about. I swear this post is a crying bad nurse echo chamber for people who needed omega blink.
She's not crippled hello? If you miss 8/10 blinks then yeah you'll struggle. Land your blinks, oh look chase is over in 3 more seconds than before. You want more map control than base, there's add-ons for that. Unfun is subjective, my fiance is having fun no problem. If you're not having fun with a killer, than switch to another killer. Its what I did with legion, its what I did with pig, it's what I'll do if they change another killer I play to be unfun to me.
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A chase will be extended by 3 more seconds by a 3-second cooldown only if the survivor stands still. If the survivor runs away, a 3-second cooldown extends the chase by more than 3 seconds.
I felt kinda bad today. I finally faced a Nurse on console again, and all I did was run forward and she was never able to touch me. Did that for 3 gens before she finally saw someone else and ditched me.
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Well, running in straight lines is how the game is balanced so it makes sense.
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That would mean the survivor ran out of blink range, which I don't see happening. Her power is binary, either your in range and get hit, or your not. If they are out of range you're not catching up because you're slower than survivors. This statement is just not true.
That a console problem, she was like that before the changes so its irrelevant. Again, my family plays on console, its harder, but they're doing ok. They have bad games but so does everyone. But when its played well its pretty much the same.
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I wish all maps were flat and empty too.
?
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@mr_k I wish nurse could ignore obstacles too, oh wait 😎
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If they are out of range you're not catching up because you're slower than survivors.
This is a problem because killers need to be able to catch up to survivors in a chase. This is why most killers are 110 or 115 speed vs survivors 100. Nurse's blinks are supposed to make up for the fact that she's slower than survivors, but that's not really the case, anymore. If I see her coming from a distance and start running, I can stay out of her reach for a long time.
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It's horrible to play her in rank 1-2. The only way i could "enjoy" (not really) her was using the green addon spasmodic breath giving myself a 4.6 speed after the first blink hit and get 1/2 kills tryharding.
Her lunge is nerfed idk if its a server issue but the lunge is so short right now, its really hard to get a hit and the short tp range don't help at all, neither the longer fatigue with the nerfed addons.. and those tp charges..... they should fire the guy that had the idea.
It sucks compared to the old nurse. Im not playing her anymore at all, if you do play her it will ruin your day literally. Survivor now all that have to do is run in a straight line and you will never catch them, there's no skill required. Shes constantly in a wheelchair.
Its unbelievable to say this but I can get easier hits with my Legion and even more kills with him that this new nurse. And this is sad, because Legion could get some buffs.
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Let me be more clear, you're not going to catch up by running at them. Blinks are more than enough. Again you play on console, so the chances of a decent nurse being on there are very low.
She needs changes on console to be little easier maybe, but the character herself is strong.
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Shame they are opaque. ?
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Shame pallets and windows aren't and we have sounds, aura perks, and add-ons to help, not to mention prediction. ?
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Damn that auras reading perks have requirements, sounds require a certain distance and survivors using pallets against a Nurse are dumber than bricks anyways. ?
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oh no they have to vault near me so I can see them through walls, shame I cant be op for free, oh no I just blinked near them to hear them run and breath, oh no I have a perk and an add-on to make them even louder, oh no just by existing all pallets and windows are useless. ?
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I consistently 4ked with base Nurse, and usually still do. What are these magical add ons you are referencing? Ghetto stridor (itself bad on Nurse), ghetto nurse’s? Oh maybe you mean the screaming add on that gives more points....
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I do like the portrayal of the ignorant and dumb survivor who doesn't know how to run in straight lines while weaving through jungle gyms and structures.
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Having a perk as an add-on opens more slots for other perks, in case you haven't realized, that's not bad. I counted at least 13 add-ons that are a just a straight benefit not counting the meme BP ones. 2 or 3 of them are debatable so at least 10/11.
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if you cant land a blink on a survivor running in a straight line then you're a bad nurse and need more practice or should go play an easier killer.
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Missed the part about weaving through areas that block LoS and forcing a prediction blink which if wrong forces a cool down giving more distance to the survivor. But I guess good Nurses always predict correctly so its not an issue.
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I didn't miss it, If they are running in a straight line the prediction is easy. The second part is barely different than before and she was still easily the strongest killer in the game.
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sigh
Whatever guy, It used to take skill to run a Nurse but now any brain dead survivor can.
That's my piece.
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Except that stridor isn’t good on Nurse. I don’t need it to track. The healing one is useless because it has a short duration and only works after you hit someone. Unless the survivor is exceptionally dumb, they won’t be healing near you less than a minute after being hit. These addons are trash
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Stridor or not, I personally struggle to hear anything over Nurse's wheezing. Loud killers drive me nuts.
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Time for Billy to get his "slight" changes. They need to revert her base kit nerf and change the recharge add ons.
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I've continued to play her because I'm a masochist. The range add ons make it so you can actually catch up to survivors. Chases now have two phases. The gap closing phase and the hit phase. Use single blinks to close the distance until they're within about a half max blink range before going for a hit off 2 blinks. Should add ons ever be mandatory for a killer to hit survivors that are holding W? Absolutely not. It goes against every instinct I have as a Nurse, but single blinking during chase until I'm absolutely positive a double will put me in lunge range has increased by kill rate by a lot. Now, whether or not I'm actually able to lunge or tier 1 Myers floppy noodle is a coinflip.
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that's your opinion, maybe that particular add-on is bad but there's still way more than 4. Other people use stridor and shadowborn on nurse because they say it helps track survivors during fatigue.
You sound like you just want old triple blink and omega blink back to be op easy.
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that's your opinion, some people use stridor and shadowborn because they say it helps tracking survivors during fatigue. Maybe that add-on is bad, but there's still more usable ones than 4. They're not on the level of old omega blink and chain blink, but that was kinda the point.
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The only utility comes from the recharge and distance blinks. The others are worthless. I am a dedicated nurse main- I know what’s good and what isn’t.
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Me can't end chase in 10 seconds. Me cry now.
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