The Pig's power overhaul.
Hello dear people of the fog, I'd like to suggest some ideas I've collected for some time now, about our dearest Pig, aka. Amanda Young.
I would like to start of by saying that I enjoy playing the Pig, but she feels a little underwhelming at times. Part of this is, that I feel like Survivors don't feel threatened by having a trap on their head AT ALL. Some go as far as activating gens when other people have a trap on their head and being like: "Eh, not my problem just get the key first box and it's fine."
The worst part is... it flippin' works. The power which is supposed to give you more time doesn't feel like it's giving you any. This is an opinion, so let's not go off the rail here, but it's frustrating to see them not even care that someone has got a bear trap on... like- come on.
This is where I had a great idea, which I feel like would turn the Pig into one of the most fearsome Killers in the fog. RBT fuction as a secondary hook for the Pig.
[Spoiler Warning for Saw VI] Let me elaborate how I got this idea and how exactly it would function. I'm fairly certain we all remember the scene of Hoffman and the RBT on his head. In his presumably last moments he smashes his head with the trap on top through the metal bars in the door, effectively stopping the trap for the time being. The way his trap only opened partially gave me this idea.
Here's how this all would work out:
- The Pig can put traps on a dying survivor.
- These traps can not be taken off until the exit gates are powered. (I'll get to this shortly.)
- The traps are active the moment they are put on a survivor and are affected by completed generators.
- Completing a generator while a Survivor wears a RBT will rip it open partially, immediately sending them into the next hook phase. Survivors in a chase, on the hook or in the dying state are not affected. (Basically the same as of right now.)
- To prevent this the Survivors with a RBT on their head have to check Jigsaw boxes for a key. If a survivor has a key the trap will not rip open partially and use up the found key. They will have to repeat and check the Jigsaw box for a new key before repairing the next generator.
- Once the exit gates have been powered, the trap timer starts ticking down.
From this point it is mostly the same. You may not exit via the exit gate, since it would kill you. The time is set to 2:30 minutes to prevent death by the RBT. Being chased, being on the hook or being in the dying state stops the timer.
To me it would feel like the RBT would actually do what they are meant to do at that point, which is effectively stall the game, while not being too deadly, if played accordingly. This way it leaves you with more time to go after people without a bear trap, while it should also stop the need for tunneling a trapped survivor. Survivors would be notified by a small key icon next to the person, that it is safe to activate the generator now.
There is a smaller change I would like to suggest to her ambush as well.
- The crouch animation should be sped up, to the degree of combat straps. A rework to the add-on would be appreciated.
- The speed during the ambush should be the same as Hag's, Huntress and Doctor in treatment mode.
- The camera height should be aligned with the actual height the Pig is at. Right now it is way too low to the ground.
- Other things that are probably being worked on already though are the screech, which should be slightly delayed with the attack and the insidious noise ultimately killing her surprise attack.
I would be glad to hear all of your thoughts, especially of some Pig mains, since they would probably have the best view on this. Until then, have fun fellow fog travelers.