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The slightest buff to solo survivors

I think anyone who has ever played survivor can understand the frustration of being hooked and no one coming to save you. SWF teams know who is going for the save. I think kindred level 2 (Not killer detection) should be built in to survivors. This will not affect survivor that much but it would be very nice.

Also, buffing solo survivors would allow you to buff the weaker killers

Comments

  • AsePlayer
    AsePlayer Member Posts: 1,829

    Or just run kindred as a solo survivor. It helps your team out a lot more than you'd think.

  • arslaN
    arslaN Member Posts: 1,936

    I think the killer detection is on all tiers now. They buffed kindred a while ago.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Who knows what they will do..but their plan will turn the balance to horrible levels for a while

  • Juya
    Juya Member Posts: 63


    That's only because they take far too long to adjust or change the balance, they always wait a few month between each change making it painful for one side most of the time.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Lol true..but killer issues have a history of taking longer to be fixed

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768
    edited November 2019

    Kindred and Bond should be basekit really. It would be a huge QoL buff to solos.

  • Volfawott
    Volfawott Member Posts: 3,893

    I'm fine with kindred but hell to bonds.

    A lot of people tend to forget why survive with friends is so powerful and it's simply because the communication reduces the amount of mistakes they make mistakes of vital for Killers to take advantage of to help them.

    Accidentally running pass a generator that has people working on it so they kill us which is targets or running pass the healing survival which allows the Killers to get easy down.

    Another example is multiple survivors going for a save and not currently working on a gen or survivors going for a save when the person on the hook has Deliverance.


    On paper this may not seem like much but in the grand scheme of things minor mistakes like this opens up time gaps to The Killers could use effectively.

    Effective communication or a reduction in mistakes is not something you could not just llsimple buff Killers to compensate for.

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    It would be an easy solution to bring solos near to swf, so the devs can balance for swf.

  • Volfawott
    Volfawott Member Posts: 3,893

    Did you not hear what I said you cannot effectively balance a killer towards communication and lack of mistakes.

    If you do that you're out right punishing the survivors for playing optimally

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    So...you are thinking, that survivors should be the power role then? Because if that's the case we don't need to discuss further.

  • Volfawott
    Volfawott Member Posts: 3,893

    You're not one that is used to having discussions are you.

    When did I ever say survivors should be the power role.


    The point I was trying to bring up if you'd bothered to actually read for 5 seconds rather than just typing. Is that you cannot effectively balance for communication and lack of mistakes because it's how the survivors play optimally.


    Because if you try to balance the killer around that they would have to ignore it for the most part and if you do that you're going to make the killer very oppressive to face against.

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    Old base nurse is a perfect example of a perfectly balanced killer. Extremely high skill cap, but extremely difficult to learn and optimize. Able to face an optimal survivor in a FAIR matchup, if played optimal. Every killer should be like old base nurse in my opinion. You are basically saying killers shouldn't be buffed, because they would become too oppressive. Imagine killers being scary. Scary huh?

  • Milo
    Milo Member Posts: 7,383

    It's hard to balance out a game with that many diffrent killers for all of them to be balanced yet strong.

    Some simple changes could really turn one killer into too opressive one while other would just slitghtly help them

  • darktrix
    darktrix Member Posts: 1,790

    I'd rather take a perk that helps keep me off the hook. Suppose kindred is nice if you are on the hook a lot, but just because you give other survivors the information is no guarantee they will act on it.

    Buffing the solos so then the weak killers can get buffed train of thought has been around for years - yet here we are.

  • Volfawott
    Volfawott Member Posts: 3,893
    edited November 2019

    Look at the one killer that was given these similar design philosophy thickness of countering survivor's defences. They became extremely impressive and had to be nerfing into the ground. This killer was even balanced out by giving them a power where you had to hit more than twice so they weren't completely steamrolling. That was old Legion.

    I love Legion they're literally my secondary main but even I can admit that upon release they were ridiculous and had no counterplay.

    Old nurse especially the specific add-ons was ridiculous and had very little counterplay.

    Spirit as she is now hence very little interactive elements of us can use so playing against feel unfun and oppressive.


    Get off your high horse stop immediately trying to assume what I'm saying or making straw man arguments.

    Break this down for you I never said killer cannot be buffed what I said was if you try to balance Killers around countering the most optimal tier of play it makes casually playing very oppressive.

    New nurse is still the most powerful killer in the game however she's a lot more balance and she can't create an oppressive environment for the survivors.

    However if you want to know what I consider something that most Killers trying to achieve when it comes to skill ceiling is Billy.

    A good Billy can be extremely dangerous but has more than enough counterplay that the survivors are playing optimally they still have a very good chance of living. This way it requires both parties to play their best to see which one gets out on top.

    But considering you're most likely not going to read this and instead jump to a wild conclusion and boil down what I said to a straw man.

    Let me at least leave you with this, stop whining that you not getting a discussion when you actually don't want to discuss with somebody but you just want your opinion to be heard over others

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768
    edited November 2019

    I can explain why i think that billy is not perfectly balanced. When survivors play perfectly and billy plays perfectly, the suvivors win.

    Not saying billy is weak, he can be really strong under the right circumstances, but he needs something. An example for a billy buff would be a second momentum, where he could curve with his chainsaw one second after releasing it. Extremely difficult to learn and use, but a buff to the strongest billy players.

    I specifically talked about old BASE nurse. Her addons where broken and had no counterplay. Her BASE had good counterplay.

    What i'm trying to say is: You can extend the skill ceiling of a character without making them feel oppressive against all ranks.

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    Aura reading in the basekit just a slight qol change. Aura reading is be the strongest buff in the "solo-cwf"-denate the survivors can get in this game. Especially without range restrictions.

    A quick flick on the wrist to display all other survivors,' locations, their current actions etc and indirectly the killers location.

  • Volfawott
    Volfawott Member Posts: 3,893

    If you want to to expand a skill ceiling of a character you would have to fundamentally change a lot of the characters based kit.

    Wraith

    Legion

    Clown

    Have very low skill ceilings you would have to completely rework their power to give them a higher one.

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    An example for Wraith: "Make his speedboost after uncloaking extremely fast, but directional.

    Legion: Old Legion, but with directional power.

    Clown: Build-in instadowns.


    You're right about some power reworks, but Clown for example would be much better in the right hands with build-in instadowns. It's only one addon to basekit, so not that much of a change.