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New scoring events should be moved to survival points..

lazerlight
lazerlight Member Posts: 361
edited November 2019 in Feedback and Suggestions

They added scoring event for vaulting, dropping pallets during a chase... but instead of them being points for boldness, they should be points for survival... the whole point of the new score events where for evening out the survival category with the rest..

Also, i dont understand why self-healing skillchecks still award points in the altruism category... you are being selfish when you're self-healing right? So why are they awarded for altruism... doesnt make sense.

The category that was hard to gain points in was survival... not boldness or altruism...

They could ramp up the points we get for countering killer's powers too. I.e. waking up with the clock should give us 250 points instead of 100. Etc.

Comments

  • FairP1ayer
    FairP1ayer Member Posts: 500

    I 100% agree, I don’t understand why bE made getting Survival points so hard to get. Killers are guaranteed a perfect game as long as they 4K and get 3 hooks on each survivor with the game lasting 9 minutes or more. The survivors have to be jack of all trades to get a perfect game which can be difficult depending on a lot of variables.

  • PassarinoT
    PassarinoT Member Posts: 910

    I agree, they should rework some survivor bloodpoint scores for survival, I have a few little ideas here for survival points:

    -Chase-related:

    *Whiff: 50 Bp, make the killer miss a swing during a chase.

    *Vault: 100 Bp, vault during a chase,

    *Locker Escape: 350 Bp, enter a locker and end the chase.

    *Pallet Drop: 100 Bp, drop a pallet during a chase (without stunning the killer).

    *Pallet Stun: 400 Bp, drop a pallet during a chase (successfully stunning the killer).

    -Non chase-related:

    *One Down: 500 Bp, survive for the first generator's completion.

    *Two Down: 450 Bp, survive for the second generator's completion.

    *Three Down: 400 Bp, survive for the third generator's completion.

    *Homestretch: 350 Bp, survive for the fourth generator's completion.

    *Final Generator:500 Bp, finish the final generator.

    *Hang Time: 12 Bp/second, hang on the hook for the first stage of sacrifice (720 possible points if the survivor second stages).

    *Liberation: 450 Bp, get unhooked.

    *Repairs: 5 Bp/second, total amount given after death, each second of repairs completed while alive.

    Sorry if that was a lot, I just hope any member of the team sees this and hopefully passes it on :-)

  • lazerlight
    lazerlight Member Posts: 361

    I like the hang time idea, it could be renamed as "patience" or something.

    I think pallet stun should be kept in boldness and 1k points is just fine.

    The points-per-gen idea is really good. But i think the points given should be nerfed down to maybe 200 per gen. That way, if you escape, you get a guaranteed 6k points (1,000 from gen completion). With your idea, we would end up with 2,200 points (7,200 total if the survs escape) and all they'll have to do is vault a window a couple times mid-chase and get out and thats it. Which wouldnt be very fun cuz itll be too easy.

    The last one and locker escape arent necessary imo. But I DO think they should move "Escaped" to the survival cat. And to balance it out they can add the "whiff" event to boldness and rank it up to 100 points.

    I could also understand that with these changes they could lower the escaped score event to 4.5k or even 4k just to balance things out and sort of force survs to be more active to get the points. Wiggling off a killer should give AT LEAST 750 points since its so rare to happen without sabo'ing or having boil over.