The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Anti-Aliasing

So the default type of anti aliasing really does the job on smoothing out edges but it takes away alot more effects from the game. It removes glow effects shimmers and shines and causes auras to be warped and it makes the edges of things warped due to the default anti aliasing. When an object moves in front of something shortly anything that was behind that object looks warped then renders back to normal.