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SWF and overpowered Survivors

For some reason BHVR, you refuse to figure out a way to balance out SWF, or the fact that survivors are just better then killers, and thats not even including the fact that survivors have better perks and better add-ons (i.e. items). Your map balance is terrible and just gets worse with each new map, making it larger, or with lots of corners, or tons of vaults, or exploitable loops even without pallets. Theres the fact that for some reason killer hit boxes are larger then survivors, causing them to lose speed around corners, which is only exacerbated by the previous map mentions. Bloodlust is not a fix, not even close. Auto-aim is another problem, causing survivors to be able to zag and 360 to throw off your aim, I've never seen anything like it. And then the Killer FOV in general is quite poor, both in terms of area of vision as well as camera swivel and centering being off. This in relation to the survivors 360 camera they can look around at all angles and that moves smoothly and can't be exploited by the killer in any way. This and the fact that you continue to allow survivors to do bad manners gestures, emotes and movement, while you continue to take that away from the killer, such as with being able to hit survivors on hooks. I'm not saying you guys haven't given killers anything, but I would rather see a focus on map balance over new maps and killers/survivors, as well as QoL changes for many killers and trying to bring them up to a level closer to those killers considered top tier. I would also like to see more powerful killer perks, as currently the comparison between them and survivors are vast. This finally comes back around that survivors at base versus the majority of killers at base are more powerful then them, which goes against the entire concept of one versus many. Please, I am a fan of this game, and I want to see it thrive. I just am sad to see it becoming more and more of a cash grab rather then trying to make a game that is fun for all sides. I realize this sounds killer sided, and thats because it is. I play both sides, and I can tell you from experince that it is just not balanced closely at all for most killers, especially if you throw in SWF members using comms, which is going beyond exploiting and I consider cheating. I am aware at this point you can do little about it, but maybe give the killers who go agaisnt any number of SWF some kind of recompense?

Comments

  • SilentSpectre
    SilentSpectre Member Posts: 830

    BHVR pretends SWF doesn't exist for balance purposes, but it definitely exists for cosmetic/cell purchases.

  • Endstille
    Endstille Member Posts: 2,246

    Thing is most swf just straight out suck, like most survivors. It is easier to pretend swf is just playing with friends and nobody ever ruins games for killers :)

  • Toxicboii
    Toxicboii Member Posts: 452
    edited November 2019

    The most common reason why I drop DBD more often is because so I can avoid more TOXIC SWF's. Seriously, I don't mind only one person doing it, but an entire team out to get you, and YOU'RE the one being chased away? No thank you, I'd rather play something else.

  • avilmask
    avilmask Member Posts: 599

    At least you still can hit hooked survivors if you're slightly off aiming at a person that unhooks them! :)

  • blackx2
    blackx2 Member Posts: 56

    I can't agree more, nerf the hitbox from killers :}