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Another Pig Rework Idea
I know there's probably about fifty thousand different posts about a Pig rework, but I kinda want to put my hat into the ring. I don't think a complete rework like they did with Freddy is needed, something more like what was recently done with the Nurse;
Power Changes: Her RBTs remain mostly the same; she starts with four as default, they're activated by Survivors completing Gens, they take about two and a half minutes to kill the Survivor as default, etc.
My suggestion is that all RBTs become instantly active when the Exit Gates are powered. i.e. If the last Gen is finished, then any RBTs that the Pig puts on afterwards are instantly active. This would help boost her endgame from basically nothing to at least something.
This should also reflect in the Endgame Collapse too, if a Survivor as an active RBT on their head then the timer should be slowed like when a Survivor is Dying or Hooked. This would give Survivors some time to get the RBTs off and escape.
Addon Changes: In addition to the Tampered Timer I think they should add different timer addons of different tiers. While I think and use the RBTs more as a game slowing mechanic than an actual lethal tool, having them on reduced timers would be in line with how Amanda would operate.
Timer Ideas;
Ultra Rare - Hidden Timer: Survivors can no longer see their timer tick down. Cannot be used with any timer reduction addons.
Very Rare - Tampered Timer: Functions the same as before. Reduces the timer to 2 minutes. Cannot be used with any timer reduction addons.
Rare - Fixed Timer: Moderately reduces the RBT timer. Reduces the timer to 2 minutes and fifteen seconds. Cannot be used with any timer reduction addons.
Uncommon - Old Timer: Slightly reduces the RBT timer. Reduces the timer to 2 minutes and twenty seconds. Cannot be used with any timer reduction addons.
Comments
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I would strongly suggest making the Timer add-ons not stack. Also, Hidden Timer IMO is not worth anything higher than a common.
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Maybe not common, but yeah usually when it's starts ticking you're only focusing on the timer anyways.
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I do actually believe it is worth only a common add-on. All it really does is force a Survivor to estimate how much time they have left instead of having a clear picture. It's not nothing, but it ain't much either.
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True, but I was thinking about what'd it be like pairing it with Rule Set 2 They won't know how much time they have left and they can't see Jigsaw Boxes until the RBT is active.
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The thing is that as soon as your timer starts up, you are going to likely commit 100% to getting that trap off, and you're most likely going to try to do it as efficiently as possible. You still have the trap making beeping noises to give you some idea of how long you have left, even if it isn't exact. I don't think not seeing the timer is going to result in anything noticeably different from how a Survivor plays with a Trap on.
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