The Nurse is being ignored
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@Peanits Any update on her base kit revert?
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Now find a video that ads walls and rocks/trees between you and the survivor and see if 4 blinks will reach them, TLDR it won't as nurse now has a tendency to short blink rather than go through the wall or rock that they should have.
The very fact that you need 4+ blinks to catch up to a survivor who is running in a straight line destroys all arguments you can come up with, as that is TIME WASTED that should not have been wasted on something so simple. This is the problem, her nerf has obliterated her map control. She can't defend anything because she is so damn slow now, and large maps make the issue even worse.
She can't chase. She can't defend, She can't patrol gens.
The nurse is dead.
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Guess OP was right. I've only seen one other person post about this bug on the PTB Feedback.
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A good Myers player will have no problems. Huntress is undeniably top-tier. A player that is good with those killers will have no problem. Just because you've had a negative experience doesn't mean they're bad.
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I am a Myers Main I played since day one of me getting the DLC. And guess what? It was my first.
My second was Huntress.
I entered purple and Red ranks with Myers. I know what is bad or good for killers.
And having 90 spine chills going off and them hiding before you get there is kinda dumb
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A good <killer> player will have no problems.
The basic argument given for all killer changes. 😉
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Moonwalk if you have such a problem with Spine Chill. There are ways to play around it. Mind-game, moonwalk, just outplay them. Spine Chill isn't a guaranteed factor anyways.
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This is how it feels talking about her knowing full well nothing will be done about the sad state she is in.
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How to outplay a Nurse? She points to where she's blinking, inhales, and appears slightly before she lands, which means even if she blinks correctly, the survivor has the final say in the exchange. Break line of sight and turn the first blink into a 50/50 exchange, then evade the now telegraphed lunge on the second blink. Then break line of sight again on her cooldown and run while she walks at 96%. She has too much counterplay now if anything. This is before we even get into survivor perks like Iron Will. You HAVE to land a coinflip blink against good survivors. This was always the case, except the devs thought that the Nurse needed to be punished for guessing incorrectly without information other than a last known location.
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@PickCollins hear hear, I was a nurse main without Omega blink adds etc and found her so unfun that I actually swapped to survivor... Became rank 1 survivor and meet two or three nurses, ask of them I just outran...
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You are saying it as if the killer can't position themselves in an angle in which the surivior can't do anything. If it really was that easy then no one would have been complaining about her add ons because her ability still stays the same.
Breaking line of sight would means the surivior would have to perfectly be near indoors or close to a corner in the timing the nurse was there. Not to mention that doesn't do much because the nurse has two blinks for a reason. You use the first one to put yourself in the position where you know what the surivior is doing and where he is. Then use the second one for the take down.
That depends on the nurse player because realistically the nurse has control of everything. Just like a surivior doing gens, they can't decide rather or not they want to do gens fast or slow.
To be honest, the devs has said that they would usually nerf a killer if they at over performing (spirit) and if there was alot of complain. Obviously, the nurse is not fun to play as or against (that's in my opinion), but just like a good surivior. If a good nurse player was to show up there is nothing a surivior can do which is why she has always been put high up in the tier list. That being said, the devs making the nurse less fun to play against wasn't a good idea(I think we did a pretty good job so far) and I don't mind the changes to make her fun. However, I don't like how people call her weak and say she cant do anything because that is very untrue.
You say all of that as if the killer would just let you do that to them multiple times. If that was the case they would have buffed the nurse not nerf her. Let me give you an example of how you would sound like if a surivior was talking about gen speed.
How to counter gen speed? Have map pressure, always make sure you are constantly on a surivior at all times to keep them off gens. You have sounds to know if a surivior is doing a gen so all of you have to do is knock down the surivior and hook them. You can also slug the surivior which can grant you a win no matter how many gens are left. Not to mention that because the surivior won't know the exact location of where you are, you can surpise attack them and knock down then down then hook them. Then just repeat the process of pressuring everyone and knocking them down then hooking them. It's easy to say, hard to do.
I mean unless you are saying the nurse is weak, I don't agree with you. But if you are saying she is unfun then this conversation is kind of pointless.
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"You are saying it as if the killer can't position themselves in an angle in which the surivior can't do anything. If it really was that easy then no one would have been complaining about her add ons because her ability still stays the same."
What are you even talking about here? Yeah killers can position themselves in a way where survivors can't take certain escape routes. With Nurse your counter to her was to be unpredictable. Break LOS. Go for the clutch pallet stun every here and there. Vault windows. Use scratch marks. You had a myriad of ways to beat Nurse in a chase. Just because you never used them does not at all mean base Nurse needed nerfed. No informed opinion on Nurse rated her basekit as overpowered.
"Breaking line of sight would means the surivior would have to perfectly be near indoors or close to a corner in the timing the nurse was there. Not to mention that doesn't do much because the nurse has two blinks for a reason. You use the first one to put yourself in the position where you know what the surivior is doing and where he is. Then use the second one for the take down."
Or they just have to be nearby one of the giant structures literally scattered around the map. Also yes she has two blinks. One for gap close, the other for precision. If you break LOS effectively, her first blink to gap close isn't gonna put her in a prime position for her precision blink to actually land so she can hit you. And when you juke that? Congrats kiddo, you get a free window where she CANNOT TOUCH YOU. So use that window and run, break LOS again. Make distance on her. JFC its not a hard concept to explain. I've done it countless times as a red rank survivor and red rank Nurse player, so I know how these things play out.
"That depends on the nurse player because realistically the nurse has control of everything. Just like a surivior doing gens, they can't decide rather or not they want to do gens fast or slow"
So you're telling me the "power role" in the game actually has power? GASP the horror. Nurse is meant to be the killer where you say "the survivors are going to play by my rules now". I remember the day where Nurse was respected and feared. Where seeing a good Nurse made survivors afraid that they would lose. Now even seeing a good Nurse survivors couldn't care less. They laugh in her face.
"To be honest, the devs has said that they would usually nerf a killer if they at over performing (spirit) and if there was alot of complain. Obviously, the nurse is not fun to play as or against (that's in my opinion), but just like a good surivior. If a good nurse player was to show up there is nothing a surivior can do which is why she has always been put high up in the tier list. That being said, the devs making the nurse less fun to play against wasn't a good idea(I think we did a pretty good job so far) and I don't mind the changes to make her fun. However, I don't like how people call her weak and say she cant do anything because that is very untrue."
Blah blah blah your opinion which isn't telling of any certain majority until you say "I don't like how people call her weak".
LET ME EXPLAIN SOMETHING. Nurse needs to sacrifice one of the most important fields as a killer to use her blinks when she needs them, and that is map pressure. If you use ur blinks to patrol gens, survivors get away and you can't chase them until after their long ass 6 seconds of literal invulnerability against you. A killer with no map pressure is an F tier killer. End. Of. Story. Want proof? Old Freddy and current Leatherface. Both of them had/have atrocious map pressure. Nurse has to give up map pressure for chase power. And guess what? A killer with no map pressure is a bad killer. It doesn't matter how good their chase power is. Nurse could ignore every pallet in the game, see through walls, and instamori every survivor she touches. But if she only moves at 97%, good fkn luck trying to get that to work. No map pressure is what breaks a lot of killers. It's mostly why Clown is so bad rn.
"How to counter gen speed? Have map pressure, always make sure you are constantly on a surivior at all times to keep them off gens. You have sounds to know if a surivior is doing a gen so all of you have to do is knock down the surivior and hook them. You can also slug the surivior which can grant you a win no matter how many gens are left. Not to mention that because the surivior won't know the exact location of where you are, you can surpise attack them and knock down then down then hook them. Then just repeat the process of pressuring everyone and knocking them down then hooking them. It's easy to say, hard to do."
Map pressure is being able to go from one gen to another quickly. Map pressure is being able to quickly secure hooks before survivors get gens done. Gens get done in 80 seconds. That's long enough for one chase to blow out 3 finished gens even against Nurse. how on earth is that fair.
Second of all. Pressure is not "i find survivor I chase survivor". If that was true, 3 gen strats wouldn't be a thing. Basically what you do as killer now, especially with Nurse being a pathetic sack of bedsheets, is find the 3 generators that you really liike and try to tunnell down at least 1 dude before it's only those 3 remaining and hope to god they don't get a yolo key out of a chest or bring one in.
"I mean unless you are saying the nurse is weak, I don't agree with you. But if you are saying she is unfun then this conversation is kind of pointless."
Why are you even here? All you are doing is spreading misinformation and parroting the same equivocating bullshit that you see survivors in postgame lobbies try to pull to justify why flashlight clicking the killer was more important than doing a totem and NOED is just a 100% OP perk with no counterplay bc totems are hard. You are making zero sense.
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played nurse yesterday with her 115% movement addon, it was pretty fun. survivors had no idea what I was doing and why I was fast as f. also, far away hooks wasn't big deal on swamp
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*laughs in Legion*
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That's because they are survivor mains or low ranks that never played nurse and have no idea about nurse at all. Or they didn't meet nurse player enough to realize there is an add-ons to turn her into second legion.
It non-directly shows that no one plays nurse anymore.
Btw you say you have fun being 115% killer with no power than using the blink, right? That's exactly the problem. How come a 115% killer with no power is more fun than a killer with "strongest" power in the game?
So it's true, nurse is the most unfun thing to play in this game (i say thing because i included everything in the game)
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So it's more fun playing a powerless 115 MS killer than it is to play the killer with "the most broken power in the game" (reading from the Nurse chapter of the survivor rulebook).?
If that's at all true, then that proves what Nurse mains are complaining about to be 100% true. Nurse isn't fun anymore. ######### balance, Throw that ######### out the window. She could be F tier for all I ######### care. BUT SHE ISNT FUN.
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"What are you even talking about here? Yeah killers can position themselves in a way where survivors can't take certain escape routes. With Nurse your counter to her was to be unpredictable. Break LOS. Go for the clutch pallet stun every here and there. Vault windows. Use scratch marks. You had a myriad of ways to beat Nurse in a chase. Just because you never used them does not at all mean base Nurse needed nerfed. No informed opinion on Nurse rated her basekit as overpowered"
What are you talking about here? Vault? The killer can just teleport through it and just hit you. Pallet? The killer can just teleport right back on you.
I'm pretty sure if I never tried them I wouldn't be responding to real outcomes that comes with all these "counters "of yours.
Clearly you are not experience in this game if you actually think this works all the time. If that was the case, explain why nurse got nerf ? If it was really that easy, why was she ranked so high up? It's obvious, it's because she is capable of controlling her blinks to the direction of the surivior. You being unpredictable hardly means anything because once a killer blink to an area in which you can't dodge or escape, you are going to get hit.
You understand that using scratch marks means you would have to go that direction then head the opposite way, right? So that means you have wasted time walking that direction and also wasted time walking back as you are not running. This just leads the killer to catch up on you because it's not as if the killer has any perks or add on to locate you once hit.
That's untrue and I don't think you have any evidence to prove her Base kit wasn't overpowered. Nurse was capable of ignoring all loops and could catch up to any surivior with the ability to constantly getting her 2 blinks back without any delay. So it wouldn't matter if you missed because you have been right back on to the surivior. This is just common sense, but what exactly made her Base kit not overpowered? If you look at the tier list of every killer even when they don't include add ons, nurse is still at top and I don't mind showing evidence of it.
"Or they just have to be nearby one of the giant structures literally scattered around the map. Also yes she has two blinks. One for gap close, the other for precision. If you break LOS effectively, her first blink to gap close isn't gonna put her in a prime position for her precision blink to actually land so she can hit you. And when you juke that? Congrats kiddo, you get a free window where she CANNOT TOUCH YOU. So use that window and run, break LOS again. Make distance on her. JFC its not a hard concept to explain. I've done it countless times as a red rank survivor and red rank Nurse player, so I know how these things play out."
You understand that the gens in maps don't always spawn near structure or in one, right? Auto heaven map offering is an example. So pretty much the killer is blind and can't use common sense to predict where the surivior is with the first blink then hit the surivior on her second. There is no reasonable explanation to why a nurse player can't just teleport through the object with her first to get line of sight, then used her second one to hit or get close distance. It doesn't matter if she missed because she would instantly get her two blinks back and be right back on to the surivior.
"Free window where she can't not hit you". Not as if killers can't hit suriviors through windows at all. Not as if the nurse can't just teleport straight through it, making that window compelelty pointless. Not as if you are losing los because you have the killer a notification of the window you vaulted in and a view of your scratch marks. Just saying.
You done this countless time? For reason I don't believe that because if it was that easy, nurse wouldn't be the strongest killer nor been the number one killer to use in red rank. I don't know the red ranks nurse players you came up against, but they are no where near comparable to mine. I don't mind showing gameplay footage of how it really be like for those who are good with nurse.
"Blah blah blah your opinion which isn't telling of any certain majority until you say "I don't like how people call her weak"."
Blah, blah, blah, your opinion which isn't telling of any certain majority until you say "Nurse is weak". Also, it is not as if I been saying "I don't like how people call her weak" over four times in different comments which just made your statement even more pointless than it already was.
"LET ME EXPLAIN SOMETHING. Nurse needs to sacrifice one of the most important fields as a killer to use her blinks when she needs them, and that is map pressure. If you use ur blinks to patrol gens, survivors get away and you can't chase them until after their long ass 6 seconds of literal invulnerability against you. A killer with no map pressure is an F tier killer. End. Of. Story. Want proof? Old Freddy and current Leatherface. Both of them had/have atrocious map pressure. Nurse has to give up map pressure for chase power. And guess what? A killer with no map pressure is a bad killer. It doesn't matter how good their chase power is. Nurse could ignore every pallet in the game, see through walls, and instamori every survivor she touches. But if she only moves at 97%, good fkn luck trying to get that to work. No map pressure is what breaks a lot of killers. It's mostly why Clown is so bad rn."
LET ME EXPLAIN, the old nurse had map pressure and fast chase down, so was that considered fair to you? Also, if all killers such as the leatherface was all so bad then I'm pretty sure the devs would have buffed them because there average kill per game would have said a lot about the killer. For example, Freddy got buff because of the complaint and his average kill per game. Obviously from killers such as leatherface not getting a buff, there is something about the killer that is doing well (basement bubba).
"Map pressure is being able to go from one gen to another quickly. Map pressure is being able to quickly secure hooks before survivors get gens done. Gens get done in 80 seconds. That's long enough for one chase to blow out 3 finished gens even against Nurse. how on earth is that fair."
However, killers still manages to win games even though the odds are against them, am I wrong? Also, that is me listing how easy it sounds to counter it than it actually is. I'm pretty sure I made that clear, so I didn't see the point of you responding to that, but okay.
"Second of all. Pressure is not "i find survivor I chase survivor". If that was true, 3 gen strats wouldn't be a thing. Basically what you do as killer now, especially with Nurse being a pathetic sack of bedsheets, is find the 3 generators that you really liike and try to tunnell down at least 1 dude before it's only those 3 remaining and hope to god they don't get a yolo key out of a chest or bring one in."
Clearly you didn't get the point of it at all and I pretty sure I said map pressure is keeping suriviors off gens, but okay.
"Why are you even here? All you are doing is spreading misinformation and parroting the same equivocating bullshit that you see survivors in postgame lobbies try to pull to justify why flashlight clicking the killer was more important than doing a totem and NOED is just a 100% OP perk with no counterplay bc totems are hard. You are making zero sense."
Why are you even here, you call the nurse weak even though people have Cleary shown gameplays of the nerf nurse still getting 3k each game. So all you are doing is just showing you never actually developed proper skill for the nurse and just rely on add ons all game. Also, what is the point of you responding if my comment is so irreverent?
There is no misinformation because I said it multiple times that I'm here to say the nurse is not weak. You didn't have a problem me saying it before, but all of sudden you do now? It's clear you are just looking for anything to complain about.
I'm making zero sense? I say you should relax and just re think whay you just type there. It sounds like you been builled or annoyed by an swf team.
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Exactly what i said lol.
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If nurse is really that op, main her. Because why not? You can basically got free wins every game, and winning is fun, right?
And if you want serious talk, i can tell you that i hate the fact you assume every nurse players that cannot do well now are all potatoes that have no real skill and were relying on broken add-ons. I absolutely hate it. People are happy that those add-ons are gone, but not for her basekit change. So keep your insult.
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It's actually quite satisfying seeing all the nurse mains scramble to try and convince themselves that what the devs did to the nurse was bad.
I am a 50/50 player (more like 95/5 now, because survivor queues are so terrible), and what I've suspected/known for a long time now is that so many of the nurse players I faced in red ranks before the nurse change were pretty darn boosted. They relied on nurse's extreme power and extreme lack of punishment for missing blinks to do well and stay in a rank they actually shouldn't have been in. Someone said above that nurse was respected and feared..? Not...really....she was despised and often a killer used by people who wanted the 'pOWeR RoLe' (easy wins).
Nurse was the best killer in every facet of the game. Now she actually has drawbacks.
Statistics said that of all red rank killers 20-25 percent of them were nurses before her change. That was absurd, and evident of the problem everyone except nurse mains were painfully aware of. Now it's much less (which is a good thing). Know which other very strong killer is very rarely played? Hag. Know why? Because she is HARD to actually play well. You need a strong understanding of every map, loop, when to chase and when to back off and set traps. If you don't understand how survivors play, you will get wrecked as Hag. Now all those boosted nurse players have given up ("it's not fun anymore!!!), because now her level of difficulty, and reward for playing well are equally balanced. And, like hag, her punishment for failure is high.
Before, if nurse didn't get a map like Haddonfield or Yamaoka, a nurse could dominate full, optimal, skilled SWF teams just due to her amazing chase potential, map presence, and everything that made nurse Nurse. A good nurse player could do this while getting 12 hooks in the game, which is an absolute domination. If the kill average is meant to be 2 kills, 2 escapes (which is a good goal), Nurse was over performing to an absurd degree. A good nurse would ALWAYS beat good solo players - if the nurse player played well enough (regardless of how skilled the survivors were), and absolutely had the advantage over SWF teams (if the map wasn't bad). If anyone mentions the depip squad, it just shows you didn't watch any of the games they played against nurse.
To the people who say nurse is easy to beat now: maybe nurse isn't for you.
To the people who say 'just run straight:' stop spreading misinformation.
To the people who say nurse is no longer fun: now the nurse is deserving of the 'HARD' listed next to the difficulty warning on her character profile. If this small change to her basekit (that left her either equal to, or the 2nd best killer in the game) was enough to change her from super fun to super boring, I don't know what to tell you.
To all the other nurses: yes, learning nurse is difficult, but winning with her was not. She was rewarded far too much for simply using her kit. Like hag, seeing fewer nurses in red ranks will be perfectly fine with me. They are HARD, HARD killers to master, and judging by the people in this thread, something not done by many.. If the nurse knew how to play, the most common outcome was a 12 hook, 4 kill domination. Her potential to do that every single game was broken. She is in a MUCH healthier state now. The reason the devs aren't answering, I assume, is because the complaints they are reading are irrational. No point responding.
Finally, to those of you holding out hope that they will revert these changes: they won't. Get used to it, or play a different killer. I hear hag is strong.
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Want to know the reason why I stopped playing nurse a long time ago? Because she basically gave free wins. I've actually started playing her occasionally, now that the survivors have a chance. It's no fun playing the pOWeR RoLe unless it is a single player game.
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This topic has a lot of Text Walls.
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Knocking a surv isn't as easy as 1,2,3 when they gave like 8 safe pallets and a giant window loop + shack. All 4 survs are good + u are an m1 killer=gg rip
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Nurse is far easier to beat as survivor, if you are unable to beat her by now you are simply a bad survivor. What does this have to do with maybe nurse isn't for you? I can 4k as a nurse without addons it will simply be a very boring match for everyone involved, all survivors die on first or 2nd hook such fun much wow. Beating a nurse as survivor is hilariously easy, why do you try to argue about that? She is far easier to beat lol. Jukes are easy and you can run her around all stuff that wasn't that easy before and actually required skill on both ends, now do a simple left right and she is unable to respond.
Haven't seen a single hag. Mind telling me where you get your stats from? Also one can argue that so many nurses have been seen due to the rest of the killers being so trash. The game is way too easy as 4man swf.
Where do the devs argue any sort of balanceadjustments there? None because they ignore it, they keep deluding people that this is just goofing around with friends (we ended several games yesterday in 5minutes boy i hope these killers had fun).
I don't understand this hypocrisy. I was fine with nurse changes, now it is spirit. Where are the plans for balance on swf? Probably survivors need cds as well.
It is cute how you even bring up depip squad when in fact they did beat a couple of nurses during the experiment. So not having 100% escape rate and just 90% and the bottom line for you is yeah nurse needs adjustments and not the ones dominating literally everything but a few nurses? TOP LOGIC. Have you actually seen the depip videos at all or do you just spread misinfo about it in hopes that nobody else did watch it?
Oh yeah no point responding? I state the oppposite, if something is irrational and easy to debunk, a quick answer will do. Strange that they are unable to do so. But hey even if an answer comes, when it is around the statements of swf is fine due to goofing around and 2 legion addons were making take mending too long so we made huge adjustments and buffs to survivors instead of changing those addons... yeah i understand why they keep silent about it.
What is the healthy state she is in right now? It is a dumb boring game as and against her.
What you seem to forget in the video that I made is the fact that due to the way how she works now you can also juke her much much easier. So this chase, simulates only catching up, however when you know what you do as survivor you know that you have to juke all 3-4 double blinks. Doing that is ridiculous easy now. The video also did not include any exhaustion perks of any kind.
As a survivor who understands nurse and her limits right now it is possible to run this killer for way too long. This has nothing to do with skill, it is mindnumbing boring.
Please stop to argue she ignores survivors defenses, which isn't true. Nurse never robbed survivors of their movement which in the end is their biggest defense.
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Don't hope for an answer, so far BHVR has ignored everything related to nurse.
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If survivors got killed by base nurse before nerf, it's entirely their fault. Base nurse had counterplays, but people refuse to learn it because it is HARD.
Why killers have to get over hard things (ex: learning nurse, deal with braindead loops) while survivors don't? Ask yourself, is it fair?
While you're at it, i must say 2 kill 2 escape is NOT a good goal. For example, survivors can suicide on hook, making the statistics invalid. If you think this is a good goal, then make the emblem system only based on kills (like previous if i'm not mistaken), and you'll realize how ridiculous it is
Devs have so many ways to nerf her, but they choose the cooldown, the most unfun nerf for nurse. That's the main problem why we say "nurse is not fun to play", not because she can't kill.
If you think our reasons are "irrational", then have it your way because "irrational" people don't care what you think.
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So do you enjoy free wins against weak killers? Do you enjoy free wins against m1 killers on god loops and windows? Why don't you suicide if you're against these killers or refusing to use these loops in order to give them a chance to win?
And you said you win too easily as nurse, right? Why don't use add-ons that reduces the blink range and lunge to give survivors "more chance"? And don't bring any perks because "nurse is op"
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LOL I saw survivors suiciding on hooks against Nurses who were using these BP add-ons. The funny thing is, if they wouldn't done that, they would very probably won.
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Bad nurses have always been easy to beat. Once you face a good one you'll see what I'm talking about. Watch some of Salgu's nurse games (post-nerf) to see what is still possible as nurse. You'll see all these people bemoaning the nurse nerfs are making a mountain out of a molehill. You don't have to play in a boring way to do well, unless you get a terrible map (Haddonfield, Ormond, etc). But I, a huntress main, don't think getting a bad map means my killer should get a buff.
Last time devs released stats it showed nurse at that percentage played in red ranks. Not bothered to look for it again, though.
I've already mentioned it many times, but SWF strength comes from how bad SO many of the maps are. Maps get fixed, and suddenly there will be no problem. I don't even play in a SWF, but I've played against many, many many, all at rank 1. If the map is decent, you always have a chance as killer.
Yes, actually I did watch all of the depip squad's nurse games. If you haven't, you should. You'll see exactly what I mean.
The emblem system being broken has nothing to do with the state of balance between killer and survivor.
Becoming a truly good survivor is as hard as learning nurse. I've met as many truly, truly good survivors as I have players who have truly learned nurse.
Players really should play both sides equally. Especially on this forum, the killer bias is startling.
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A huntress main. I'm glad you have enjoyed a killer that has never been touched. A killer with the most broken, most unfair hitboxes in the game. Hitboxes the size of a semi-truck. There's a reason why so many huntresses throw hatchets in the "general area of the survivor" because they know it might actually hit. A killer that can have up to 8 chances to down survivors, can utlitize instant-throw hatchets, and even an addon to Insta-Down a survivor. How does those addons compare to old nurse and new nurse? Hmmm, no comparison. Now, Nurse can have up to 3 chances but guess what? She can't even use that power properly, it's actually useless because you can't blink through even simple objects such as a barrel. You might want to sit down regarding nurse being so easy and unfair. She's the most mistreated killer in the game, with two major nerfs now and I still hear people saying she's the best. *rolls eyes* If you ever see a toxic camping nurse, don't wonder why.
There is no killer that can beat good survivors now and that is actually startling to me in a multiplayer game. Old nurse was the only one that could beat good survivors. DBD is like the Titantic, and the survivors like you and devs are going to cause it to sink.
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I would but I don't see any enjoyment playing killers that can give me free wins all the time.
It was never meant to be an insult, but by you feeling offended, I'm assuming you are also one of those potatoes nurse players. If other players are capable of getting 3k or more each game using the nurse, what do you think I would say against those who are getting 1k with the new nurse each game?
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She never gave you free wins unless you were using her old busted add-ons.
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That is true, but there is alot to take into consideration when talking about an optimal nurse(spirit or whatever strong killer) player against an optimal surivior team. Such as, is the killer slugging? How long is the chase time? What map? The number of pallets? To talk about good suriviors looping a killer almost endlessly isn't really realistic when the surivior is against a good killer. There is lots of ways a surivior can win against a killer, but there is also lots of ways a killer can win against a surivior. If a killer is capable of finishing the game faster than a surivior team, then I don't really see much of a problem (especially if it is an nurse or spirit).
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I have to agree on this. When we used to play against nurses we had fun and it was enjoyable matches when we try to juke the killer or lose him and it was easy to lose the nurse if you know how to play but now we don't even see nurses anymore. I played against one nurse and the poor guy tried his best while we were bullying him and he couldn't catch anyone. I think what happened to nurse is a mistake and we they shouldn't Nerf her. Now no one is playing with her I miss the old nurse games.
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"What you seem to forget in the video that I made is the fact that due to the way how she works now you can also juke her much much easier. So this chase, simulates only catching up, however when you know what you do as survivor you know that you have to juke all 3-4 double blinks. Doing that is ridiculous easy now. The video also did not include any exhaustion perks of any kind."
A surivior can juke the killer, but in some parts of the video, it looked like you put yourself in a position in which the surivior could not dodge unless they had an exhaustion perk. Also, any type of exhausted perk would be useful against any killer so it isn't much of an big deal. 5 blinks would take like 36 seconds at best which in my opinion would be an accurate number of blinks a nurse should use against a surivior if they don't miss. At highest I expect 8 blinks to be used if the killer was to miss multiple times(so to balance it the surivior would have to mess up juking at times as well) which would be like 72 seconds at best if we are not using add ons.
"As a survivor who understands nurse and her limits right now it is possible to run this killer for way too long. This has nothing to do with skill, it is mindnumbing boring."
You can't run them for a long time otherwise I wouldn't call the nurse player a good one. It is possible to counter a bad nurse (very easily), but against someone who is experience with juking, I don't think that would work.
"Please stop to argue she ignores survivors defenses, which isn't true. Nurse never robbed survivors of their movement which in the end is their biggest defense."
Nurse has always been slower than a surivior if I recall. I aren't wrong when saying she does ignore all defences a surivior has. To can blink through anything and catch up to a surivior no matter how far.
To be fair, it does come off as me calling her very "op" and needs a nerf which isn't something km trying to say if you are getting the idea of it.
Besides by me commenting, it will leave this forum page to be appearing on recent discussion. Increasing the chance of devs to see. So obviously, if they were to change her I'm just commenting to make sure they don't make her more stronger, but more enjoyable.
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I was just using uncommon add ons which allowed me to see my blink location.
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they were 2 red and 2 purple ranks, not beginers. but yes, I did have more fun playing her like this because I'm pretty bad at blinking, so being able to down people with nurse was a new and exciting thing for me lol
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Survivors complaining about RNG in Spirits kit and Nurse counters make playing her a guessing game now...
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???? Shes still the strongest killer, and fun to play, at least for me.
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