What is the point of playing Solo survivor anymore?
with the upcomming patch/update they will now destroy one more perk = Balance landing.
a perk what wasnt OP at all, the only reason would be the haddonsfile map where you can abuse the infintes.
so because some swf groups bullied some killer with picking a offering and running to this house all the time they decided to destroy BL?
so the devs pretty much punish me and other solos because of these swf groups? tbh what is the point of playing solo anymore if all useful perks get nerfed all the time?
why would i make my life harder with these randoms who DC, cant do gens or loop? every killer main was complaining about how strong swf is, but it really seems like the devs want solos to force finding a group a play with them. instead of reworking the map you just destroy this perk i dont get it.
i suppose now after 2 years of playing i need to find a swf group to play with, to have fun in this game?
Belive me if the devs keep nerfing useful survivor perks every single solo player like me will find a swf group to have fun.
it seems like SWF is the only thing the devs will never touch/nerf or do anything about it, so thats my safezone now right?
im so dissapointed devs really, you do one good thing and then it follows with 3 bad things. Thanks devs!
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I didn't know playing solo revolve around balanced landing.
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you dont get it right? they nerf all the time useful perks thats the point.
BL was my main perk and just because of the stagger reduction, DH is not working
Lithe and SB is most of the time useless.
but yeah.. biased people will not get this.
i can imagine what would happen if BBQ gets nerfed, everyone would cry and say "devs are survivor sided" blablabla.
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Where did it say BL was being nerfed or changed. I dont see it.... I may have missed it
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They're destroying Balanced Landing?
Fuck this ######### I'm out.
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I think BL will still be good. It would be better if the removal of fall grunts wasn't tied to exhaustion though. Wouldn't be a huge buff but it would be nice
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DH works its just you don't know the killers latency to the server to adjust your timing. There are still plenty of useful perks and I do realize removing the passive affect remove incentive to run the perk. What I fail to see is how it ruins solo survivor.
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Balance landing got adjusted because it had a potential to create a infinite loop...plus it was an Exhaustion perk that didnt give you Exhaustion...
So, some survivors would rather have an Exhaustion perk that doesn't give Exhaustion and can make infinite loops instead of any sort of consistency or balance in the game. Okay then.
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how?
did you ever played solo survivor? its hard enough to carry the potatoes in red ranks, just go play solo survivor on red ranks and you will see what i mean.
if they destroy every viable survivor perk you will not have anything anymore to carry these randoms.
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To mess up a skill check on purpose when everyone is on a generator and make friends that hopefully don't hate you after doing that
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it literally couldn't be an infinite. the killer has speed and bloodlust. it's a needless nerf ontop of all the recent survivor nerfs...
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That's wrong, since dedicated servers it's broken and not working
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If you would have been playing this game long enough you would know that BBQ was made by survivors request to stop killers from camping and giving them incentive to leave the hook.
On topic I agree that BL nerf is yet another band-aid to bad map design.
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Want to fix the haddonfield infinite? Put doorways instead of windows.
Literally fixes it.
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BBQ was just an example of a strong killer perk.
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@SleepyWillo The loop was too small and the killer is slowed down by the vaulting. That's how the infinite works.
@Mr_K & @justarandy If you need the timing, DH is broken on dedicated servers. If you need the distance, it still works, i.e. if you need it to get through the pallet before being hit. But trying to avoid a hit in an open field or near a loop to make the killer swing and miss, it is nearly impossible to use now.
@caz_ You still don't explain what it has to do with solo survivor. Carry survivors in red rank? So you need an OP perk for easier carriage? So you can "win" with a bunch of potatoes? That's not what perks are balanced around.
In your first post, you say SWF groups bullying the killer. You don't need SWF for that, a single person with an offering and BL is enough. And you can use chat like "I offer haddonfield, take BL if you want". Pretty easy. If you say "You don't get it" then I have to say, all there is to get is "I want my perks untouched, devs nerfed me personally, I'm pissed". I see regularly enough people running no exhaustion perk at all, there are several builds that work without it.
Btw when being exhausted, old balanced landing was a bad idea to use as well. Only on windows, where you drop down a level and slow down the killer by vaulting it was useful. Running on a hill exhausted still gives you the 25% stagger which the killer doesnt have, so worse for you than running around the hill. Looks like, if you are that good as you write, carrying the red ranks, you made use of these drop down vaults massively. Which means you contributed to the mass of "abusers" that made the devs nerf BL.
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Ok, they nerfed Balanced Landing because of it's overpowered (passive) effect. This enabled most buildings and tractors to become infinites. I'm glad they didn't nerf Resilience for good measure if Lithe had what Resilience has it would be nerfed too. Solo Survivor is fine, but Swf still has some balance issues namely OOO needs a rework more than just making killers have aura block which nerfs other perks like Dark Sense and Alert. They are working on map balance later when the next chapter is done. They really need to just buff useless perks, like all of Steve's perks are garbage, sabotage is a dysfunctional mechanic.
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Solo Survivor actually puts me in a horrible mood. I only play in hopes of getting decent teammates, and being a decent teammate for other poor solo queue players.
Thankfully I have a reason to play Killer now with the challenges.
Go play Killer for a while, it’ll make you feel better.
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It's not wrong. I've been using DH getting through the 2nd Tome challenges.
You just need to understand network latency and how your interactions are viewed by the other players. The only broken piece of DH is getting exhausted while slugged. This is because the killer already hit you before that hit was relayed to your client. You activated DH before being notified of the down which is usually the case if you rely on the lunge notification sound. The exhaustion status seems to either client side or erroneously given back by the server.
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overpowered passiv effect? are you kidding?
you act like you got all the time a sprint burst, it was just a option to not have the stagger.
so why dont have killers a stagger then? yeah it was so OP lmao.
i said that already, if you get less and less viable perks as solo you will not survive long enough.
what was so op on BL? the stagger? yeah probably very OP when the killer still could hit you, you got pretty much 0% distance because the killer hasnt any stagger on fall down.
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If a killer has to get to bloodlust to catch a survivor, he's probably lost already.
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Balanced landing is not being destroyed. It is being balanced to be equally as viable as the other exhaustion perks.
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Balanced Landing isn't getting nerfed into the ground. They're only removing when you get no stagger reduction if you're exhausted. It's the same perk but you can't infinite on Haddonfield anymore.
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Yeah exactly. They have to have a look at the maps and not the perk. Im just gonna be a head on gamer now and see when that get perk gets nerfed to non existent.
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Okay, so adjusted Balance Landing currently gives you the ability to drop down and give you enough speed to go to another loop.
Now instead of adjusting Balance Landing they go through every map and adjust it to where Balance Landing can't create loops/infinites. So, then whats left? to use Balance Landing to give you the ability to drop down and give you enough speed to go to another loop.
The outcome is the exact same. The only difference is they put the Exhaustion in an Exhaustion perk (crazy notion isn't that) instead of going through every map to make the same result.
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Solo Q struggle..
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what upsets me the most about the nerf is that they literally buffed balanced landing to have the stagger effect even when you’re exhausted. now they basically revert the buff to the way that perk was when it got released. Not that many people used it then. I for one will replace BL with DS or BT or something useful
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Why are you making up situations that would cause Killers to scream "Baaaa, Devs Are Survivor Sided!", when we just had two very powerful killers nerf'd and the Forums exploding in people saying that very same sentence?
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the difference is the nurse nerf was needed (not the base power) but the addons.
same with spirit, she was a very bad designed killer, so whats your point here?
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Lithe and sb aren’t useless and dh is a great looping tool.
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Solo survivor is the most fun! :D I like it more than playing with the mics, kills the atmosphere too much
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yeah thats true, i like to play solo but if the devs keep nerfing good perks.
1.i will find a swf to play with
2.i will just leave this game (but after spending so much time and money into this game its hard just to leave)
i just dont want the devs to make solo survivor experience even worse. thats all.
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Infinite? I somehow failed to see how it was an infinite on Usyliss or Aryun streams...if it's an infinite then you don't need to run to another loop because the killer is bloodlusting you...
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plus Noobs 50 survival stream. Balanced Landing has have issues for a while, they've been trying to "fix" it so it's just easier to break it.
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Like I said. He wouldn't need to look for pallet to remove the bloodlust if it was a real infinite. He got also lucky with that window spawn.
Last video is just a guy getting dedicated'd. Do you realize that even a nurse would bloodlust him on that loop if this game was working as intended?
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Exactly. I only play solo and dont even use exhaustion perks most of the time. I think he's mad because his perk of choice was changed, but you can still be a strong solo survivor without it.
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While hardly a make or break perk. It was a really strong perk. To me the nerf went too far as it removed the only reason anybody ran it. If you at least got the silent drops all the time the perk would of had utility.
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Yes, running from the killer, dropping out a window and grunts being silent. That's just what the perk needs, when the killer is on your ass while you're using it, lol.
You mean equally as unviable? No one barely uses Sprint Burst. It's semi decent, because it allows you to run for a while, but when you're exhausted you're stuck walking to get it back up. You can't run when it IS up unless you want to waste it. It's just plain annoying to use. Lithe is so situational it's trash unless you use a map offering, Dead Hard is literally only useful to close distance in the situation you're close to a pallet(and I have still been hit after Dead Harding to a pallet and dropping it immediately to stun the killer, btw). Head On is the only semi useful one aside from Balanced Landing, and Balanced Landing is only useful BECAUSE of the stagger reduction.
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Breaking line of sight is a thing, you know. You can also use it before they've even seen you. Now you won't give yourself away by grunting. LOL HAHA
Also you have bad takes on the other exhaustion perks so it seems like you have no imagination or just don't really understand the game.
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I have been playing solo survivor for like most of the time I spent in this game, I used to rely a bit on Balanced Landing to get used to the exhaustion perks but really, with time I feel you just don't really need BL or even an exhaustion perk if you're feeling confident enough.
Also BL brought a bit more of an advantage over other choices, thanks to the stagger reduction which didn't care about you being exhausted or not. I feel this change isn't really a negative thing, it only affects people who really abused Haddonfield's loop in Myers's house, in any other place I would say you won't notice that much of a change. It's rare that you would fall 2 times in a row in the same chase and still get some sort of advantage from it, but that's my point of view for this matter.
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It appears they changed balanced Landing specifically so they could make the new map. With all of its drop-offs it would have been an overpowered Park on that map and particular. So they obviously wanted to make that map and realized it was easier just to change balanced Landing. Personally I will still continue to use it. I never relied on the mechanic they're taking away anyways.
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Go play Killer against swf only, it won't make you feel better
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I'm sorry the only way you know how to play was using a perk than can be very abusive?
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Yes, let me break line of sight in an area where you can only go in one direction. Using it before they've even seen you is pointless, because at that point they wouldn't have seen you anyways. Dropping down and making no grunting sound makes no sense, and even then, grunting isn't the only sound that happens when you fall.
As for my "bad takes" on the other perks. You're saying using Sprint Burst ISN'T annoying to use? And Lithe with all the windows FACING WALLS forcing you to go one direction. Sure there are some TL walls and other things where you can use Lithe more effectively, and certain buildings, but those are generally only on certain maps. Using Lithe on Gideon Meat Packing Plant is almost impossible, and even if you DO use it, you're going to get hit either way unless you wouldn't have gotten hit NOT using it, because they are literally designed with walls all around the windows, forcing you to go in a straight line, then turn to go out, practically wasting your speed boost. Head On is extremely situational, to the point you have to be in a SWF for it to work decently. I've gotten plenty of Head On stuns, but usually it's because I forced them into taking it, and they failed at baiting me. I only take Head On when I take Inner Strength or DS, and it's basically my second exhaustion perk in case I don't have a use for another one at the time.
As I said in the other post. Any vertical area generally has windows beneath it. If you only use BL to get to the next loop, it will be worse than Lithe because you can just use Lithe without doing all that BS just by taking a window under the place, meaning you'd never have to go upstairs. The only time BL would be even remotely useful would be when a generator is up on there, and there are only like 3 generators I can think of, maybe 4, in the game that are up high where there's no other exhaustion perk you could use to get away.
Balanced Landing is going to be weaker than Dead Hard.
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"why would i make my life harder with these randoms who DC, cant do gens or loop?" Says every solo survivor about every other survivor including you.
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Hex ruin, barbecue and Chilli are being abused, all killers use it so you know right! NERF
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You are amazing btw. Do you even watch the videos you link? The second video is a bug, the first video is basically a clickbait title.
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I'm far more concerned about them removing the ability to see ranks in lobbies since it was a bug apparently. Another huge kick in the balls to solos.Can't wait to play with people's rank 20 friends.
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The truth will be in the pudding. The whole reason survivors d/c nowadays is that the devs have created games where some killers can just make it an absolute miserable experience for them.
This forum is killer centric too, which is just the same as the subreddit was/is, which is just a flow on from things like the marketing of this game being centered around killers.
The problem it creates is that there's no perspective. Which is why the average survivor will just d/c a miserable game. Rather than spend time to come here and explain then get railed on by the bias.
I'm not happy if they nerf BL. But they've nerfed so many things that it just 'adds to the misery' at this point. Time will tell if its too much.
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