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Killer and Survivor Data

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Comments

  • knell
    knell Member Posts: 595

    Is that truly your understanding of the data that was presented?

    For example, let's say that you have two sets of data: 100 games of solo games, and 100 games of 4-SWF games (much like in your own example.)

    If the results of those 100 games of solos, in which every player attempted to fulfill their goal (surviving and killing) to the best of their abilities, is 200 escapes out of 400, it would result in a 50% survival rate.

    Let's continue to suppose that in the 100 games of 4-SWF, 85 of these matches contain players who are "We just want to have fun with our friends - we're not even trying to win - most of the time, we just troll each other haha" crowd that we constantly, constantly see on the forums. Basically these are the majority of players who are not even attempting their best to fulfill their goal of surviving and instead, continually choose to make blatant bad decisions (over-altruism, overconfidence, etc) due to their focus being more on socializing with each other than actually focusing on the game. Let's say they are able to have 2 survivors escape on average (170 Escapes), in which their terrible gameplay decisions are offset by the advantage of communication. The other 15 matches have players who are 4-SWF who are actually trying their best to win (just like the killers) and are able to make good use of the advantage that they have. Let's say they are all able to 4-man escape (60 Escapes).

    This 4-SWF scenario results in 230 escapes out of 400 or a survival rate of 57.5%, a survival rate increase of 7.5% compared to the games of solos, which is very close to the 7% you have presented yourself.

    ...as a developer, does that sound fair for the killers to you? Does it sound like a balanced game from the standpoint of game design? A game in which, if SWF is actually choosing to play to the best of their abilities, they are pretty much guaranteed to dominate the killer with a 100% win, and if SWF is just "having fun" or "trolling" or "memeing," they have an EQUAL chance of winning as the killers who are, unlike the SWF, trying their hardest to the best of their abilities?

    This scenario doesn't even consider the ranking differences or incidences in which SWF chooses to DC all at once.

    What's most disappointing is that this trivialization of the solo/SWF difference is coming directly from a developer - as if they have not an ounce of concern for the repeated outcry to balance the game for Solos/SWFs that's been going on for years. Despite the fact that it breaks the balance of the game, and makes the "buffs" and "nerfs" of killers meaningless since we don't even know what the killers are being balanced against. Despite the fact that it has continually been labeled as "unfun" from majority of people who don't play any SWF (whether as a solo survivor or killers) since its inception - and even now on the steam forum, has one of the longest threads (if not THE longest thread) on the problem of SWF. Despite these facts, developers such as @Almo continues to ignore the problem and pretend that they hardly matter. At times like this, I feel truly bad for Dead by Daylight - the game, for having developers who just seemingly don't care much about it.