Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Fix window vaulting hit boxes.
Killer's should not be allowed to hit so far through the window. I understand that it is fair to hit them halfway through the window, but not when my feet have hit the ground and I have already began running again. Nerf the range of killers lunge on window attacks. I can feel my Lithe activate and still get hit. Or, just make it to where we can vault slightly quicker/easier to hit a fast vault. I use resilience and still get killed from a wack lunge distance. I feel like it is too easy to hit someone through windows even when I play killer.
Comments
-
That's just latency, dude. They won't be fully removed until dedicated servers are fully optimized, which takes time. There's literally no point in posting this complaint, because hundreds of people have and will continue to post the same. The devs know there are issues and are doing their best to make things better, while simultaneously working on nonrelated bug fixes, reworking/buffing perks and killers, and building future content. Please be understanding.
2 -
Hopefully it'll go away when they sort out the dedicated server netcode. If the survior is mid vault or pallet drop the netcode should have a favor the survivor setup TBH. That would mean that after swinging on a vault the server should wait an amount of time equal to the ping (capped of course to prevent abuse) to check and see if the hit should actually connect or not.
One thing that is definately jank about hitboxes is how far they extend above your head. Its ridiculous how far away you can get hits on certain drop down vaults even on the killer perspective.
1