Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Demogorgon
Comments
-
Why Demogorgon need to be so loud? The undetectable status aren't really helpful because you can hear his footsteps
0 -
Yes, because there's nothing that relates him to the Upside Down other than the portals, i feel like Freddy is a great example and Demo needs to take notes, upside down COMES with the demo's presence.
Also i didn't start noticing this until more people said it on this thread, why are it's footsteps so loud? AND during "Undetectable" e.e
0 -
0
-
Poor Demoborkus
0 -
demobORKUS
???
0 -
The Demogorgon is a good concept of killer (Normal killer speed, Hight movility in the map (Portals), extra power in chase (Shred)).
I think that need a little numbers update after to play some hours with him:
-Less cooldown time to miss a Shred hit
-Lower the base Shred charge time (40 or 50% from 65%)
-If Shred hits a Survivor, allow move the Demogorgon camera
-Reduce footsteps sound (-50% normal walk and -100% in Undetectable status)
-Increase to 15-18 seconds to seal a Portal
-Increase Undetectable Base time (2s) add +3s = 5s total
-Remove completly the Portal sounds (Undetectable status with a 8 meters sound?)
-Increase the default portal effect radius to 8 meters (from 4m)
Increase Undetectable Addons time (original time):
-Violet Waxcap (+0.5s) to +3s
-Vermilion Webcap (+1s) to +5s
-Red Moss (+8s) Fine
Extra:
-Add a random status by a Shred hit (Broken, Haemorrhage, Hindered, Mangled, Deep Wound) by 30 sec.
0 -
thanks for your support!
0