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Tweak DS for good, one last time!
We all know this is a controversial topic, BUT
I think we can all agree on the fact that many many people, here on the forums, on Twitch, on YouTube still want to see DS tweaked slightly (Many killers and many survivors I know). It is not solely for anti-tunnel and makes the Endgame Collapse not as dangerous for survivors, as it was intended originally by the devs. Also, all 4 survivors can equip the perk (there are far less powerful ones which do not "stack"), which you have to keep in mind.
Change I propose:
- Deactivate currently active DS when another survivor is hooked
That would make it fulfill it's original purpose, stay extremely strong for survivors as anti-tunnel perk and not punish killers for surivivor's mistakes. The duration is OK I think, it's just that slugging as a counterplay is boring for both killer and survivor and to fully counter it, bringing a mori most likely makes many survivors DC.. so no solution either.
Any CONSTRUCTIVE thoughts? Please discuss. Thanks :)
Comments
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You need to understand that DS is not an anti-tunnel perk. It's a perk designed to grant a survivor 60 seconds of immunity after getting unhooked, not for punishing killers that are tunnelling.
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"Question: What led to the decision to put the timer on Decisive Strike?
Horvath: We decided to put a timer on Decisive Strike as one of the solutions to Decisive Strike being used too often, we tried 2 minutes internally and found that players were able to use DS a long time after being unhooked, where it no longer serves the purpose to protect you from being tunneled/ farmed"
Bolded the relevant part for emphasis.
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You clearly missed the entire point of the DS if you think that's how DS is suppose too work. It's suppose to be an anti tunneling perk, not a "I played bad but it's ok because I have a get out of jail free card." I agree with OP 100%, I hate hooking 2 people, finding someone on a gen and then getting ds'd because I was "tunneling"
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I think DS is fine they way it is now. I don't think it has to be a 100% anti tunnel perk and nothing else. It has counterplay, but is still strong. I don't want even less strong perks in this game.
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100% agreed. It not just punishes the killer for the survivors dumb miatakes but also punishes you for playing well, and limits your momentum. Even if you clearly deserve your downs you just can’t risk picking them up to put them on their 3rd hook in a critical time because of DS. Basically regardless how well you play if they rushing the gens in the backround also, DS makes you loose automatically.
And devs said it is balanced. What a ridiculous statement...It’d be only balanced in it’s current state if they make ebony moris base kit.
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A perk that allows you to free yourself from the killer's shoulders with no risk should not exist.
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As someone who is really fond of Decisive Strike (even as Killer, I don't mind it). This would be a nice change. It would make Decisive Strike only potent on one survivor at a time, because if the killer is doing well, why should he be punished because of mistakes that survivors makes that piles up?
Kinda like this video that Otzdarva just recently uploaded
I will add that despite playing both sides, I am more fond of playing survivor. But I do wish the game is harder on survivors making mistakes. Just my own personal opinion
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It's really awful how survivors can do stupid things right in front of you, make fatal mistakes- but then the killers gets punished for it. The devs said they think that is fine and it blows my mind.
It's like OTZ said the only counter play for DS is to have a Mori- how on earth is that reasonable.
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If that's the case, give them endurance for 60 seconds instead of something that stuns the killer for five seconds for interacting with them. It turns into a ten second stun if they jump into a locker. This doesn't make sense.
If anything, create an icon letting the killer know when the 60 seconds has expired. I've watched videos after the fact, and I will let a survivor go for longer than 60 seconds. It basically gives the survivor power over the killer which doesn't make any sense.
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But basically that exactly is that makes the perk so good. The fact you always have to respect. The suggesetion is really bad because from a good perk this will change it to a "oh shiet I hooked this ######### Dwight and I got all their DSs disabled let me go kill them all now". It is still count as tunelling if you see which way the unujured guy went and just go after him. The perk will change from - I use it when I can, to - I use it when the killer says so. That is a big NO. The perk is needed in the current state of the game to make the game atleast bearable for many solos currently with all the camping that is still in game and not punished .... The best example is an ninja who unhooks you near the killer who either gets oneshot or hit twice and then the killer go after you aka tunneling and downs you too. He hooks the first guy and why again he should disable your DS ? What did he do wrong there /the survivor/? There may be comditions but they have to have ABSOLUTELY zero to do with anyone esle but yourself and your actions. You do something and you get punished not the other guy. I am just tired of this "oh let me just heal every time vs Plauge cause I am an idiot and you all have to play like that with me because I say so and I heal in 3 -2-1" style! It just pisses me off so much because I have no saying in it
Best thing all the good killers cam do is promote new changes to the game that will destroy camping in a way and will make that perk less useful and eventualy people will stop use it and then the devs may even increase the gen timers - my dream ! A world where the killer is forced to not tunnel anyone who has be been hooked recently while we compensate that with longer gen times. That is how I play as a killer and that is how I like it
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That's exactly what the perk needs ! I never use DS in my normal matches ( no ritual/challenge/achievment/random build) but as a killer it's really frustration when you chased multiples other survivors and hooked one-two in the meantime and still get DS...
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Soo good = Overpovered
That’s enough to say. This perk is broken and anyone with a decent level of game sense can see that. Unless they don’t want to because survivor mains...
Camping and farming off people from hooks are already severely punished by taking away points and preventing you from ranking up. You can’t really do anything else in this game. As a result, camping is not common in high ranks. The killer have no reason to do it so, it’s like losing on command. But sure if a teammate starts runing around the hook and the killer gets there too he probably won’t let you get unhooked especially when you’re just about to die. But in that case is’s your teammate who killed you by a terrible play. Killers also won’t lose points for staying near hooks if an other survivor is around. The most common type of camping happens during EGC or in the end game in general when both doors are at 99% and if the killer gets someone still, he has no reason not to camp them to secure at least one kill. Borroved time is still a free escape from that though, but the unhooker always gets traded.
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I mean I really wanted to stop after " severely punished by taking away points and preventing you from ranking up". I don't even know how to comment you on this. You are just so wrong about that ...
First killers and even survivors like to be down the ranks so that is perfect for them. I have to say as a survivor I have way more fun at around 10-12 ranks . Noone is playing too serious there and it is fun. I mean you get literally nothing from being rank 1. NOTHING. About the points - well I was watching a killer camping a survivor for the full time on his both phases and he died at the end. I was far outside the range. The killer ended with 30+ points. So much about "severely punished" my a.... And yes red ranks are just that - every second game some evenings - is camp, camp, camp. You just have no idea. In Europe, server is in Germany, PC. And it is with the first,2nd, 3rd etc hook not during EGC. BT is not an escape from anything because we don't want to run it every single game because killers are camping. This just ruins the fun for me picking perks because we have to deal with camping/tunneling. I just don't run any of them but still after every 3rd game I think about putting back DS literally. But atleast, for now I still can kill myself on the hook right /no punishment /? And yes you described perfecrly my problem how an horrible player would ruin the game for me and you want that to deny me a DS why ? You did not say why? It just another bad idea that gives the killers the control over survivor's perk. It is really terrible idea
Also so good = .... come on we are not about to nerf eveything that is good in this game. Killers have good perks too ...
Post edited by Haku on0 -
Dude DS gives survs invincibility for a full minute and you can't do anything about it, that's broken
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Well what is broken being on a hook while the Killer is next you and that is how the game ends for you. You have to queue again wait 10+ minutes just to have fun with something you paid for. That is actually broken. The survivor is not invisible - you can still down him aka he can't do anything and he can't magically get up. He needs another buddy to come too. That is 2 people not doing anything. That is great actually for the killer
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