Why nerf a situational perk that has been nerfed before?
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BL is still decent but there is literally no reason to use it over other exhaustion perks now. It's going to be a dead perk once again.
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I, as a Rank 1 Killer AND Survivor have seen and even successfully pulled off the infinite with BL and it's stupid. I don't think the "Well it's only busted on some maps and useless on some" and vice versa isnt an good arguement. I guess Iridescent Head is fully balanced if it's on a map with a lot of walls? I guess Unnerving Presence is a good perk because you're playing on The Game? I guees Leatherface is overpowered because the exits gates are really close. BL shouldn't be able to create God/infinite to nigh infinite loops single handedly. Whether it's niche or unusable on certain maps doesn't justify it being busted on others. A better argument would be to rework the maps BL can be abused on and do it quicker than "It's niche, who cares if it's broken on some maps?"
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There were maybe 2 spots where BL was even close to being OP. The one house in Haddonfield and the Underground Lab. If I was dumb enough as killer to run those loops for more than one or two rotations vs the uncommon BL user, that was shame on me. Mind game for one or two laps and move on.
As always, the nerf is too much, just like MoM and old healing. We can thank the no heal meta on the healing nerf, of which many of us tried to warn of but nobody believed it.
BL will only be good for stealth builds on certain maps now. It will be relegated to obscurity. The stagger reduction is what made it worth running before.
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Don't worry, you'll not notice the perk change on maps like Shelter Woods.
You'll only notice the change where Balanced Landing used to be able to create too-powerful loops, so everything is fine.
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And? Did BL make those maps those maps much easier for Survivors or did it not?
Some maps may favor Survivors but they're far from one-sided w/o BL. And those aren't the only maps where BL completely changes the game, for instance... The Game.
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It made infinites or made loops stronger than they needed or were intended to be that's why. Even when you didn't have the speed increased.
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Lets see how many maps Balanced Landing breaks or makes some loops absurdly strong:
Coal Tower
Autohavens Cranes
Coldwinds Harvesters
Both Asylum maps
Haddonfield
Mother's Dwelling
All Springwood maps if House of Pains window is positioned right
The Game
I would say biggest offenders are Disturbed Ward and Haddonfield, but taking everything into consideration its much easier to band-aid fix a perk that breaks these maps rather than rework all of them.
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I disagree, I find it a problem of the perk since it's the one of two exhaustion perks that don't follow the exhaustion rule. It was a problem and I'm very happy it's fixed.
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If you're in a chase, yea you're not gonna be able too use the noise cancel, but when doing a gen and the killer is near and you have exhaustion, you can sneak away easily on maps like Haddonfield. It's situational, but powerful.
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I still can't believe we're beating on this dead horse.
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If you've been on a gen for even half of it you won't be exhausted anymore. As I said, it'll be rarer than getting off someone's shoulder with no body blocks or wiggle perks.
I'd also hardly call it powerful. Any killer worth their salt will expect this once the change goes live after the first time they use BL's exhaustion effect. Perk isn't worth it. Lithe, SB, and Dead Hard are all better without the stagger reduction on it by an extremely large margin. Perk is going in the dumpster.
Post edited by Atrushan88 on0 -
So in a sense u are upset that they are making an exhaustion perk follow its exhaustion perk formula. Cuz that’s all it really has changed. “Oh but u can’t use the stagger blah blah” well that’s sort of the point. You get what you activated and now it’s on a cool-down.
and please don’t give this whole “situation and certain scenarios” song. One could say the same with killers using a hex perk that can be taken out 10 seconds into the match and losing the perk entirely.
fair game
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I disagree, It's still an exhaustion perk so it isn't going anywhere, and I'm sure plenty of killers will be tricked by it, especially if they aren't prepared for it. And comparing it too other exhaustion perks doesn't mean much since it was already weak compared too perks like Dead Hard and SB because it was situational, so it really won't change much.
It will be a strong perk, and this change is great since it still keeps what made it good but makes it much more fair. I guarantee killers will be tricked by the 100% noise cancel, no matter what rank they are.
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Maybe if they're not a smart killer to expect it after a person BLs off in a chase. Don't see how you could be tricked by it after that. And BL was the best exhaustion perk at the time, despite it's situational status, because of the falling not staggering, sure. That was a powerful effect, but it was the ONLY reason it was ever good. BL requires too much set up to be useful, outside of areas with generators, of which there are less places with that than I can count on one hand. The only thing that made it able to compete with Lithe, Dead Hard, or even Sprint Burst was it's stagger reduction. Now that that's gone, it won't be worth taking compared to the others. People might use it to test it out a bit after the changes, but I bet people will swap to Dead Hard 100%, and if there is ever a situation where they might pick another perk, Lithe or Sprint Burst will be taken more than BL. I'm currently not running any exhaustion perks, because I'm preparing for the BL nerf. I don't like Sprint Burst or Dead Hard, the only one I even somewhat like aside from BL is Lithe, so I might as well get used to not using exhaustion, or using Lithe.
I'll probably start taking Prove Thyself instead just to get gens done faster and ignore the need for exhaustion. At least then I won't have to run map offerings for Lithe. So now killers that are happy about the BL nerf, when facing me, will have to deal with gen rush. I have several Shrouds of Binding too.
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BL was never the best exhaustion perk, Dead Hard was and still is. Being able too avoid a hit or extend a chase is more valuable then BL because BL was too situational. It was already one of the worst Exhaustion perk in the game because of this change. it needed nerfs because it created unfair infinites for killers too try and deal with. The change is a good thing and BL still has a lot of good qualities. If you only used it for the Stagger then you missed the point of BL.
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Dead Hard is not that great. Use it your first time(or even before your first time) and a killer expects it every time, meaning you can not dodge a hit. The only thing you can use it for is to make it to the next loop, and as I said, I've used Dead Hard before at max distance to reach a pallet, and still got hit while dropping it. How is that good?
That said, BL and Dead Hard are the most commonly used. Now BL will never be used because it's far too situational and has nothing to balance it out with that. Lithe completely will beat it out now. Sprint Burst even will too, and even Dead Hard and Head On will(though when I used an exhaustion perk I use Head On as a backup).
Of course, I've had people who are arguing that BL will still be good tell me Lithe requires you to get a fast vault on a window(which is not true, you only have to be holding sprint while going out a window. Pretty obvious they only play survivor for rituals), so I don't trust people's opinions on exhaustion perks unless they actually use them often enough to have an idea of how they work.
Also, if BL was one of the worst exhaustion perks in the game, how can you be arguing that it will still be good after receiving such a huge nerf? I'm sorry but that silent fall is not going to make it better. If you're exhausted, you're in a chase 90% of the time, because you just used your BL to get to the nearest pallet. Killer's still gonna be chasing you until he hooks you, and after you get unhooked you're not exhausted anymore. At what point will the silent fall be used? Not to mention grunts are not the only sound made when falling.
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Sorry what did the devs change in balance landing again?
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I love the way their maps are broken so instead of fixing them they delete perks. The point of balanced landing is it's harder to pull off than lithe or something similar as there are less opportunities however in exchange for the slightly less help it gives you it's exchanged for a faster, better landing which we have now lost
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Which is the second perk?
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Lol this guy is literally describing exactly why BL needed a nerf.
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Adrenalin. It ignores exhaustion and triggers it's effect anyway.
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