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About Survival Scoring Events

So.... I still have a few issues with the scoring events for the survival category... apart from the window vaults needing to be moved into this category instead of being in boldness, I seriously think wiggling should be changed from x points per second to x points per charge. (i am not 100% sure this is how it is now, but if I remember correctly, the developer update said the points were gonna be counted per second.)

Why should it be counted by charge? Because this way, if the player is using a perk like boil over or flip-flop, they can still get the points from filling the wiggle gauge. Adding to that, I feel like wiggling should give more points, seeing as getting picked up all three times and getting hooked all those times respectively barely makes the player 1k points.

Another thing I would like to mention is there should be a scoring event for recovering in the dying state. Maybe roughly 150-200 points? (For the regular 95% of the gauge, so as to not force the player to use Unbreakable for the "full" points by filling the bar all the way.

Comments

  • Fibijean
    Fibijean Member Posts: 8,342

    I agree that recovery should also net survivors points, which would solve your issue with Flip-Flop as well. But I think a per second count is good for the wiggle meter, because it rewards survivors for the amount of work they do. If points were awarded for the percentage of the meter filled, survivors would get points for doing nothing when dropped and picked up by the killer, and they would also get less points for the same amount of effort if the killer is using a perk like Iron Grasp.

  • lazerlight
    lazerlight Member Posts: 361

    I see your point but that's easy to solve, since the survivor being dropped didnt DO anything to get dropped, those added charges dont count, just like when the survivor "escapes" the killer's grasp when the killer drops them while having an almost full meter and the survivor doesnt get the scoring event points for escaping the killer's grasp. Also, while it IS true that players wont get awarded more points if the killer has Iron Grasp, I feel like it's fair since the killer is using IG to sort of "punish" the survivors a bit more with the goal of preventing an easy escape. So, them making the same amount of points is sort of a part of that "punishment".