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Can you fix the center building in Crotus Pen Asylum?
Seriously. Why tf does the center building have 4-5 pallets and vaults everywhere? The map it self isn't too bad except for that god damn building. The building should have a maximum of 2 pallets. Not 4-5 that are all absolutely safe. Just absolutely horrible map design.
Comments
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Yes, with bad RNG you get jungle gyms next to the center building, good luck playing against loopers then
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Unfortunately the devs are lazy f#$ks and already said they won't do map re-design. It basically tells me they will only do band-aid fixes and not address core problems.
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@Hillbilly420 said:
Seriously. Why tf does the center building have 4-5 pallets and vaults everywhere? The map it self isn't too bad except for that god damn building. The building should have a maximum of 2 pallets. Not 4-5 that are all absolutely safe. Just absolutely horrible map design.This is actually not too bad since you're forced to break vision with the killer a lot, as survivor, which leaves a lot of room for mindgames.
Also, don't forget that as killer, one of the most efficient strategy is to drop from the first floor. They opened a lot of holes in there, and once you know them, they're very convenient.3 -
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@Navydivea said:
Unfortunately the devs are lazy f#$ks and already said they won't do map re-design. It basically tells me they will only do band-aid fixes and not address core problems.They're actually working on the map designs as we talk.
Coming "soonTM", obviously.2 -
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don't be stupid
prenn have 50% chance to appear father cambell and mostly that map is killer favor3 -
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@Hillbilly420 said:
@jiyeonlee said:
don't be stupid
prenn have 50% chance to appear father cambell and mostly that map is killer favorSurvivor main confirmed.
nope im mixed and you were just whiner need more git gud at ths gaam
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@Hillbilly420 said:
@Navydivea said:
Unfortunately the devs are lazy f#$ks and already said they won't do map re-design. It basically tells me they will only do band-aid fixes and not address core problems.Wrong. They have fixed the cancer spot in the Elm Street map (reducing the number of pallets inside the school and adjusting where they spawn in one other spot) and fixing the pallet land in the Swamp maps.
The fix is pretty simple for the Asylum: drastically reduce the number of pallets inside the building. As I said, there should be a max of 2 pallets inside that building. No more and no less.
Actually your example actually proves his statement. They just removed a pallet instead of fixing the big window loops on the maps. removing a pallet doesnt require any effort, but a rework does
I dont even know how the devs thought in the beginning that super-safe loops are a good idea, but probably they didnt imagine how the game is played by optimal survivors
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