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Escape bear traps by hitting skill checks

For a while now, I have been irritated by how inconsistant bear traps feel. Survivors can either get out of them immediately or stay in them for 3 minutes solely depending on RNG.

I think that an interesting way to address this issue would be implementing skill checks. The survivors would have to hit a few tremendously difficult skill checks in a row. The exact numbers would obviously be left to the balance team. If they succeed, they are guaranteed to escape. If they fail any skill check, they have to try again. Trapper add-ons that used to affect escape attempts could just increase the difficulty or even add another skill check. Slippery meat could decrease the difficulty or take a skill check away.

This way, escaping traps would be an actual challenge unlike holding down M1. Also, escaping the traps would be a lot more rewarding.

One very neat detail about this change would be that it would finally make a lot of sense for Unnerving Presence to be a Trapper teachable.

If this is still too hit-or-miss, the escape attempt bar could alternatively behave like a generator or a hook: You have to fill a bar (which takes a lot longer than filling the current one) for a guaranteed escape and skill checks can impact the progress. This is still a lot more interactive than the current mechanic but would allow Trapper players to have a more accurate estimate of wether or not they can reach a trapped survivor.

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