A List of Maps I Think Need Fixed or Reworked and why
To start of with I am not a Killer main nor am I a Survivor main, I am rank one in both so I would like to think my view is relatively impartial. I will provide a reason why I think each map needs changed. If your opinion differs from mine feel free to let me know, I don't want this to be a one sided discussion.
Badham preschool
I know they already reworked Badham but that only made the map worse, plus they added 5 of them. First there is the insanely OP loop in the school which if the survivor is good enough they can loop you for more then 2 gens. The main window which by itself is a loop equivalent to Rancid Abattoir's infinite, but it also has some of the safest pallets in the game near it. That one building is equivalent to any other maps infinite. Then you have the house which is a strong loop, especially if you have balanced landing. If you add on to that the long house, which is still a strong loop after the rework, you make the worst map in the game for killers, and there are 5 Badham Preschool maps.
Mount Ormond Resort
This is my least favorite map in the game by far. For killers, the white tint to the map makes scratch marks harder to see, and when you do see them it is hard to tell how old they are, plus you have the center building. I know the center building might seem like a weak loop, but you can infinite a killer on the reception desk window and a building side window. You also have the upstairs which can have really safe pallets. If that main building has a strong enough tile, then you could be looped for while. For Survivors, you have a lot of unsafe pallets, minus the building and the occasional jungle gym, and if you are unlucky, a very bad building filled with unsafe pallets. Basically with this map you can either can a very unsafe building with nothing to loop, or you could get a super strong building and get looped for the entire game.
Family Residence (Yamaoka)
I imagine when the devs were thinking of this map they said "Hey! Do you remember when we shortened the swamp maps for being too long? Well why don't we make a map that is somehow even longer." The length sucks for both sides, plus they put an insane amount of obstacles in between, so if you are a map dependent killer you may as well D/C. Let's not forget to mention the bamboo and grass, which makes finding survivors difficult. For survivors on the other hand, this map does not have a lot of pallets considering it's size, but the pallets it does have are unsafe. This is a map that sucks for both sides.
The Game
This place has a crazy amount of pallets, plus some pretty safe pallets. This is another map that screws map dependent killers. For survivors, you have a lot of pallets, sure but a lot of them are unsafe. You also have gens that killers can easily sneak up on you when you are working on them. While they can't really fix those gens, they still should decrease the amount of pallets and add safer pallets.
grim Pantry
The big house on this map is a crazy infinite. while the pallets on and under the house suck, you still have the one window in the bottom part. If the window is next to a hole then all the survivors need to do is drop and vault then go back to the drop. For survivors, you have a lot of bad and unsafe loops. Your best hope is to run to the big house because you will get downed fast otherwise.
Lampkin Lane (Haddonfield)
Do I even need to put anything here?
Wretched shop
The infinite in this map is super strong, even if you mess up you have pallets near by to save you. Then littered throughout the map are safe pallets. I know a lot of Autohaven wreckers have a similar problem, but, this map is the worst.
Rancid Abattoir
This map has a super strong infinite that can have you looped for many gens, then there are the many safe pallets scattered throughout the map, Finally there is the corn and many objects in the map. I would say this is the worst map for map dependent killers.
Ironworks of misery
You probably get the deal by now, super strong infinite and many side loops.
Shelter woods
This map is probably the best killer map for a reason, the pallets. There are a lot of unsafe pallets (I'm looking at you two bolder loop) and a lack of structures like a T and L wall. Plus the tree in the center feels pointless, they should make loops based around it.
I know I went on for a while there but I really am aggravated at the state that many of these maps are in. I also know I chose quite a few maps but many of these maps have serious problem. I may have missed some maps that you might be thinking of but I went for the maps with the biggest problems.