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Idea for a Legion Rework
I'm not a legion main, but I played him regularly when he dropped and still use him every once in a while. I'm of the camp that believes that Legion cannot be fixed as he currently is by buffing or nerfing his existing kit, as it just doesn't work in any useful way.
I think it can be fixed without a lot of fuss though and in doing so would help make this killer even more thematic. The idea mostly stems from me sitting around and thinking about the killer's apparent theme and their name.
First, let me say that I would either not mess with the FF ability Legion has or, if I had to, I would simply remove deep wound from FF entirely and have it be a basic attack but otherwise unchanged, stun effect on a miss and all.
Starting with the killer's theme, it would seem to me that it revolves around utilizing mechanics that are otherwise survivor exclusive, i.e., vaulting pallets and fast vaulting windows. I would propose being able to add entering and hiding in empty lockers to his arsenal. Now, this sounds horribly situational at best, but I believe it could be a powerful tool in his kit with one other, large, change.
This next idea stems from their name. The Legion. As of now, this name is completely cosmetic and has no tie in with how they play. I would propose having all four members of the legion in the game at once, with the player being able to switch between members with a long cooldown on switching.
The player would spawn in as normal with one killer, and there would be three other Legions scattered around the map and hidden in lockers, highlighted in the killer's vision. They could switch killers by going into a locker and selecting which one they want to take control of. Switching killers would initiate the switching cooldown. Meanwhile, if a survivor attempts to enter a Legion locker, the Legion member will deny them entry and hit them with an attack, laughing cruelly for added effect. The Deep Wound effect would be given to survivors when they are already injured so that they won't just get put down. That would strike me as slightly unfair and abuseable in a chase.
I don't claim to have any credentials as a game designer and I'm sure there would need to be changes to his abilities that would need to be inplimented to make them fair, but I feel this would be an excellent place to start making Legion a more unique and threatening killer that doesn't rely on cheesing mechanics.
Comments
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1) Make his FF window Vault his default window vault.
2) make his FF pallet break addon default. (meaning u dont need the addon JUST need to be in FF)
3) leave his FF cool down the same as to not break the game.
4) rework some of the addons.
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1) Why? I don't think this a good idea...
2) Again why? I get that chainsaws Demo and Oni can break pallets but a Survivor? I don't think so. I think as addon it is good.
3) I would have make it 3 seconds.
4) 100% agree, around 75% of them are still useless.
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Good ideas!
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How about making you be able to vault after 2 FF hits,now you are rewarded for using your ability.
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why not?? that would fall in line with his trailer
Post edited by Danky on0 -
If we made him like he was in the trailer, then he would be a disguise killer. Not a staby killer.
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There are so many people who want a good Legion rework... I hope the developers do something with them soon. I think removing the "feral frenzy is a basic attack" took a lot of fun out of Legion builds, but the player base wants them to be a fun killer to play
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Legion's body has been defiled and strung up in the town square with this update. They need to resurrect them completely and remove Deep Wound from there power to make sure this stops happening. Putting Deep Wound on them was a stupid idea cause of all the balance issues and it would be so much easier to make good but not broken without Deep Wounds.
I don't like the locker idea, myself. I liked "Mob Mentality" by Mong better, but this is an interesting thought pattern for a rework.
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