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Please dont add DC penalties yet...
I agree that D/C penalties should exist, however, with the amount of bugs and lag spikes happening after the new Chapter... I think you should wait until you have fixed all these problems before you start addressing D/C's.
I'm on PS4, i know the penalties are planned to release soon on PC and Switch because those platforms have DSs, but still... I've seen lots of people talk about having problems playing the game since the new chapter.
At least for me, these last 3 days, I have experienced these (i copied my comment from another discussion addressing issues with new chapter):
laggy/slow camera rotation, rubber-banding, vaulting a window but spawning back on the side you just vaulted from, skillchecks not accepting the action button and keep going until you "miss" it. Skillchecks going really fast. I got double smacked by a nurse that was on the opposite side of the map from me.
- Even when playing killer, I've had a game where all the survivors where rubber-banding or running extremely slow, like, 1 meter per 3 seconds... the lagging mostly affects survivors and really makes it really easy for the killer to down/get them.
- Also, Ive been trying to play with a friend and whenever we join a lobby, its not on the same one... id be in a lobby with other people and they'd be with other people too. Or one of us stayed waiting in the swf lobby while the other would have the "in a match" displaying. We've had to constantly go back and retry, until we both restarted our games.
Taking all these things in consideration, and seeing as they keep happening in most matches (maybe not everything that I mentioned happen at the same time in every match, but theres always a couple things that DO happen. There hasnt been a match that none of those things have happened.) D/C penalties should be put on hold.
Comments
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As far as I know PS4 uses peer to peer system where the connection is dependent the Internet connection of the killer who acts as a host/game server for the most part, where minimal impact is on survivor connections. And most of those issue what you listed are caused by poor connection.
PC and Switch are using dedicated servers (Amazon cloud servers on multiple regions) where the connection is more stable and in best case scenario lower ping.
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