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Killer is honestly so unfun at red ranks atm.

2

Comments

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    It's simply an option. It may be needed though if nothing else is done. It's the option I don't personally want, but i also don't want too bring addons and offerings and then waste them because the game ended in 5 mins.

  • Apple2o
    Apple2o Member Posts: 624

    The best way to derank is tombstone myers. Change my mind.

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962
    edited December 2019

    This is what my archive looks like as well. Because I spend 0 BP in survivors I don't have the items or perks available to do many of the challenges. In addition, I have no skill in the role and many challenges are impossible for me to accomplish.

    I really wish each node could be completed by the role the player chose instead of being forced to play one role or the other.

    I don't see people who can't complete both sides actually purchasing the battlepass since they'll lose out on about half of the earnable items no matter what they do.

  • FearedbytheGods
    FearedbytheGods Member Posts: 476

    The fact that you quote Tru3 in and of itself highlights some ridiculous insights here. Tru3 is an entitled killer main. FULL STOP.

    Quick History Lesson:

    The devs never expected the 'survivor juking' phenomena at release, they expected 'sneaky sneak' survivors. Tru3 would reiterate this, about how survivors are 'just supposed to be sneaky', yes he would go on and on about 'sneaky sneak' games. It was an interesting take and certainly was a play style but it was SO BORING. Boring to play and boring to watch. One of the things that gave this game its popularity was the chases.

    Then we cut to him playing killer. One of the last twitch DBD games of his I watched, he went on and on about swf and that it's not fair. Completely discounting why it ended up in the game because twitch streamers like him COMPLAINED about lobby simulator with survivors wanting to play with friends at release. The devs gave us swf because of HIM!?

    Anyway this last game I watched it finished in a 4k and he did some cute pirouette and started saying 'oh i meant new killers', regarding how unfair swf is.

    Tru3 is a waste of time.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    K so you are missing the point entirely and are using feelings too justify hate. Calm down a little bit.

    the main point is that for someone like Tru3 whos been around for ages considering stop playing killer shows how bad gens have gotten, because he does have a point, what's the point of learning and getting good with killer if none of that skill matters when survivors just hold M1 and end the game in 5 mins.

  • Perelie
    Perelie Member Posts: 433

    The devs don't care how the game is for killer, they only care about pandering to survivors.

  • Ahh it's fun when I play a killer I am good with, but I was trying to do the leatherface daily and it's damn near impossible for me at red rank I had to just camp some poor sods to get it.

    They were really good sports about it post game though, nice guys I felt bad but they were understanding about it.

  • FearedbytheGods
    FearedbytheGods Member Posts: 476


    Actually I think you don't understand and TBH it looks like your the one being emotional.

    Quoting Tru3 is different to say quoting AngryPUG. The last DBD twitch streamer i respected was 72hrs who has since left the game.

    Tru3 would play and support the broken nurse, someone like 72hrs who could play nurse brilliantly would still point out how she was a broken killer.

    There's no perspective here, Tru3 is an entitled killer who championed broken mechanics to suit himself. Your perspective is biased. Therefore your opinion is biased.

    I'm saying that super calm btw 😉

  • MisterCremaster
    MisterCremaster Member Posts: 614
    edited December 2019

    They need to drastically slow down solo gens to discourage actual gen rushing. It's impossible for many of the killers to apply pressure with gens spread out and each survivor is doing their own.

    Make it so survivors need to work together to get gens done, then killers can actually Ally pressure by scattering them and maybe even getting a hit on more than one before entering an actual chase

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    So it's biased for me because I like tru3, but there is no biase from you because you don't like tru3? I smell some hypocrisy.

    And again, you are completely missing my point just too trash talk Tru3. Put your own personal opinions aside and focus on the main point I'm making.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    This would work if they nerf Prove Thyself, everyone having 10% increase in gen speed would be too much. Plus it would make killers like Legion and Plague better because they work the best when everyone is grouped.

  • FearedbytheGods
    FearedbytheGods Member Posts: 476

    lol now your just mischaracterising my argument and making selective points while ignoring other points COMPLETELY, just so you can say 'ah ha'!

    My point still stands, you have no perspective.

  • MisterCremaster
    MisterCremaster Member Posts: 614

    It would be a good buff for without actually changing them.

    They wouldn't need to change prove thyself, if it was that good it'd be meta now. It'd probably be used more, but that's fine. The point here is to only slow down solo gens. Getting survivors together more so that pressure is easier for the killer.

  • FearedbytheGods
    FearedbytheGods Member Posts: 476
    edited December 2019

    You had legion which introduced different mechanics to slow the game down. Legion has been a disaster since launch. Legion is one of the only dlc that have a mixed rating on steam. Everything else has Mostly/Very positive.

    Perhaps if killers got behind legion more, or even Pig for that matter we'd see a different trajectory. As it is were back to 'one-shot' killers with hex:ruin and a bunch of suggestions to nerf survivor. This is not new.

    It's boring for you? Now you understand why.

    Post edited by drimmalor on
  • FearedbytheGods
    FearedbytheGods Member Posts: 476

    'Buddy I've been playing since beta'

    Mhm. You said it, with no context. But yea sure, I'll believe a rando on the internets.


    'The devs do the bare minimum to keep killers from outright quitting'

    sigh just cause you say it, doesn't make it true fyi.

    Lets try this:

    Infinites gone, Bloodlust added, Vaulting nerfed, pallets nerfed, exhaustion added, end game timer added, hatch close added. Not to mention various map changes and perk changes to make things easier.

    All benefitting killer.

    I'll wait for your list, because it won't even be comparable but seeing as you've been a player since beta, I'm excited to see those insights.

  • FearedbytheGods
    FearedbytheGods Member Posts: 476

    You know people tend to be tribal, so it stands to reason that people will either think about this from a killer perspective or a survivor perspective.

    But lets cut to the chase, the problems all started with SWF and the devs have been compensating for that ever since.

    SWF was introduced in part because of influences like Tru3 and how his stream was filled with lobby simulator at that time. But he doesn't offer an insight into that.

    Is it sad if a long standing player like Tru3 wants to leave, sure. It was sad when 72hrs left. But the current state of the game is because of people like Tru3, not in spite of.

    It would be nice if the devs could manage the mechanics of the game in a different or varied way, but most ways they've tried so far haven't really worked, or were poorly received.

  • RIP_Legion
    RIP_Legion Member Posts: 428

    Honestly just run Bubba with Ruin, insidious, Noed, and Mad Grit. Get one person and try to bring him to basement and if you can't just face camp him until someone is dumb enough to try and unhook in your face and rinse and repeat till they either die or end up in the basement where they are guaranteed going to die. As scummy as it is it works consistently especially with groups, nobody want's to let their friend die. I was Rank one and I'm Rank two now after 10-12 games of doing just this.

    To net the first down either roam around or camp a popular gen by hiding behind something and dumpstering whoever goes there

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    I shouldn't have too play scummy just too win. It's why I don't play Gen Slow Freddy. It's boring, unfun, and takes way too long too finish games. This is a band aid fix for a massive problem.

  • MysticAdvisor
    MysticAdvisor Member Posts: 453

    You don’t even need to be at red ranks they come to you.

    I played a game as a green rank 10 and the game matched me with a Rank 14/ 8/ 6/ 4

    And I was playing legion I’ll let you guess what happened.

    Answer: I killed the 14 and 8 but the rest Used a key and escaped.

  • RIP_Legion
    RIP_Legion Member Posts: 428

    Yeah in all honesty I was being serious and sarcastic. Serious as in it works and sarcastic as in its not a fix. Just something you can do to dumpster people for 0 reason

  • FancyMrB
    FancyMrB Member Posts: 1,250

    Agree. Heck once I reach Rank 8 as killer I stop playing until reset. The games become too much and I just get bullied :( I'm not the best killer... but it discourages me from continuing when I am forced to be sweaty and play with specific perks.

    When you have no choice but to run a perk for games to be decent, that is an big problem and I hope the devs address it soon. Perks should give the killer abilities, not make the matches playable.

  • Oshi
    Oshi Member Posts: 306
    edited December 2019

    Need a second objective for slowdown games. Example: after each two gen is completied on map spawned five "totem dolls". You need cleanse 3 dolls. All gens is blocked and their progression is decrease until dolls not cleansed. Also it's new perks for killers with this second objective dolls. 

  • savevatznick
    savevatznick Member Posts: 651

    If only Matt Walker didn't think "Long-wall loops" were good for killers lol. Good luck trying to ask for map changes in unfer a year.

  • NinoV1
    NinoV1 Member Posts: 382

    Ultimately no one likes losing, and killers lose at red ranks a lot.

  • The_Second_Coming
    The_Second_Coming Member Posts: 1,110

    Ha. All this complaining. I main Wraith at red ranks. Can't win em all, but I'm still at red ranks, so obviously I win most.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,253


    I have to agree with this comment. survivors have very few obligations that matter to them, beyond healing to regain their exhaust state, If you can't make the survivor do other actions, than you will lose very quickly as killer vs good survivors. Tru anti-heal build with Ghostface and Wraith achieve similar gameplay style where you hit someone, then follow them to a loop, if loop is too good, you'll break pallet and than just leave survivor. If survivor heals, they aren't on generators, but if they attempt to do generator, they will be slower at it and 0 TR will 1 shot survivors before they get to a loop. This achieves an artificial secondary objective where healing becomes a an important primary objective to map presence. Freddy and Pig achieve similar gameplay where pig slows the game down by putting bear traps that force survivor to remove them where as freddy applies sleep debuffs which force survivor to find teammates, fail skillcheck or go to clocks to create artificial secondary objective. Nurse and Spirit also create secondary objectives by the fact they're so powerful in a chase that people are forced to heal against them to survive longer. Not all of these are of equal strength but they all do fulfill same objective of creating relevant map presence.

    It is no wonder a majority of killer use hex:ruin because that perk also creates secondary objective. It is just a shame that it is a little bit luck based for where it spawns and how quickly a survivor finds it. I feel like there should be a perk that if a totem is broken within first 2 minutes of a match, it will respawn in next minute on another totem(Corrupt intervention for Totem perks). It would make totem perks more consistent and give better game length. I don't think toolboxs or prove thyself really play that much of a part in generator's going too fast. It is more that survivor got good at optimizing their chases and since generator are too easy to do without ruin, it makes game harder for killers. As such, only few killers are competitive enough to match their chase times with their survivor's objective time. It is not that killer want to 4 kill all the time, it is more that you want have ability to win and a lot of killers don't really provide opportunity to win so your less likely to have fun playing them. I think killer is still fun to play though, you just need ignore bad matches and keep a clear open mind with killer.

  • drimmalor
    drimmalor Member Posts: 909
    edited December 2019

    Please remember that comments should contribute to discussion and should not be directed at other users. Everyone is welcome to participate in the discussion. Keep the discussion civil and on topic.

    Thank you.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    Its not that they don't care about the killer at all. Its just that they care about the killers less.

  • SteelDragon
    SteelDragon Member Posts: 745

    he didn't support the broken nurse, he just like MANY other people did say, BASEKIT NURSE was FINE, he addons made her broken. he said that MANY times

  • SteelDragon
    SteelDragon Member Posts: 745

    all that NEEDED to be added, or the game would die. have you SEEN 2016 DBD? if NONE of that was added there would be literally 0 killers and the game would be dead, even now survivors are still the power role, god loops are still a thing, bad map design is still VERY APPEARENT. totem spawns in most games are complete garbage (im looking at you asylum where totems spawn in the open) RUIN is NEEDED no MATTER the build or you will more than likely get genrushed to heck and stand no chance. and the hatch/EGC changes benefited BOTH sides to get rid of boring hatch stand offs.

    the devs have come a long way since 2016 but there is still a lot more that needs to be done, buffing the low tier killers, reworking bout 90% of the maps, and other stuff

  • aGoodOldRub
    aGoodOldRub Member Posts: 267
    edited December 2019

    I don't like playing killer on either red ranks nor green,purple ranks or so , it is just too damn ez on low ranks and too damn hard on high ranks. I rather go fight against level 1 AI instead killing these plebs you know.

  • whammigobambam
    whammigobambam Member Posts: 1,201

    Yes please bhvr speed up the killers that have no flipping map pressure. There is no fun to playing as or against killers that are slow and boring.

  • FearedbytheGods
    FearedbytheGods Member Posts: 476

    He did support nurse, at one stage he even commented that it was his preferred killer (basekit and all). I suspect you have a different idea about what people are referring to when they say nurse is broken.

  • FearedbytheGods
    FearedbytheGods Member Posts: 476
    edited December 2019

    And then you have maps that benefit killers, where totems are notoriously difficult to find. Seriously, could you be more anecdotal and subjective.

    90% of the maps need to be reworked? rofl if you think its that bad, then stop playing. These arbitrary numbers you pull, are in short, ridiculous.

  • FearedbytheGods
    FearedbytheGods Member Posts: 476


    No. All their marketing is around killer. Survivors are just reskins.

    If you think they look after survivors over killer then I have a bridge to sell you.

  • SteelDragon
    SteelDragon Member Posts: 745
    edited December 2019

    very few are killer sides and only 2 maps have good totem spawns, non- school totems for badham and the totems in the Hawkins lab map. all others are still crap. and yes about 90% of the maps are survivor sided, the only maps that are acutally in SOME WAY killer sides are.

    Hawkins map

    shelter woods

    Azarovs ONLY if you get a 3 gen going

    pale rose swamp

    4/29

    most of those 4 can have god loops, numerious pallets or even both or are VERY large which makes them difficult to pressure. many safe pallets. lots of great loops like jungle gyms and such etc etc

  • KuromiStarwind
    KuromiStarwind Member Posts: 325
    edited December 2019

    Killer at R1 sucks because of the countless second chance perks survivors have and how quickly gens can be done. All of these perks survivors are given to "deal with" scumbag killers simply punish good killers who do none of those things, which is evident at high ranks.

    The only way I can enjoy R1 killer is to simply play all the killers or whoever I'm in the mood for, and simply accept the reality that I'm probably going to lose if they're half decent survivors. That's the only way I can have fun.

    Other than that you have to be realistic. Oh this is one of a dozen MASSIVE maps, I won't do well as Huntress here, oh the map generated a god window everyone runs to, oh this or that. Being realistic because all of these things out of your control can just make you lose.

    Of course I kill 2/3/4 people now and then, pretty often actually. But most of the time they're mediocre survivors. But at red ranks I run into a lot of the same people and a lot of SWF. I'll see some of my friends and I'll look to the few killers that can deal with 4 survivors as good as I am and go "Well, they were all nerfed smile"

    At the end of the day I just find myself playing other games, and maybe that's because after 3 years I just kind of don't enjoy the game anymore when I have to try so hard to play it.

  • Kenshin
    Kenshin Member Posts: 912

    ive noticed a raise in swf at red ranks for some reason. thats the big issue why games are just not fun anymore even with the strongest killers. if you want fair games you have to dodge what is stupid aswell.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    No i didn't. this is just false. Please stay on topic please and stop spreading lies. Mod already warned people too do it.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    They;re marketing may be around killer, but many balance decisions have been based around survivors, especially thier "fun".

  • StrodeWins
    StrodeWins Member Posts: 274

    but you aren’t entitled to a 4k. change your builds, but if you don’t get 4k every round don’t be mad.

  • CrowFoxy
    CrowFoxy Member Posts: 1,310

    Survivors don't go down easily unless they're baby survivors.

  • shards
    shards Member Posts: 95

    im red rank too and i don't agree. playing killer doesn't feel hard for me :/ maybe it's a matter of practice ? or attitude. you don't need a 4k to "win" or to have fun

  • I'm rank 7 and I ONLY get rank 2 red survivors. Ever. That's it.

    I don't understand why the game won't just make me rank 2 then lol; may as ****ing well. xD

  • I had ruin up and 3 gens were done in like a minute through it; I don't know what I am supposed to do with that.I pressured the gens as fast as someone without whispers can possibly pressure them, there was just nothing I could do.

  • LordGlint
    LordGlint Member Posts: 8,713

    Feels like...

    Everyone else-Red rank for killer is torture and I dont like it and imma depip and mori or whatever...

    Me- NEW PERKS TO PLAY WITH!!! NEW BUILDS!!! IM HAVING SO MUCH FUN!!!

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    I have never said "I deserve a 4k every game" but when the game is over in 5 mins because I made 1 mistake, that's a problem. Killers should have a chance at a 4k, but it shouldn't be a pipe dream.

  • The_Second_Coming
    The_Second_Coming Member Posts: 1,110

    Ladies and gentlemen - right here is what we call "entitlement".

  • DBD_Pinhead
    DBD_Pinhead Member Posts: 763

    It's absolute trash. I purposely de-rank because it's total BS outside of 2 or 3 killers at best. Same with purple ranks because you only go up with cheating red rank SWF that brings in a low rank for easy matches in about half your games. You want to learn a new killer and you have to wait until rank reset because you get gen rushed and teabagged all day.