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DS Balance idea, Gen times opinion

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Comments

  • laurelstroodle
    laurelstroodle Member Posts: 432

    K, 60s of a usseles teammate.

    It looks like you dont know that in DBD 1s is gold.

    Now imagine 60s of basically being a bushdette.

  • laurelstroodle
    laurelstroodle Member Posts: 432

    You actually can be tunneled in that scenario.

    You are hooked.

    X survivor try to farm you in killer face without BT

    X survivors get hits which cancels the unhook animation

    X survivors unhook you

    X survivors get downed

    You dont have enough time to run since you just got unhooked and are injured

    You will obviously go down (and it is a 100% if you are in basement)

    Killers hooks the survivor that recently got down and boom your ds is gone.


    "Balanced 0 tunneling adapt baby surv git gud"..................

  • The_Second_Coming
    The_Second_Coming Member Posts: 1,110

    Tunneling = ignoring everyone else to go for one person. If someone else has been chased, downed and hooked, you are not being tunneled. If you stay in the area, and are seen, downed and hooked, you are still not being tunneled. That is you being cocky and paying for it. Period.

  • laurelstroodle
    laurelstroodle Member Posts: 432


    • The effect lasts 20 seconds instead of 60.
    • Decisive Strike does not proc if you are grabbed out of a locker, or off a trap.
    • The timer freezes if you are in dying state, so killers can't slug you and wait it out. Do NOT attach it to chase mechanics, otherwise stealth killers will negate it. This does not apply if what downed you was a protection hit.
    • If you unhook another survivor or stun the killer while Decisive Strike is still in effect, it is revoked."

    The first effect is extreme, it will be the same as BT, where killers chase you, and counts 20s and then hit you, basically being tunneled "anti tunnel perk"

    The second condition is just extremely bs, what if you are playing against a trapper and he is tunneling you and you are looping him and gets trapped?

    your ds is gone, you get punished and the trapper gets rewarded for tunneling...?

    The third condition can be trollish and contradicts with the first one, killers waits 20s and there ya go, ds is gone, and what if the guy who unhooked you is injured and you both are running in the same direction and then the killer down you.

    You got punished and trolled by the other surv (without the intention obviously) and the killers rewarded for tunneling.


    Once again the 4th condition, why should the killer be rewarded for tunneling you and failing while getting stunned?


    We can as well make DS kills you when you spawn in the game.

  • laurelstroodle
    laurelstroodle Member Posts: 432
    edited December 2019

    Glad you know what tunneling is, sadly you cannot apply it to your DS balance idea.


    And btw, instead of focusing in killing ds so hard, why dont we better focus on how to fix tunneling/camping, which is the problem of all? instead of crying so hard about ds..

  • The_Second_Coming
    The_Second_Coming Member Posts: 1,110
    edited December 2019

    The first is extreme - if you take at by itself and ignore the things that came after. Try again.

    The second is not BS. If you're jumping into a locker, you're cocky. Just take the down and use your DS if it doesn't make a difference to you. It wastes more of the killers time. As for the trap - I consider stepping into a trap to be your own fault. if you step into a trap, you have only yourself to blame, and shouldn't be given a free escape for essentially downing yourself.

    How could 3 be trollish, in the least? It literally says the timer freezes when in dying state. Why are you saying the killer would wait it out? Hello?

    The 4th one more or less means if you don't want to be tunneled, get the hell away from the killer. I may say revoke the stun part, but as for unhooking, that's just as cocky as jumping into a locker to flex your invincibility.

    Your points (or, psuedo points, cause they aren't valid points at all) scream "I need DS to survive!".

    No, I absolutely can - I've thought it through, have had long discussions about it, and even been complimented on my ideas by certain people from BHVR. You just rely on DS; and that's okay. I understand.

    As for "fixing tunneling and camping" - there's nothing to fix. Both are intended game mechanics. Is it necessarily fun for a survivor to be tunneled and camped? No - but it will never be fixed, because it's intended.

  • laurelstroodle
    laurelstroodle Member Posts: 432

    As for the trap - I consider stepping into a trap to be your own fault. if you step into a trap, you have only yourself to blame, and shouldn't be given a free escape for essentially downing yourself.


    By that logic we can say as well that that opening a locker where a survivor is that has DS, is you're own fault.

    And I gave you valid points, please read again you're "Balance" idea and see how the conditions contradict with other.


    And I think we can already stop here, cause it seems that you dont want to make DS "healthy" and just make it a deja vu 2.0

    Anyways there's no point of discussing if it is fine or not, I remember someone saying that "Bhvr" said it isn't going anywhere.

  • laurelstroodle
    laurelstroodle Member Posts: 432
    edited December 2019

    Than I play a game for get frustated.

    Something that is supossed to make me fun will frustate me?

    Btw where's the BHVR compliment? cause I see 0 BHVR READS, and everytime they read a balance idea they give you a BHVR read

  • Saitamfed
    Saitamfed Member Posts: 1,622
    edited December 2019

    Let's be honest here, with how much loops actually the game has, it's highly probably you last 30 secs to find another survivor and hit them, and players know it because when I told someone "it's 5 sec stun, not a big deal" he told me "it's not 5 secs, it's 5 secs and 30 secs of chase wich means a loss of 35 secs", the only time where it can be an issue to deal with it's on on the end game collapse but disable it is not an option due that some players says "If all gens are done I am going to camp in order to assure a kill", wich leads if someone rescue you, the killer is likely going to tunnel you. Actually that happended in a match I had against Doctor, He hooked me before the fifth gen poped up but camped me anyway (I never was hooked but I was in the second phase when I was rescued), when a teammate rescued me I ran to the exit gate but the doctor hitted me, then I used DS and escaped.

    Post edited by Saitamfed on
  • laurelstroodle
    laurelstroodle Member Posts: 432

    Btw

    "The effect lasts 20 seconds instead of 60."

    So you're saying that if I dont go down in 20s it isn't tunneling anymore?

    Dude you seriously contradict yourself...

    You even wanted to teach me what is "tunneling" but can't even apply the same logic in your balance idea.


    How could 3 be trollish, in the least? It literally says the timer freezes when in dying state. Why are you saying the killer would wait it out? Hello?

    Your points contradict with the first one.

    The same problem that BT has apply with this "DS" killers waits out 20s (which isn't much) which makes this effect usseles.

  • DepressedClownMain
    DepressedClownMain Member Posts: 924

    Yeah but in the current state you slug a survivor but he can be picked up, and what about not going for the same survivor if he has ds?

  • slipttees
    slipttees Member Posts: 846
    edited December 2019

    Ok Logical Lord.

    Perk only works once in an entire match and you think still is bad?

    bad joke some change in DS.

    Who am I. Continue to destroy this game more than it already is. Bye

  • Raven014
    Raven014 Member Posts: 4,188

    Sometimes you need the extra pressure of a downed person. Slug then chase the rescuer. As a higher rank killer, any edge is required to win.

  • Raven014
    Raven014 Member Posts: 4,188

    Yes. Either buff Enduring or nerf DS. It's a meta perk with no counterplay to it. It's easy to abuse as well.

    Enduring at the moment has diminishing returns during the game. Mainly because people assume you will use it with Spirit Fury and will drop pallets sooner.

    Those who use DS will jump in a locker, even if they weren't originally being chased by the killer. They feel it gives them a free pass to be dumb after unhooking. Pair that with Head On, and you can stun the killer then stun them again. It's ludicrous how easy it is to use for a game changing effect.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    Just because you go down and never get to use DS doesn't automatically guarantee that either A. You will have unbreakable/Killer will leave you alone for enough time to proc it. B. A teammate will actually come back to pick you up.

    In essence the slug not only serves as a tactic to deny DS, but also use you as bait. Thus punishing DS.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    You realize that you actually don't have to use DS every match? If the Killer's doing something else and isn't trying to tunnel you, then why do you need DS to still be active? Is it to ######### over the Killer because he happened to come back and find you healed up and working on a gen? He might have even hooked your rescuer and be on his to way to the gen that you happen to be at, only to get punished because he's playing too efficiently and that's a big no-no in DbD.

    Of course if you have that big of a problem with not being able to use your DS every match, then you can be a useless teammate all you want.

  • laurelstroodle
    laurelstroodle Member Posts: 432
    edited December 2019

    Saying DS has no counterplay and saying a 2s stun is fine is completely biased.

    When did you started playing DBD?

    Cause it looks you didnt't know what was this stun

    "Balance"

    And yet people ask why it got changed.

  • Raven014
    Raven014 Member Posts: 4,188

    It's the same as saying DS now is perfectly fine. With Locker + Grab abuse, and it having way more versatility for it's potential power in a match. It can easily turn the tide of a match in a heartbeat.

    I started playing around the time Clown was released. That's why I'd want it back. Of course, I'd want some balance. Since it's getting a buff against those perks, it'd get more use, and people wouldn't be so keen to go against it. Hell, I'm suggest a nerf to my favorite perk exhaustion perk: Head On.

    My suggested nerf to Enduring is make it not work with Spirit Fury, or have a reduced effect.