Decisive Strike is bad for the game
I began to realize when I am not using the perk, killers slug me because they think I have it, but if theres no obsession then they tunnel the entire game. I myself have punished people for not using it whereas I used to be nice to the people without it and punish those who brought it in.
This perk is ruining it for me honestly. Survivors have figured out how to abuse it and I get punished as killer vs it and punished as survivor for not using it. That was never a problem for me before the locker tech abuse bs
Comments
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How can you abuse it? You get 1 shot and it's gone, like deliverance. If anything, it should just be a built in mechanic against tunneling.
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Tunneling is bad for the game as well.
DS can stay the way it is.
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tunneling is unhealthy for the game, which is why DS exists. so it’s fine.
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lmfao
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it's like deliverance in most cases you only have one chance to use it
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A lot of comments on here from people who clearly don't play killer and survivor at rank 1 to realize how abused DS is.
"You get 1 shot and it's gone, like deliverance."
No, it's not like deliverance.
Deliverance requires you to have made a safe rescue first. You can have games where that doesn't even get activated before you could use it. That means it's asking of something to make it work and even if it does activate the killer didn't lose a hook for it. DS asks nothing of the survivor and can be game winning.
1 DS stun can cost you the game as killer, much less 4. Acting like taking that stun is no big deal is being completely out of touch with high rank game play.
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The player base in this game is the weirdest I've ever seen. Both sides whine about the other sides perks. Just play the damn game and quit bitching about everything.
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THen killers should get ruin permanently as a built in mechanic. Plus its not an anti-tunnel perk, its 60 seconds of immunity. It should deactivate after another survivor is hooked. It also has no counterplay. Slugging is not counterplay, its the best you can do in the situation, its not over coming the ability with good play.
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Yeah, I'm not really against that idea. Most run ruin anyway. And it's only 60 seconds of immunity if you give them that immunity. Thats on you. Then they can just use it next time anyway, so if you're gonna grab em, grab em and get it over with. And if they escape, it's not the end of the world.
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Ok, I can see that. I'm in red ranks, but not 1, so that's a different ballgame. I'm only speaking of my experience at this level, this console, with this console's group of players.
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Just make DS deactivate after someone else gets hooked, and make it permanent until someone else gets hooked instead of timed. It’s literally the simplest fix ever.
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you can abuse it by jumping in a locker in front of the killer if he tries to down u to apply pressure. You can literally not be tunneled and still use the perk. They say its anti tunnel but it isnt. I have an unpleasant experience as killer and survivor because of the perk.
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they are surv mains they dont udnerstand that, how would they understand it if the only thing they know is that they can make multiple mistakes per match and dont get punished for it, because there are still other people in the game to help them. they dont play killer they dont know how much stress the killer (one single person) go trough per match (in red ransk at least) how much one simple DS can change the entire game because the simple (i have no pressure now, i had it but i got punish even without tunneling and i lost the pressure i had and i needed u dont have everytime 60 seconds sometimes you need to kill people, u dont have tiem to slug, sometimes u need to have people out of the game) they dont understand that, they never will maybe if they start to play killer they could understand how survivor sided the game is punishing the killer for simple mistakes, they probably think killer is like survivor being able to fu*k it over and over again and nothing will happen. as a killer you cant fuk it over adn over again, and that is a problem the game has.
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That's some heavy bias here. I can imagine how you are only playing killer day in day out, never git gud. Always tunnel and camp and now complain about get The DESERVED punishment by DS users. You probably never played survivor for a huge amount of time and therefore you have no emphaty towards survivors who get tunneled and camped.
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I've never had problems with DS precisely because I hate tunneling. I almost never eat the stun and if I do, the fault is mine for not being more attentive to who I was chasing. So no, it seems to me that fit perfectly in the game and a counter is needed for the tunneling.
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I am rank 1 in both and have 2.6 K hours. I definitely play both sides evenly and never really play swf.
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None of those “weaknesses” that you listed actually matter. The survivor gets to do whatever they want, such as make dumb saves and commit to gens. Meanwhile, the killer is forced to eat a stun or slug and lose a gen.
Why should the killer be punished because the unhooked person is bad at getting away? If I go back to the hook after the save, I should be able to down someone that runs in front of me. You shouldn’t be immune because you ran a perk.
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well if its meant to tunnel, shouldnt it deactivate when the killer hooks a different survivor?
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Yes, DS is an anti-tunnelling tool, however, it's also a perk, just like any other perk that can be used to win the game and can and should be used in whatever way the player wants to get an advantage. I don't see people complaining on forums because dead hard wasn't used to avoid a hit and was used for distance instead. If you feel that the purpose of decisive strike should purely be to stop tunnelling then I'll concede that it should be nerfed, if and only if it's base kit. Otherwise it's a perk like any other and can be and should be used to gain an advantage, just like any other perk would be used.
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I also thought that ds should deactivate once another survivor is hooked, but sometimes it's the only thing that can save you from bad team mates and unsafe unhooks.
So, now I think it should deactivate when you heal or start working on a gen or opening the exit gates.
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It could be a good solution, yes. But of course it is a difficult issue to deal with without falling into advantages on one side or the other and creating a good balance in the process. I still think that the DS is no problem if you know how to choose correctly who you are chasing.
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DS is imo in a good spot. Most of my trials I don't get ds'd, because, surprise, I don't tunnel the ######### out of people in rank one. And I don't need to. And if I tunnel them, because they run into me, then I slug them. Like jesus, guys, it's just 60 seconds.
"The survivors can do whatever they want in that 60 seconds and that is totally unfair" - if they run into a locker, then fck it. Depending on the time, wait until its gone or trap the locker or eat the damn ds, because those chases aren't even long (that depends on the map) or leave it god damned. They are wasting time, if you don't play like a damn potato like 60% of these killer mains actually are.
You gain so much pressure by slugging or chasing a different person, if it is not too long. And we actually don't have a perk that is broken like we had in the past. DS is in a good spot, NOED too, spirit fury too, Enduring is okay (I still wish it would reduce the stun time a little bit, but idc) and so on and on. Instead of crying for nerfs, how about buffing bad ones? Like the heartbeat perks (Unnerving etc.) or monstrous shrine.
The only problem I see is, that we have too less perks that effect the gameplay in a good way. I still want my open handed buff (People that are near to you in 8 metres, have the same aura-reading ability like you have and perks like leader etc have a bigger range)
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It dosen't need a buff in place of that nerf, it just needs that nerf. I am tired of survivor powers getting buffed and nerfed at the same time while that rarely happens to killer perks.
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Survivors abusing a perk?
Color me surprised.
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It needs a buff if it’s getting nerfed. It’s supposed to be a strong perk. There’s no reason the way I said it should work shouldn’t work. It would simply be anti tunnel perk that way.
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Why is it supposed to be a strong perk when there are plenty of weaker perks? Was MoM supposed to be a strong perk? Because it only got nerfed with no buff recompense. I don't understand what logic your trying to go for.
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That last sentence is BS. Night before last I was stunned by DS after downing and hooking two other survivors. After the second hook, I saw one of the two Megs running in to unhook and grabbed her out of the unhook animation. I was stunned by DS and both hooks were rescued.
I posted in another DS thread about a game where I got THREE other survivors downed (thanks to Haunted Grounds) after the DS user was unhooked, and still got "punished for tunneling" even though I slugged 1 and hooked 2 other survivors before going after the DS user.
DS does have issues. It grants 60 seconds of immunity from pickup, and good survivors will use those 60 seconds well. Hell, *I* use DS on survivor, and I've used those tactics. Intentionally get downed in front of the hook so I can DS and rescue with BT? Jump in a locker when I'm about to be downed, forcing the killer to either eat the DS or leave me unslugged? Bodyblock a chainsaw at the exit gate? Sure, I've got DS so the killer can't pick me up anyway.
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People who think even killers would stop slugging if DS was not in the game... Lmao
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How did you come to the conclusion that DS is at fault? Its the fault of killer playing cheap and being scared of a tiny 5s stun. Thats the real problem.
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Some people will make an entire thread about the 5 second stun lost you the game. Not how they played xD
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Easy solution,don't grab that Survivor.Go and find another one.If he hasn't Unbreakable there are 2 Survivor where doing nothing even if it is just for a few seconds.
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@WickedMilk03 Are you certain the obsession is tunneled for DS alone? There is a tome challenge for hooking the obsession twice. Then perks like remember me, and that Ghostface hook one, exist.
You data might be corrupted if you failed to consider these factors.
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DS was fine till everyone started to abuse it as much as they could. It needs some tweaking cause it can make a Killer lose at higher ranks easily and rewards bad Survivor plays (like Survivors like to say NOED does for Killers). Also the amount of salty survivors in here... wow. I've played both sides, but even if I hadn't that shouldn't invalidate my opinion. That's like saying survivors have no right to talk about Killers, and yet I still see "nerf wraith" threads for crying out loud.
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Decisive Strike has next to no effect on me as survivor or killer. I don't run it and other survivors who do generally get downed 10-20 seconds later. I can count on one hand I've been hit by it with killer in the past several months.
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Let me say, NO!
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Killers have ran out of things to complain about because it's all been nerfed into the ground, now it's time to ask for everything to be re-nerfed because killers still haven't gotten any better despite all the positive changes for them.
If a 5 seconds stun is the difference between you "winning" and "losing" you were probably playing pretty terribly to begin with, honestly.
I rarely have DS used against me, it's super easy to avoid, and of course there is always going to be some games that go badly for you, but if anyone posted a video of a killer slugging everyone within 3 minute players would say it's fine and that the survivors were bad.
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People are still complaining about DS? I used to be rank 1 survivor and killer (took a break, but I started playing again). It's perfectly fine the way it is right now. I rarely ever get hit by DS. I think killers need to start playing better. SMH
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It's not a5 second stun though, if it just dropped you and your stayed in the dying state that would be fine. But it's a5 second stun and an entirely new chase. It's the chase that's the problem, not the stun
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100% agree. I feel that everyone hasn't been able to play Killer at the highest ranks, nor know how important time and pressure are to each trial. The moment you run into a team that can Gen Rush and survive on loops effectively (plus infinites, etc), you just get bullied and stomped so hard.
I always slug the potential survivor that has it anyways (there are a fair few clues the survivor can give that they are running it). However, this again wastes time that could be spent chasing someone else or disrupting Gen progress around the map.
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I dont believe he is. He is responding to Yoi that said the same thing but to survivors. There are things on both sides that are a bit to strong. But I dont know how to balance DS without breaking it.
People will still abuse it.
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i disagree because it counters moris.
(this was sarcasm.)
i wish it was used to counter moris.
imma go make a post about this actually.
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Yes I would like to see ruin purple ranks and up to balance things out. Perhaps make it so when all totems are broken the Ruin disappears just to make survivor actions less optimal.
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I would actually be fine with reducing the stun to 4 seconds. That makes 1 second stuck in animation and a 3 second stun which is right in line with headon.
I would also be good with it being turned off if the survivor tries to hook save. As you said it would be totally on the survivors hands at that time.
I would also be fine with the perk time being changed to 30, 35 and 40 seconds respectively. Still wastes the killers time but doesn't give the full minute of god mode.
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Literally 3 people out of 10 use DS for countering tunneling.
This perk is heavily abused and its no surprise that everyone and their mother runs it.
60 immunity seconds with no downside ? Ofc its gonna be meta.
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As someone who enjoys killer much more than survivor, I actually have to agree with this. Winning without tunneling is completely doable, even at red ranks. If you get your rocks off from making someone else miserable and tunneling them, you're toxic.
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Pretty much this, at this point.
Guys, DS is fine where it's at other than maybe abusing locker grabs. Everything else is a simple slug away from not eating that stun and losing your game over.
I play red ranks with both roles and I'll admit I get hit by DS every now and then, and it's completely my fault regardless of whether or not I actually did tunnel. Is it annoying to get hit with DS after hooking someone else? Well yes. But you really should try and mentally keep track of who you've hooked in the past 60s.
Just. Slug. If anything needs nerfing when it comes to DS, it's locker grabs. Stun duration and activation timer are both fine.
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Built in mechanic?
Stop talking and leave this establishment...immediately.
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Hell, exhaustion perks are bad for the game.
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If you're going through stress playing a video game, I suggest you stop playing. Video games are supposed to be fun.
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I try to use fun perks, get punished for it.
Bring DS and Unbreakable? I get opportunities to survive against the sweaty killer I am playing against.
It’s fine the way it is, just equip it every single match.
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