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Would you guys consider this as a good suggestion?

I'm sure someone has done it already but I'd like to suggest this myself. Please try not to mock my post and stick to actual criticism and feedback.

This is a Key/Mori post (out of a thousand... yippee).

I'd like to start out by pointing out the largest difference between the two. To begin the topic, I will start with Moris.(Mainly Ebony and Ivory)

Moris become available to a killer after they have been hooked at least once. This completely eliminates a survivor from the game very early, and it can be done immediately after unhooking without having to worry about Decisive Strike.

Keys on the other hand, require Generators to be completed so the key can be used to open hatch. The Hatch spawns, if all survivors are alive, after ALL generators are completed. This requirement recedes as survivors die during the game. In comparison, Moris are a lot quicker at ending the game than Keys.

Well, what if we changed Moris to have the same game rules as Keys so they don't shift the momentum so heavily really early?. Allow me to begin the suggestion here.

For Moris,

> Keep the 1 hook requirement

> Moris become available after 1 Generator is completed.

> For an Ebony Mori, as more generators are completed, more are available for use.

>All 4 Moris become available when 4 Gens are completed, or end game collapse occurs.


Now let's move on to Keys. I often see Killers say keys rob a killer of a proper game, but I have no comment to this in particular as I think it's more of an upset type of deal as there are many ways to counter the use of Keys compared to Moris. Not only that, sometimes gates spawn very close to each other and in some maps there are positions that allow the killer to watch both anyway. Nonetheless, Keys are very useful at providing an escape route for survivors while the killer patrols the gates.

Here's my suggestion for them.

> Dull Keys allow only one Survivor to escape, and hatch closes without triggering end game collapse. Alternatively, it does trigger end game collapse, allowing the use of all moris if the killer is running an Ebony Mori.

> Skeleton Key keeps hatch open for other survivors to go through for a short amount of time or until Killer closes hatch.

> Reduce the time hatch remains open by 5 or 10 seconds.


Additional changes that dont have to be with these, and can be complimentary to any buffs to certain killers or new killers.

> Allow Keys to be used on ACTIVE Reverse Bear Traps. This means counting them as Black Locks. (In the event that Pig is buffed)

> A pink addon for a key that will allow it to be used to open a black lock and is consumed on use without the protection of Milky Glass. (Obviously would most likely be used with Broken Key.


What does everyone think? Is this something that can be agreed upon by both sides? Once again, I ask that you respect my post and not mock it. Thank you for your time.

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