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Would you guys consider this as a good suggestion?
I'm sure someone has done it already but I'd like to suggest this myself. Please try not to mock my post and stick to actual criticism and feedback.
This is a Key/Mori post (out of a thousand... yippee).
I'd like to start out by pointing out the largest difference between the two. To begin the topic, I will start with Moris.(Mainly Ebony and Ivory)
Moris become available to a killer after they have been hooked at least once. This completely eliminates a survivor from the game very early, and it can be done immediately after unhooking without having to worry about Decisive Strike.
Keys on the other hand, require Generators to be completed so the key can be used to open hatch. The Hatch spawns, if all survivors are alive, after ALL generators are completed. This requirement recedes as survivors die during the game. In comparison, Moris are a lot quicker at ending the game than Keys.
Well, what if we changed Moris to have the same game rules as Keys so they don't shift the momentum so heavily really early?. Allow me to begin the suggestion here.
For Moris,
> Keep the 1 hook requirement
> Moris become available after 1 Generator is completed.
> For an Ebony Mori, as more generators are completed, more are available for use.
>All 4 Moris become available when 4 Gens are completed, or end game collapse occurs.
Now let's move on to Keys. I often see Killers say keys rob a killer of a proper game, but I have no comment to this in particular as I think it's more of an upset type of deal as there are many ways to counter the use of Keys compared to Moris. Not only that, sometimes gates spawn very close to each other and in some maps there are positions that allow the killer to watch both anyway. Nonetheless, Keys are very useful at providing an escape route for survivors while the killer patrols the gates.
Here's my suggestion for them.
> Dull Keys allow only one Survivor to escape, and hatch closes without triggering end game collapse. Alternatively, it does trigger end game collapse, allowing the use of all moris if the killer is running an Ebony Mori.
> Skeleton Key keeps hatch open for other survivors to go through for a short amount of time or until Killer closes hatch.
> Reduce the time hatch remains open by 5 or 10 seconds.
Additional changes that dont have to be with these, and can be complimentary to any buffs to certain killers or new killers.
> Allow Keys to be used on ACTIVE Reverse Bear Traps. This means counting them as Black Locks. (In the event that Pig is buffed)
> A pink addon for a key that will allow it to be used to open a black lock and is consumed on use without the protection of Milky Glass. (Obviously would most likely be used with Broken Key.
What does everyone think? Is this something that can be agreed upon by both sides? Once again, I ask that you respect my post and not mock it. Thank you for your time.
Comments
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RIP guess its lost in the discussion hell
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Nah moris just need to work only on survivors on death hook. Buffing Pig and using keys against her is an awesome idea. Less time open is a good fix. Overall well thought out all around, kudos!
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Thank you!
I thought about having it as a death hook type of thing but I believe most killer mains would dislike the idea. I wanted to try and appeal to both sides in a sense for making it slightly different and less frustrating.
In my personal opinion I think the key argument is a bit weak, because EGC and gate placements seem to favor most killers on certain maps. Then again that can be solved If you look at the map rng directly, but that is probably harder to work on that this.
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No Problem!
I'm glad you're being considerate to all different kinds of players :)
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so if you hook 1 survivor you can mori him when 1 gen is done. Doesnt sound like a change to me. Also if you hook him and no gen is done you can still tunnel him and slug till a gen pops. So your stated problem with an early kill wouldnt be solved imo.
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The problem with shortening time on the hatch is that solos get cucked but swf do not... I think if a survivor uses a key on the hatch it should automatically shut behind them and broken keys should work after a certain amount of time of M1’ing it to give them a use.
Making them work on pig would be pretty unfair on her, she could always dodge keys also so that doesn’t really accomplish much but adds dodging and she just needs a buff tbh... just make her traps work during the endgame (and dies on exit) BUT if a survivor is trapped then the endgame timer slows down like the survivor is hooked/downed.
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More pig nerfs are definitely not needed.
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That opens up a whole new different type of game in my eyes. I think everyone will find that this type of game is probably better than having someone being taken out of the equation completely, and there are workarounds to slugging and waiting for a gen to pop.
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Dude if you could actually read you would see he said if pig ever gets buffed (which she needs to be and will be eventually) then they could make that change. Come on you're not even trying to hide your bias.
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I think you misunderstood.
In the event that pig receives a large buff or rework those are changes worth looking into whenever the devs reveal they will start working on her.
If it happens now it would definitely crush her.
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Good point.
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Pig is currently one of the worst killers in the game.
Careful, your ignorance is showing. 😋
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I see what you mean.
When I was thinking about these it was very hard to come up for changes for Keys, I will admit the post in my mind is more centralized on Moris.
Though as for the whole Pig argument I like to think of it as Pig being able to counter keys in a way. Maybe giving Pig a lot more traps as well could serve in countering Keys to prevent the Hatch escapes people often complain about.
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I acknowledge this fact in my comment. You're just proving you don't care about counter arguments and that you would rather use silly emojis to make your point. Come back when you're ready to accept that just because I'm not a killer main like you doesn't mean I'm ignorant or biased in any way.
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But there are workarounds to the current moris and keys as well.
I like the idea for the moris although I dont see a big change.
In regards to the keys:
dull key: I think it would be the worst if you could escape through the hatch without triggering egc.
skeleton key: whats the change here?
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🤧 I just wanna convey this to the devs and get a response.
If it turns out the change would benefit everyone and make people slightly more content with the game then I've done my part!
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i would change mori to be on deathhook or after killer make 4 hooks (but surv still has to be hooked 1 time)
for keys i would add 10sec opening animation so its impossible to open it midchase ( most frustrating use of keys is gone) and i kinda like the idea to make purple key for 1 person
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The whole EGC bit was just something to look at. As for Skeleton Keys, I honestly don't know a suitable change for them as they are a pink item. I believe just as pink addons, pink items are to be held at a same standard when it comes to utility.
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I think 10 seconds is over kill to turn the key on a hatch.
Maybe 6-8? Not a huge difference, but i think it would still serve the purpose of not doing it midchase
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@Aura_babyy 6 or 10sec tbh i dont rly care, dbd ballance team would have it on their heads, at least that needs to exist
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I like your idea, not trying to shoot you down at all, however, if I may play devils advocate.
Devils advocate: What happens when the survivors just don't do gens to troll when they see a killer has a hidden offering? There's a reason why there is an EGC.
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@Shredder32 so it sucks for ppl who cant find ppl or dont use whispers, but even then killer is getting free win
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Wouldn't this just end up favoring the killer anyway?
Survivors not doing gens means more chances for a killer to kill all of them anyway, even if Mori is the original intention, it doesn't stop the game from continuing and it doesn't hurt the killer for the most part. Ez BP?
I don't know if this is a good answer to your scenario, as I think people would just DC to avoid being Morid anyway
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I just remember the old post gen end game where survivors would often hide from the killer, taking the game hostage because........I don't know what goes through a trolls mind, they're just jerks. While most survivors may not be trolls, they're out there and I think they would take the game hostage to force the killer to DC. Trolls are the worst.
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Agreed. But I guess the world will never run out of trolls
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I also mentioned this earlier, but having the Moris to be on death hook might just decrease their uses without camping until 2nd stage etc.
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@Aura_babyy i know a lot of ppl that already use mori on deathhook, but its still better to make killer camp to deathhook (and most of the time someone will snap surv under his nose and then he will DS him)
and even if that wont happen killer will have to waste a lot of time, instead of getting time by moring someone off the 1st hook
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Using a key on The Pig's RBT would cause a considerably difficult skill check. You fail it, it goes off, kills the survivor and injures you/if injured, dying state.
This would be a lowkey buff to Resilience and i rarely see people using it. So its a win/win.
Interaction with the hatch would be Okay. Instead of a set amount of time, make it a skillcheck. You HAVE to hit the skillcheck to open the lock. This would simulate panic and realistically missing the keyhole when you're in a hurry(If you say youve never done this youre a liar). You need to be able to interact with the lock while in a dying state also. Doesn't make any sense to me why you have the strength to crawl around the map but not put a key in a hole and twist it. But you can jump out if it's open.. like what.. Sorry /rant lol
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I think the best idea for moris is to make sure everyone's been hooked once. That way, stealthy survivors that haven't been found are an active counter to Moris. Other than that, I think keys need to be made into a more skill based mechanic.
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I feel like the easiest cheese for that would be to hide the whole game just to deny a killer the mori.
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That seems plausible. I think the use of keys against Pig's RBTs are good if she gets a buff somewhere in the near future.
I just hope the devs look at this post and go,
"Well it does make sense to make moris abide by the same game rules as Keys"
Then look at the other suggestions and how they like them
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Well, it gives a counter, but competent killers can still use the mori.
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