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Blood Warden buff suggestion
As soon as the Exit Gates are POWERED, not opened, Blood Warden activates. The auras of any survivors OPENING, not located inside, an Exit Gate are revealed to you. Once per match after BW is active, hooking a survivor will block both exits for 60 seconds *once the gates have been opened*.
This allows killers that run BW not to have to rely on NOED, survivors not 99ing exit gates, body blocking after an unhook into exit gate open into escape, etc. If a survivor gets hooked after the gates have been powered, the others will be at least forced to open exit gates to run down BW's timer, but it will also start the EGC timer. I think this allows more counterplay to both sides, as opposed to survivors being able to manipulate BW, especially if gates are far away from the hooked survior and the killer may not have an opportunity to open them him/herself.
Thoughts?
Comments
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Honestly that's a pretty cool suggestion.
Would be curious if this would make the perk too obnoxious to face though, as it is effectively removing its counterplay.
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I see the counterplay as survivors opening gates ASAP, just like they used to. The only difference is that now they have a timer to worry about. I believe that was the devs intentions with EGC to begin with, but everyone knows if there's an exploit to be found, it will be found. Like 99ing gates. lol
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I see the counterplay as survivors opening gates ASAP, just as they used to. If the gates open as soon as someone gets hooked, BW is active for less than half of the EGC timer.
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Killers would still bring No Ed.
This suggestion would just make it that much more powerful, because you’d know exactly who to down. Whereas now you actually have to them.
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NOED can be countered by doing totems. I play rank 1 killer and survivor. I never use NOED as killer, and as survivor it's a minor inconvenience. The killer usually get one hook from it, at most.
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@Jholla31 I understand that No Ed can be countered, what I am saying is this would give killers to use it more not as you mentioned “rely” on No Ed.
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I would definitely make it so this ability does not function as long as there is only one Survivor left, as that would make the post-Hatch EGC completely unwinnable for a Survivor without a Key.
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I think if people know they will get their BW effect, they wouldn't feel as inclined to use NOED, at least not red rank killers. I could be wrong though.
I partially agree with that, but I'm also of the mindset that if you need the hatch to escape, that means your team lost, which means you shouldn't escape anyway. I've had plenty of games where I've had a hatch escape, but if I and/or my team didn't do well, I don't get upset if I don't get the hatch.
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One main issue is it’s quite a free win in the hatch game.
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How so? I don't see how any of the changes I suggested could effect the hatch game. But I could be overlooking something.
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If they try to open an exit gate their aura’s revealed if I read the post right.
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That doesn't effect hatch though, just exit gates. And as I stated before, if you're the last survivor and have to rely on hatch or a 1 man escape after the hatch is closed, it simply means your team lost. But this would be situational, just like most perks are. Not every killer runs BW, just like every survivor doesn't run Unbreakable.
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If the killer closed the hatch then it’s gg the survivor can’t open a door. I don’t even find it fair Noed/Adren work in the hatch game :P.
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I agree. That's why I don't see the exit gate aura reveals being an issue.
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If the survivor’s aura can be revealed for opening an exit gate, the killer would get an early sign of this happening in the 1v1 and rush right over giving the survivor absolutely no time to open the gate and lose.
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too strong, and killers would actually be inclined to bring noed if this were real.
please, let’s not buff an already strong perk.
with this change it’s like “yeah you failed and didn’t get kills before endgame so here you go. here’s your kills”
so no.
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There's a difference between "being difficult to escape" and "this gives Survivors less of a chance of escaping than Whispers on a Trapper who has already trapped both Gates".
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So then standard protocol for all survivors will then be to hide for 60 seconds after the last gen is done - every game.
Or does Blood Warden always reveal the aura of someone opening a gate - that is absurd.
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No. BW is in a good spot.
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