how about gives brutal for default breaking speed and change that perk
currently default pallet breaking speed is gives extra time for teabag and im good at it
i think enduring is ok to be a perk but without brutal killer looping is become slow job
so all walkers forceful to equip brutal and its feels somehow broken since devs care about killers
good killers like nurse,old wind up tinkerer huntress and old charge tinkerer billy don't or didn't have to equip brutal
and i still thinking shittier the killer is more important to equip brutal and enduring to cover it
than i think give brutal for default and its necessary cause current default pallet and gen breaking speed looks and
feels and can even calculated 2:1 or 3:1 time loss acting at least if survivors do aggressive play like myself
so new brutal strength should be like this
when hit survivors they gets 0.1second,0.2second,0.3seconds of 25% slower speeds
so they moves 112.5% for 0.3second after hit and 150% for 1.7seconds later
i think its enough to be perk or people have other idea? i don't care but honesty
brutalst needs to be default breaking speeds of all killers
Comments
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No, if looping is a problem, continue to fix loops. Another poorly thought out suggestion that punishes actually trying to break sight. It’ll just be another blunder like bloodlust
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@Jack11803 said:
No, if looping is a problem, continue to fix loops. Another poorly thought out suggestion that punishes actually trying to break sight. It’ll just be another blunder like bloodlustill def sure looping is not a problem
only problem is walkers perks weaker than nurse0 -
@jiyeonlee said:
@Jack11803 said:
No, if looping is a problem, continue to fix loops. Another poorly thought out suggestion that punishes actually trying to break sight. It’ll just be another blunder like bloodlustill def sure looping is not a problem
only problem is walkers perks weaker than nurseYou're dead wrong, looping is the entire problem with SWF and balance. Also, what they holy hell is a “walker”?!
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@Jack11803 said:
@jiyeonlee said:
@Jack11803 said:
No, if looping is a problem, continue to fix loops. Another poorly thought out suggestion that punishes actually trying to break sight. It’ll just be another blunder like bloodlustill def sure looping is not a problem
only problem is walkers perks weaker than nurseYou're dead wrong, looping is the entire problem with SWF and balance. Also, what they holy hell is a “walker”?!
walkers=wm1 killers
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@jiyeonlee said:
@Jack11803 said:
@jiyeonlee said:
@Jack11803 said:
No, if looping is a problem, continue to fix loops. Another poorly thought out suggestion that punishes actually trying to break sight. It’ll just be another blunder like bloodlustill def sure looping is not a problem
only problem is walkers perks weaker than nurseYou're dead wrong, looping is the entire problem with SWF and balance. Also, what they holy hell is a “walker”?!
walkers=wm1 killers
Thus, looping is a problem
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@Jack11803 said:Thus, looping is a problem
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'that think have no point and stop whine like main something and still bad skilled at it same time
this forum infested full of these type of stupid morons needs to git gud already
man
looping never be a 'problem'
mostly playing as killer is annoying like noble volunteer
cause only one survivor escape and if he taunt you can make you feel like you lose
but devs consider 3-4kills is win so they thinking its all up to your mind (they are idiots)
and basically this game is about run and chase so looping is part of game
lots of annoying stupid kids here doesn't realize what they playing is cat and mice
also mice players are not a npc so it have to have some "balance" on that
so if you don't like to being looped or be a looper in this game is just mean this game is not fit to you
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@jiyeonlee said:
@Jack11803 said:Thus, looping is a problem
'
'
'that think have no point and stop whine like main something and still bad skilled at it same time
this forum infested full of these type of stupid morons needs to git gud already
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This right here shows why you can't be talked to, you always insult anyone that points out flaws with your ideas or offers any kind of constructive criticism. Perhaps the problem isn't everyone else but you.
**man
looping never be a 'problem'
mostly playing as killer is annoying like noble volunteer
cause only one survivor escape and if he taunt you can make you feel like you lose
but devs consider 3-4kills is win so they thinking its all up to your mind (they are idiots)
and basically this game is about run and chase so looping is part of game
lots of annoying stupid kids here doesn't realize what they playing is cat and mice
also mice players are not a npc so it have to have some "balance" on that
so if you don't like to being looped or be a looper in this game is just mean this game is not fit to you
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@Jack11803 said:
No, if looping is a problem, continue to fix loops. Another poorly thought out suggestion that punishes actually trying to break sight. It’ll just be another blunder like bloodlustThis man here is correct.
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@Jack11803 said:
@jiyeonlee said:
@Jack11803 said:
No, if looping is a problem, continue to fix loops. Another poorly thought out suggestion that punishes actually trying to break sight. It’ll just be another blunder like bloodlustill def sure looping is not a problem
only problem is walkers perks weaker than nurseYou're dead wrong, looping is the entire problem with SWF and balance. Also, what they holy hell is a “walker”?!
A walker is a zombie, walking around searching for brains. At least thats the definition I know, for some extent, it fits for survivors in DBD
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