Anti-tunneling Decisive Strike
Lately, there has been a lot of discussion (and drama) over Decisive Strike(DS) and its misuse. Since it is intended to be an anti-tunneling perk, I suggest the following changes:
- DS is now basekit and no longer a perk.
- After being unhooked, DS is active for 45 seconds or until another survivor is hooked.
- The DS timer pauses if the survivor is put into the dying state if it is within 45 seconds of being unhooked AND before another survivor is hooked. DS can not be deactivated while in the dying state. (As an anti-tunneling ability, slugging shouldn’t be a counter. The survivor was just unhooked. Knocking them down again IS tunneling.)
- DS no longer requires a successful skill check. Instead, it can be triggered anytime between being picked up and up to just before being hooked by pressing the Active Ability button.
- DS remains a one time use ability.
Comments
-
This would be great, but if we are considering making useful perks into base kit, should also add anti-camping or slugging perks as well? It seems like maybe survivors should be able to stand up from the slugged state once per trial on their own maybe and Unbreakable would make it so you could stand up one additional time.
But, it may be the case that being slugged or being camped is not fun, but that being tunneled is the more game ruining factor for the survivor player. I personally think anti-camping perks being turned into base kit for survivors would be best, like Kindred. But indeed, all three "cheap strategies" of camping, tunneling and slugging generally make the game much less enjoyable for survivors.
1 -
I do think something should be done about camping as well, but I think that takes a different form. Instead of a base kit ability, I think there should be a larger proximity penalty on the killer that actually removes earned bloodpoints for being within X meters of a hooked survivor and not in a chase. MAYBE the killer aura reveal of kindred (MAYBE).
0 -
I would prefer if I could "deny" unhooks by other farming survivors - would be the best solution for me against tunneling. Camping is a different thing.
1 -
That could be an option as well, but you don’t know that the killer is going to tunnel you. I go an abnormal amount out of the way to avoid tunneling: picking up survivors to let them DS me or wiggle out when I missed and hit the wrong survivor. Denying an unhook against me would just leave you on the hook for no reason.
0 -
This is my personal preference, but since i'm always Solo I hate it so much when these random guys unhook you if the killer is nearby. For me the better option to stay at hook and hope for a better chance. If I going to die on hook, thats ok - it makes me less frustrating than getting unhooked and instant on hook again.
0 -
I have thought about it being basekit and that what I don't like about it is that the killer knows you have it... It kills the mindgame that we now have which is great - does he have, does he not. Also I don't know how you going to deal with obessions because the perk is an obsession perk and I don't want to be one by default
0 -
Hmmm...nah
2 -
As a base kit ability, it would no longer trigger an obsession, just like being able to repair generators can’t.
If it’s intended to prevent tunneling, there shouldn’t be a mindgame behind it, in my opinion.
0 -
I'm so glad some of you people dont work at bhvr
Fuuuuck
2 -
Sure, as long as killers get a perk or a baseline function that punishes survivors for playing efficiently.
0 -
If killers get Ruin or BBQ basekit, I'm fine with it
1 -
This.
Also, I really want punishment for trying to abuse it. Like deactivation or faster tick down for actions, since it's clear you're not being tunneled at that point.
1 -
Yeah, another suggestion to empower the perk by adding penalty to slugging, and nothing about punishing the abuse of this perk. I guess, OP plays only solo, so he doesn't know, how this perk can be abused.
- first of, why killer supposed to be punished for unsafe unhook? How about "DS actives only at safe unhooks"?
- why survivors should keep their ability to make unsafe actions since they're protected by DS (baiting a grab by locker, vault, working on something, making themselves trapped). Grab supposed to be an ultimate penalty for being careless, but not when you have DS active.
- why healed person still considered to be tunelled?
I would be able to dig your suggestions if you had a resolution for those questions here.
0 -
In addition to the suggestion about infinite active time when survivor is slagged: 2 survivors are slugged after a hook, another 2 sacrificed soon after. Enjoy waiting for death timer because killer doesn't want to be DSed by anybody. Dick answer to a dick change.
0 -
I don't thing this is a great change. Keep DS the same way, or make it not go down while in the dying state but deactivate if another survivor is put on the hook. I personally dont like these changes because they make survivor godlike on the endgame and open ways for killers to still tunnel, so I wouldn't change it
0 -
Because slugging the unhooked survivor is still tunneling. You do make a good point though. EGC should be a no holds barred free-for-all. DS should be deactivated at the start of the EGC.
0 -
Killer isn’t punished for an unsafe unhook. The killer is punished for tunneling. The survivor who unhooked unsafely is the one you (as killer) should punish and rightfully so.
To your first point though, I’d be okay with DS only activating after a safe unhook IF an unsafe unhook resulted in the second phase of the sacrifice not automatically starting.
To your second point, that’s already how DS is used. Stop tunneling. This is an anti tunneling ability and you deserve it for going right back after the same survivor.
Third, healing CAN be really quick. Just because a survivor gets healed doesn’t mean you aren’t already on your way back to tunnel them.
0 -
1.) The unsafe unhooker should be the one punished. As killer, you should punish them by going after them, not the one who was unhooked.
2.) The reduced timeframe makes it less of an issue. Stop tunneling and you won’t have to worry at all about whether or not DS is still active.
3.) Because healing can go REALLY fast. Just because the survivor got unhooked and healed, doesn’t mean you aren’t on your way back to tunnel them.
4.) Dicks are going to be dicks either way. If you’d rather wait 4 minutes and get no sacrifice points to avoid a DS stun, I guess that’s your perogative.
0 -
Abaolutely no, because then EGC would be killer's playground
0 -
That's where you display that you're a solo player:
- You don't punish PLAYERS as a killer, you punish a team of survivors. In your opinion a killer should take revenge for you and be nice to you because that's not your personal fault. And of course, as a fair survivor, you not gonna sandbag a killer, 100% knowing that killer can't hook you right away. Even more if unhooker had a BT and you can take TWO hits knowing that killer can't hook you right away, and you have all time in the world to wait for somebody to recover you.
- preventing people from doing gens and cleansing totems is tunneling, yeah?
- oh, well since it's that easy to down a survivor when they're fully healed it requires a protection from tunneling, maybe DS shouldn't count when killer is in 64m radius (chasing can be avoided by moonwalking, TR can be hidden, and 32m is pretty small)?
You know only half of the game if you play only solo, and even less if you don't play a killer.
0