Buffs to underwhelming surviovor perks
Firstly, I'd like to say, if you share any disagreements, let me know so we can discuss them!
I will be making a killer list soon too, so keep on the lookout!
Lightweight:
Reduces scratch mark appearances by 3 seconds
Reduces noise made by footsteps by 30%, 40%, 50%
Boil Over:
You obscure the killers ability to see auras of nearby hooks by 16/20/24 metres.
You struggles against the killer are increased by 75%
Autodidact:
Just make it affect medkit healing too. Don't know why it doesn't already.
Buckle up:
Remove the 48 metre condition and make map wide.
Show the killer's aura and hides scratch marks for 4/5/6 seconds.
Deja Vu:
The next time you come within a 16 metres of the next 3/4/5 generators, their aura will be revealed to you until they are completed. Once a gen is completed, the aura of the 3 closest spawned generators are highlighted in white for 60 seconds.
Distortion:
Ability to gain tokens from safe hook rescues.
Lucky break:
Your frequency of bleeding are reduced by 60%/80%/100%. Only activated after your first hook. (Maybe even removing the need to be hooked, just thought it needed something to make it less oppressive for killer.)
Mettle of Man:
Just fix how protection hits are granted. Sometimes they don't even grant stacks. Maybe increasing the range too?
No Mither:
Reduce grunts caused by pain by 100%
You leave no pools of blood.
You suffer from the broken status effect for the remainder of the trial.
Increases post trial bloodpoints by 50%/75%/100%.
Pharmacy:
Add a Gel Dressing to it so it can count as 2 heals.
Poised:
You leave no scratch marks and gain 3%/4%/5% haste for 10 seconds after a generator is completed.
Premonition:
Get an auditory warning when facing in the direction of killer within 36 metres.
Cooldown 30/25/20 seconds
Saboteur:
Sabotage hooks at 50% speed with hands.
Increase sabotage speeds with toolboxes by 50%
(remove the extra added time they stay sabotaged)
Up the Ante:
Rework the luck mechanic, then maybe this would be worth running?
Vigil:
Increase recovery from status effects by 20%/25%/30%
Better Together:
Make it so the gen is highlighted map wide.
Keep the other part them same
Empathy:
For every survivor Injured, gain a 3%/4%/%5% increase in healing speeds
Make aura reading map wide at all tiers.
Diversion:
Reduce the cooldown to 30 seconds in the killer's TR.
Flip-Flop:
Converts 100% of your recovery rate into wiggle progress, up to a maximum of 40%/45%/50%.
Solidarity:
Make it affect medkit healing too
Technician:
Gain 3 tokens. Everytime you blow up a gen, you do not reveal your location to the killer. Reduces noise you generate while repairing by 8 metres.
We're Gonna Live Forever:
Keep the BP token system, but lose a token on an unsafe hook rescue.
After unhooking someone, the person you unhooked gains 5% haste for 10 seconds.
Didn't mention Camaraderie, Sole Survivor, This Is Not Happening because they need complete reworks.
Comments
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Not bad. Though I'd argue footsteps should never be tampered with via perks..its too vital for killers to have..and distortion could become kinda broken if it could so easily build tokens
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Fair enough, but most perks eat through distortion (Especially NC paired with BBQ). If they audio was actually working, tampering with footsteps wouldn't be too bad.
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Bbq already gets countered several ways in survivor base kit..and for a perk that requires nothing from you to use effectively, distortion is dangerous..I'm not a fan of survivors getting to shut down killer builds..and the audio issues have shown why a footstep sound perk wouldnt be healthy for the game at all
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I mean, that’s if everyone else is running it. It’s not like safe hook rescues happen every game. I just feel like distortion needs a way to gain tokens. 10 seconds of no aura reading and scratch marks isn’t much really.
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Great work mate keep it up
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Thank you ♥️
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Isnt much..? Dude..in dead by daylight terms that's an eternity
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Bringing this back since I think these perks need some loving.
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