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Chase indicator when?

Hello devs, you there? :)

Why hiding behind this question and request of the community? A chase indicator just for the obsession is not enough. Solos need a chase indicator for every single team mate in the HUD to close the gap.

What's the difficulty, why is it taking year after year and still nothing is done.

And if you think this little information is to overpowered for solo survivors you should consider deleting swf and start balancing around solos, since swf has MUCH MORE information for free.

Comments

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    No. There shouldnt be a indicator for anyone.

  • Rin_is_my_waifu
    Rin_is_my_waifu Member Posts: 963

    Indicators for killer when? (Gen, healing etc)

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,821

    Why do you need indicators for survivors working on gens or healing? You have perks to specifically show this- even if survivors just got a perk. Empathy is the best fit for seeing survivors in a chase, but even that is flawed if multiple survivors are injured or if the survivor hasn't been hit yet.

    Killers have surveillance, nurses, bbq, bitter murmur. Survivors have nothing; the only way to get this info is to pray they're chasing the obsession or to play with some friends.

  • BlindMole
    BlindMole Member Posts: 649

    No, it'd take away from the experience.

  • Raccoon
    Raccoon Member Posts: 7,747
    edited December 2019

    If there was a universal chase indicator, gen rushing would intensify, as not being in the terror radius while knowing someone is being chased = slam those gens.

    It's another SWF feature that is impossible to implement in any healthy form.

    In turn, if Solos were all brought up to SWF levels, there's no possible buff that Killers can receive to make up for the free flowing information that everyone now has access to without breaking/redesigning the game.

    The Solo to SWF transition plan is just going to be a bunch of perk tweaks so that no work/redesign needs to be done for Killers.

    Buffing Solos to SWF levels and then universally buffing Killers is never going to happen because it's impossible to do in a healthy manner given the way that the entire game is designed and balanced.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    The way the game is balanced is the thing that is being changed.

    Whatever problems you bring up with these kinds of changes already exist NOW and will continue to be a problem regardless of if you make the change or not.

    The only difference is that instead of 50% of the playerbase having that, 100% of the playerbase would. And once you have that you can do whatever rebalancing is needed to make it work.

    But trying to just ignore it isn't an option at all in order to optimize the games balance.

  • Raccoon
    Raccoon Member Posts: 7,747

    Do you think we'll see changes like the one proposed in 2020?

  • Jesya
    Jesya Member Posts: 1,101

    And if a chase indicator is implemented what will they do for killers to help apply pressure. If 3 survivors see 1 person is being chased they are just going to pump out gens... This will be a bigger issue than it is now when killers are already saying gen speed is way too fast.

    It's not so bad if people only see the obsession getting chased and know its safe.. but knowing it's safe 100% of the time is just ridiculous.

  • LordRegal
    LordRegal Member Posts: 1,549

    Average bait Post is average

  • terumisan
    terumisan Member Posts: 1,293

    Absolutely not people would rush through gens 100% of the time and what killer buff could you even think of that can pressure all survivors/gens while killers are in a chase because the other survivors will know if the killer will break chase

  • DwightOP
    DwightOP Member Posts: 2,328

    The issue already exists since swf exists. Your focus shouldn't be "muh solos to strong, how to fix" the focus should still be "swf to strong, how to fix"

    Keeping solos on headless chicken level won't make your games against swf groups better. Why are people not understanding this?

  • DwightOP
    DwightOP Member Posts: 2,328

    Keeping solos in "headless chicken level" won't make your games against tryhard swf groups better. Prove me wrong if you can.

  • Raccoon
    Raccoon Member Posts: 7,747

    Given they've stated that even Kindred as a baseline feature is too powerful, I'm fairly certain that this is just a pipedream.

  • Jesya
    Jesya Member Posts: 1,101
    edited December 2019

    I only play solo (I've said this many times before so it's not to just make a point here)... and I split my time between killer and survivor.

    I don't see the issue with people needing a chase indicator so badly when there are more pressing issues to be looked at -- like gen speeds or a 2nd objective. And personally I would prefer not to have a chase indicator on every survivor.

  • Witas
    Witas Member Posts: 477

    Sure, but killers would have to get a huge compensation, genrush would become so much worse if they implemented this, and genrush is already a problem against competent survivors ...

  • terumisan
    terumisan Member Posts: 1,293

    We nerf swf with an action speed debuff so swf aren't as strong and with solo's there are already perks that can bridge that gap

  • LordRegal
    LordRegal Member Posts: 1,549

    On a more serious note, we already have something that does a pretty good job for this: someone going to injured status.

  • UncannyLuck
    UncannyLuck Member Posts: 210

    Tbh having a hook indicator would be nice so I know who is on death hook. It's not hard to count, but I wouldn't ever make mistakes with an indicator

  • DwightOP
    DwightOP Member Posts: 2,328

    It would just become as worst as versing swf groups. AT BEST. And yes, compensation would be needed. 2nd objective is the best thing to add for DbD.

  • DwightOP
    DwightOP Member Posts: 2,328

    Devs won't nerf swf. They already said that and it's probably set in stone. They stated they will NOT punish players for playing with friends.

  • terumisan
    terumisan Member Posts: 1,293

    They kinda have to because if solo's are on the lvl of swf how is a killer ever supposed to win with the massive amount of information survivors get also solo's can already have that kind of information if they use aftercare/kindred I use both and I have a good idea who's doing what

  • FancyMrB
    FancyMrB Member Posts: 1,250

    So your argument is the killer should just use perks... but survivors shouldn't use their info perks because... they aren't good enough? Because they are conditional?

    The killer perks are also conditional and not perfect... shock.

    Bond, open hand, spine chill, kindred, and empathy are all options if you want info on players.

    I use bond and spine chill for example!

    If Bond goes off it lets me know what is happening near me. Does someone need a heal? Is someone else working on a gen nearby that I can help with?

    If Spine Chill goes off and no one is within range then I know the killer is coming just for me and to dip. If I do get in a chase with the killer then Bond lets me know where not to go. Don't wanna be leading him to my teammates working on gens.

    If Spine Chill and Bond go off it lets me see the person in the chase or if they are hiding and the killer is now heading my way.

    If neither are going off then I know I am safe to go gens and totem.

    Tldr; we don't need a chase indicator.

  • Raccoon
    Raccoon Member Posts: 7,747
    edited December 2019

    SWF gets it for free - They want it for free.

    They expect that all killers will be buffed to compensate for this (somehow) after they get it.

  • FancyMrB
    FancyMrB Member Posts: 1,250

    I mean, it would be interesting to see how the game/killers would all be balanced for this suggested changed. It would be a lot of work.

  • Raccoon
    Raccoon Member Posts: 7,747
    edited December 2019

    Given that the devs are opposed to making even Kindred baseline, people have set some very unrealistic expectations about how they're actually going to go about this.

  • laurelstroodle
    laurelstroodle Member Posts: 432

    You are blinded for bias.

    I have review you're comments and you seem to dont like swf and cry about it a lot.

    This guy is trying to close the gap between solo and swf so killers can get buffed how it is supossed to.

    So can you please stop?

  • Yung_Slug
    Yung_Slug Member Posts: 2,238

    The game shouldn't punish people who want to play with their friends. And saying perks can bridge the gap is wrong because solos will essentially have fewer perk slots to work with than swf.

    Nerfing the stronger side isn't the right answer. Buffing solos to near-swf level and re-balancing weaker killers for that level is the best course of action.

    I honestly don't see the problem with indicators for every survivor. Would help the killer keep track of which survivor he's chasing too. Maybe they could also work in a way of telling which hook state a survivor is on by their chase indicator.

    In mobile, you can see the perks your team is using before the match starts. Having something like that in the lobby for PC/Console would be nice, too. That way you don't have two people running a chest build or 4 people with Kindred (if only 3 people have it it's basically the same as 4 people with it). It'll allow some coordination between randoms in the small time they have to chat before the game.

  • Rin_is_my_waifu
    Rin_is_my_waifu Member Posts: 963
    edited December 2019

    Normally I don't reply to this kind of comments cause I don't wanna start a fight but you keep calling me biased and attacking me which I find very annoying. So I think you need @Rizzo90 to explain to you some behavioral rules

  • DwightOP
    DwightOP Member Posts: 2,328

    What's wrong about calling you biased? Lmao take a chill, everyone can have his own opinion. Calling a mod to censor their opinion is some weird behavior imo

  • Rin_is_my_waifu
    Rin_is_my_waifu Member Posts: 963
    edited December 2019

    It's not only the fact that he/she calls me names, but he/she also attacked me in this and some other threads I posted my comments and I just want this behavior to stop.

  • DwightOP
    DwightOP Member Posts: 2,328

    Well idk what happened in other posts, I was just referring to this. But fair enough, if it's true what you say then a mod will solve the issue. Hopefully without banning anyone but in a civil human way :)

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,422

    I am always amazed of the fact that people dont understand what it would mean to buff Solos. Some small-minded people around here.


    Of course such an indicator should exist. But I doubt this is gonna happen, when they dont even want Kindred Basekit...

  • Raccoon
    Raccoon Member Posts: 7,747

    Pretty sure that one of the devs stated that the Kindred buff was done to provide similar information - Maybe when the process is done we'll be able to sacrifice all 4 perk slots for the info SWF gets for free :-/

  • terumisan
    terumisan Member Posts: 1,293

    If solo got the unlimited information that swf have which the perks exist btw what buff could even exist that killers can even remotely compete with survivors if a chase indicator existed which it does with the obsession

  • DwightOP
    DwightOP Member Posts: 2,328

    The real issue is time aka genrushing. 2nd objective for survivors will fix this hopefully

  • Raccoon
    Raccoon Member Posts: 7,747


    Is this something that is confirmed to be happening? I can only assume it has been if you are using it as a catch-all rebuttal to this.

  • terumisan
    terumisan Member Posts: 1,293

    2nd objective have been in the game and survivors didn't like it.

  • DwightOP
    DwightOP Member Posts: 2,328

    I remember Mcote giving some kind of hint that something like this will happen. What exactly idk

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,821
    edited December 2019

    No, what I said was that survivors have perks which, when used together, give indication of who's in a chase. Killers have indication of which survivors are on gens, etc, also using perks. Congrats, Problem solved right?

    Except no. Swf who communicate with each other (not just on comms but maybe just through steam chat or even texting--when I mention swf I mean these ones, not those who don't talk) get all this information completely for free. In order for solo players to gain this information, we need to sacrifice perk slots. Empathy, Open handed, Kindred, Bond. All four perks gone just to know who's in a chase. Even the budget version of Bond and Open Handed, you've still lose half of your build. Anyone who communicates with each other gets this information without needing to use at minimum half of their build for it.

    The reason why I don't say to give it to killers is because there's no group of killers who get this for free, whilst other killers don't. All killers are treated equally in the information they can get (without using their power; I know Plague and Legion have better tracking whilst Pig has some decent map awareness due to her RBTs).

    My mission here isn't to be some biased survivor main, me angry, legion op, killers need nerfs, no blink nurse 2 stronk. By writing my original comment, it was to show that adding a chase indicator would be beneficial to the game, as it would EXCLUSIVELY benefit solo survivors. Swf would get NO benefit from using it. Its the same as an indicator for which survivors are on which hook states, or who is competing a gen (tho that last one may be slightly strong, I'm just giving examples here); if other people can get this information for free, why can't those who don't play with friends without using half of their perks to do so?

    The argument could be made "survivors don't need perks to win". Yeah, you're right; very co-ordinated swf don't need perks to win. Solo survivors who just want to have a bit of fun using head on, or those who are newer to the game and aren't incredibly good at predicting which teammate will do what based upon their character skin alone will want to use perks to stand a better chance at winning, or even just playing, a game they spent £15 on, not including any dlc or auric cells purchased.

    So in conclusion, we do need a chase indicator, as right now the disparity between solo survivors and swf is massive. Any buffs for solos will 9 times out of 10, be a swf buff. So these 1/10 things that can be implemented to help nobody but solos SHOULD be implemented, because killers can be buffed along the way as they go to equalise these changed. Devs are against making kindred baseline, so chances are slim. Doesn't stop us requesting, and it can't stop us hoping.

    Thank you all for coming to my Ted talk, I'll take questions in the back.

    (Sorry for formatting issues, I'm typing this on my phone and I just got up lmfao)