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Iridescent head and another Ultra rare Huntress add-on

Roses
Roses Member Posts: 21
edited December 2019 in Feedback and Suggestions

Hello all,

I originally posted this in the 'discussion' section before I realized it would be better here, my b <3. Anyways...

I'm both a Killer and Survivor player but when I play killer, I tend to play Huntress. There's been lots of discussion about changes to Huntress Ultra Rare's and I have to agree that it can be super oppressive to play against Iridescent head as it is.

So. Here are a couple ideas for new pink add-on's for Huntress:

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(New) Iridescent Head

-Survivors hit with a hatchet are afflicted with the broken status for 3 mins (time has been changing and prolly will again lol)

-Huntress now has only 3 hatchets

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Current Iridescent head leaves survivors in the 'broken' status already because people are just being juggled around hooks till everyone dies. By changing it over to actually being the broken status, it gives people a warning that the Huntress has Iridescent head in play, a major problem with current Iridescent for survivors. The Huntress keeps insta-down potential because if a survivor gets away from her, the next time she finds them they will likely still be 'one shot' -able due to not being healed yet, the 3 mins is due to the need for a long enough cool-down for it to be meaningful but not too long to be unhealable, if it ends up too strong the time can change, but I think it would have to be a couple mins, to make it worth it. Lowing hatchet amount to 3 keeps the beginning of the game easier for huntress while still constricted slightly, and allows her to keep pressure throughout the game, amount can also be tweaked depending on strength. Finally, Huntress will be able to more embody her role as a hunter because everybody will be bleeding and she will be stalking her injured prey across the map. We also get to keep the lovely name: Iridescent head.

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Redwood Haft

-Huntress is no longer slowed while winding up a hatchet

-When the Huntress has fully wound up a hatchet all blood trails are much more visible

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So this is a more 'Thematic' perk. Firstly, Redwood is the name of both her map and it's apparently one of the lightest woods so it works thematically as a non-slowing perk which I like. Secondly, as a Huntress, she has the ability to stalk her prey incredibly well, so by highlighting blood trails she will be more easily able to do that. Thirdly, this blends well with her other Ultra rare perk I recommended because people will be bleeding across the whole map which is nice. Removing her slow gives her much greater map pressure and compensates for her being a slower killer which is a great power up as an Ultra rare. It could be too strong as a perk so it could remove a single hatchet? I just want her to be able to use both without loosing all her hatchets.

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Crimson Head

-Survivors hit with Crimson Hatchets are afflicted with the mending status (standard mend or be downed and terror radius situation applies)

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So this idea gives a very interesting change to standard huntress style, leaning into her ranged ability. Basically she'll want to throw hatchets at a range to hit survivors and then she can leave to go find other survivors while the mending survivor looses time. She also can harass mending survivors into moving by throwing ranged hatches towards them while she is dealing with other survivors to either down them with the hatchet or force them to move thus cancelling out their mending progress. Mending times are incredibly helpful for slow killers such as the huntress but also gives her an interesting incentive to remain distant from her prey while also leaning into hatchet throwing.

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As always, these are just a recommendations but I think they would be really fun changes, let me know what you think!

Comments

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    The 3rd is the first but worse. Just no.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    None of these are really good ideas. Survivors aren't going to like being broken for what could an entire game, but also being broken doesn't really affect the game enough for it to be an ultra rare effect. Mangled doesn't really matter a great deal and there are easier ways to get it the effect with perks and cheaper addons. Redwood Haft is sort of just bad design from the stance that you don't want Huntress to be walking around constantly wound up. That isn't good for players as it creates a bad habit that should be discouraged. Also giving her tracking tied to being wound up is marginally useful at best and poor use of design space at worse. There are better tracking options in perks and her own addons already. Changing the function of Iri Head needs to give things that are just as impactful without being extremely annoying to both killer and survivor.