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Should mories be nerfed to two hooks instead of one
As we all know, mories can quickly end a game, and completely eliminate certain perks( i.e DS) from the game. Would it make for a better experience if the killer had to hook you twice to be able to kill you. Seeing as you're dead on hook already.
Comments
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I think it could be fine if you make 2-hook Moris part of the Bloodpoint offerings. I personally think 2-hook Moris by themselves are not worth even a common offering.
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Agree. Also nerf keys.
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In what way should keys be nerfed?
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I'm not sure I follow your train of thought. Please explain more
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Examples:
Devout Tanager Wreath
Uncommon Offering
-Grants 75 % bonus Bloodpoints in the Brutality Category.
-Grants the ability to kill one Survivor who has been hooked by your hand twice during the next trial.
Ardent Tanager Wreath
Rare Offering
-Grants 100 % bonus Bloodpoints in the Brutality Category.
-Grants the ability to kill all Survivors who have been hooked by your hand twice during the next trial.
Post edited by TAG on1 -
Change "has been hooked twice" to "is/are on their final hook" and we're fine. Also why Tenager and not Shrike? Sacrifice category would make more sense.
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1) I deliberately put it as "has been hooked twice" to make it so a player with DS won't lose their chance to use it either because the Killer camped them some amount or because nother Survivors simply didn't bother to rescue that Survivor in time to not reach 2nd stage on a single hook.
2) My idea would apply to all the Killer Bloodpoint offerings (except Hollow Shell, Survivor Pudding, and Bloody Party Streamers). The Uncommon ones would let you kill one Survivor, and the Rare ones would let you kill all Survivors. I only used Tenager as an example.
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Right, let's balance offerings around perks, and as a consequence offering might be denied an use of it. Slippery slope that BHVR gets dangerously close to recently with concept of new perks.
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That's part of why they are part of the bloodpoint offerings and not their own separate perks. So that worst-case scenario, they still function as bloodpoint offering perks. They still do something.
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I actually really like this idea. Still requires skill of the killer to actually get the second hook, and let's survivors use their full perk loadouts. Now, whether or not BHVR can actually pull this off is a whole other discussion
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Absolutely YES
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Multiple people can't escape together and it doesnt trigger endgame collapse. Also, opening hatch with a key takes time, and you can be grabbed out of the hatch
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Simply no, they should not be in the game.
Similar to hatch and keys
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Grab isn't needed if there is a channel time but other than that yes.
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My idea for moris would be that all 4 survivors need to be hooked or you can bypass this requirement on a survivor if you hooked that survivor twice.
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It would just be an useless offering if you needed to hook an survivor 2 times before being able to mori them, the survivor is already dead on hook anyways, so instead of giving the Killer advantage, its gonna make them lose 10 or more seconds during an cool animation plus the default time you lose for the chases to down them, and thats it, the other survivors don't suffer any disadvantage because he's already dead on hook and the killer loses precious time for nothing, only for in the end, being able to do an cool animation that doesn't change anything in the match. And the whole purpose of moris is removed, that is ending game pretty fast.
But this idea below is good, giving you bloodpoints is acceptable with the not so usefull extra mori thing. It would still make everything I said happens, but hey, at least you can get some bloodpoints for it.
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Sure, but in return, DS doesn't work until your 2nd hook either. Uh-oh! 🤷♂️
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There are several posts with multiple ideas (add skill checks and time to open hatch for example). Devs have confirmed that they now players dont like key and mori now.
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Remove Mori and Keys. Swap them for 7k bp tickets and so on, accordingly to their cost. Simple as that.
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Ebony Mori and purple/pink keys, they are both bs.
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Grab is needed because on 1v1 the killer can't do anything if both are close to the hatch
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Well yeah that's why slugging is in the game.
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So you slug the third survivor until he either dies or dcs. The last survivor can still hide
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Guessing you get hit with ds a lot😂
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2 hooks would be making it a bit eh but I can agree ebony mori should require every person to be hooked once then they might have a slight bit of skill put into them
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Not really. Just tired of getting hit with it when I don't tunnel, but that's the way it's setup. Anti-tunnel perk my ass. They want mori's to go to 2 hooks, therefore nerfing ALL killers a tad, then in return, it would only be fair to do the same to survivors.
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Ebonies are already set up like that
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How is it nerfing killers. We're not changing their powers just conditions on being able to kill survivors. I'm a killer main but I only mori after second hook because I want a longer and fairer game
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Actually it is a nerf, because it makes them less powerful, which I already stated I have zero problem with.But in return, was the DS deal I mentioned. It's an eye for an eye man. Survs act like killers run mori's every match when they know that's not true. They also act like killers just tunnel and play the most toxic when running them. MOST killers hardly ever run mori's, and when they do, they play by the 2 hook system, or mainly just use it as a back-up plan for toxic players. This is coming from a REAL killer main. I've played many games where I ran a Mori and never even used it. I don't get all the fuss...
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The psychological factor is still there. It's just giving survivors a better experience. I understand your point, as I hardly run them as well, I'm just trying to find a middle ground for spammers
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