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Hooking = healing??

Are the Devs serious?
Getting a rusty steel hook driven through your shoulder will remove EXHAUSTION?
"Maybe even other status effects"??
So I use sloppy butcher and the effect gets removed before the guy got healed, because I hooked him?
And he can use SB or DH immediately again?
First they nerf exhaustion and than they buff it?
Getting extra damage will remove debuffs … #########?!?

Comments

  • Master
    Master Member Posts: 10,200

    Yes, survivors like to have their whole collection of crutches available after an unhook

  • PolarBear
    PolarBear Member Posts: 1,899

    Just when I thought the devs were going in the right direction. They give survivors another safety net. This in addition to giving survivors invincibility frames when being unhooked is gonna be ######### disgusting. Feels like they are trying to revert the exhaustion nerf.

  • Spork
    Spork Member Posts: 122

    Exhaustion goes away while you're on hook already, it just degrades normally. Though, with this plan they have it could help people who run Dead Hard and get farmed on hook. Small buff, but the situation can occur.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    yeah... like what did they put on the hook? cocaine?

  • Wolf74
    Wolf74 Member Posts: 2,959

    This is just a stupid buff that doesn't make sense at all.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    @Wolf74 said:
    This is just a stupid buff that doesn't make sense at all.

    the survivors cried, the they had to buff them in some way.

  • Runiver
    Runiver Member Posts: 2,095

    @Master said:
    Yes, survivors like to have their whole collection of crutches available after an unhook

    Honestly, it's not survivors. I've never seen this suggestion anywhere.
    It's just devs.

  • powerbats
    powerbats Member Posts: 7,068

    I think the idea is fine provided they tweak it so that it doesn't completely remove exhaustion and Dead hard can't be triggered upon unhook. That is DH can't be triggered if you're already under the effect of an exhaustion debuff while hooked.

    Besides since when are killers going to stop whining about something that fixes an issue anyways? Hey camping the hook is bad and so is hook farming. Lets bash the devs for trying to think of ways to stop both instead of trying to find a better solution.

    Oh and if we're going to talk about crutches we've already been down this road before about crutches. Both sides have them and both sides use them. But only one side whines ore than the higher pop side and at a higher ratio even with the issues on that side.

    I'm gonna laugh so hard when they do finally balance things and the whiners on both sides have to either put up or shut up finally. They won't have any more excuses for anything that goes on in game.

    As @Runiver just said this was something the devs thought of not survivors yet here we are with the same circle jerk blaming survivors with all the usual insults. Besides which this is no different than Borrowed time they get unhooked wait and smack them. It's almost as if this never happens in game already but omg a similar mechanic is being discussed.

    It's the end of the world how will killers counter it? Oh I know the same way they do currently when someone gets unhooked and runs off with BT. They either tunnel them and wait out the buff or smack them and then wait out the buff.

  • Master
    Master Member Posts: 10,200

    @Runiver said:

    @Master said:
    Yes, survivors like to have their whole collection of crutches available after an unhook

    Honestly, it's not survivors. I've never seen this suggestion anywhere.
    It's just devs.

    Yes its the dev catering to the survivors. Guess the review bomb did some work :wink:

  • Volfawott
    Volfawott Member Posts: 3,893
    I'm all for getting rid of exhaustion most of the time exhaustion is practically already back by the time someone gets unhooked so I don't really care too much about it.

    However I don't agree with removing all the other status effects it makes things like sloppy Butcher, the third seal and most status afflicting add-ons useless.

    It also severely mitigates how well make your choice can work which I don't get considering the devs already stated in a devstream that the advantage of make your choices that it lasts a minute so even if adrenaline or an insta here gets people back to full health there still exposed.



  • Wolf74
    Wolf74 Member Posts: 2,959

    Still the buff makes no sense at all... there should be a REASON to hook victims, like permanent debuffs to action speed.
    Why should I NOT tunnel someone if killing it the only permanent debuff?
    Now hooking someone will even BENEFIT the survivor, so I better camp him to make sure he doesn't get any benefit from it.
    And survivor will again complain about more camping.

    ###?
  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498
    The exhaustion thing makes sense-ish because you are resting. Remember this is a magical realm where people can fall 50 feet and only be staggered a little bit. But I do think mangled should stay because a rusty hook goes through your shoulder and there is a hole so you would think you would bleed more but even if they don't make it happen for every hook at least make it not go away so fast(or even at all) when you use sloppy butcher 
  • pandorayr
    pandorayr Member Posts: 607

    The solution is more camping and make a tunneling if the survivor get out from the hook

  • Lagoni
    Lagoni Member Posts: 180

    The exhaustion thing is fine, but some killer builds focus on giving you status effects to slow down the game. If this would be reset upon hook, there would almost be no point to any of it.
    If this was implemented, i think slug builds would rise in popularity, since it would be the only way to not reset your hard work, and i just don't think its fun to play as or against.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Lagoni said:
    The exhaustion thing is fine, but some killer builds focus on giving you status effects to slow down the game. If this would be reset upon hook, there would almost be no point to any of it.
    If this was implemented, i think slug builds would rise in popularity, since it would be the only way to not reset your hard work, and i just don't think its fun to play as or against.

    Why should it be "fine" to remove exhaustion?
    Serious, I don't get the thinking behind that.
    For me it's plain stupid and I can't figure out any real argument to support this change.

  • Lagoni
    Lagoni Member Posts: 180

    @Wolf74 said:
    Why should it be "fine" to remove exhaustion?

    I think it's fine, since i try not to tunnel the guy on the hook anyways. It's sort of a safety against campers as well. If you get unhooked, and your DH or SB is ready, you have a chance to get away, if the killer is right there.
    If exhaustion still regenerated during chases, then i would be against it.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Lagoni said:

    @Wolf74 said:
    Why should it be "fine" to remove exhaustion?

    I think it's fine, since i try not to tunnel the guy on the hook anyways. It's sort of a safety against campers as well. If you get unhooked, and your DH or SB is ready, you have a chance to get away, if the killer is right there.
    If exhaustion still regenerated during chases, then i would be against it.

    And just because YOU choose to comply to the wonky code of conduct that survivor try to enforce on killer. you think it is "fine"?
    Not tunneling, not camping… just attack the healthy unhooker instead of the unhooked.
    Giving free unhooks, free bloodpoints, free altruism emblems, free 2nd chances… or in other words, just play plain stupid.
    And supporting any mechanic to force every killer to play like that is "just fine".
    Because… hey FUN. Of course "fun" for survivor, right?
    Because killer player have no friends and are weirdos anyway and don't deserver fun, that's exclusive for survivor player, because they are the sane heroes.

  • Lagoni
    Lagoni Member Posts: 180

    @Wolf74 said:
    The floor is salt, the ceiling is salt, and the walls are salt

    It has nothing to do with complying to other peoples rules. I just don't think its fun to camp or tunnel, and I don't think it's fun when other people do it. I want to actually play the game instead of just afk'ing in front of a hook or ending the match as soon as possible, with "smart" tunnel strats that a chimp could do. Why are you so angry? find another game to play if you hate it this much dude :P

  • Lagoni
    Lagoni Member Posts: 180

    Sorry that was mean. I meant every point that i made, but i apologize for being childish.

  • Chi
    Chi Member Posts: 781

    It seriously doesn't do much. I don't get why so many people are complaining.

  • NMCKE
    NMCKE Member Posts: 8,243
    Runiver said:

    Honestly, it's not survivors. I've never seen this suggestion anywhere.
    It's just devs.

    I don't see why a exhaustion reset is necessary, you recover exhaustion while on a hook anyways. Besides I stopped using exhaustion perks since it takes away the fear away anyways.
  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    Devs don’t want to lose any more of their cash cows. They don’t care about the state of the game that much.