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Avoid genrush, camping and tunneling
Everyone knows that tunneling and camping is because of the genrush, so I think that the survivors would not have to repair engines with empty hands, it seems to me that it would be good to implement a new element in the game that could be a wrench, a screwdriver or some type of tool needed to repair an engine. The new tool could have a durability to repair approximately 33% or 50% of the engine (I really didn't think much about the percentage), or maybe they could be different random tools that have different durability or efficiency; and the toolbox can improve the tool so that it has more durability or is more efficient, maybe even with a red complement you can store the new tool and carry 2 at the same time. The tool would automatically stay in your character and would never be lost or could it be thrown away, it would only break after using it on engines; that way the survivors would have more to do than just M1 in front of an engine and the repair would be more dynamic; at the time their tool breaks, they would have to leave the engine to find a new one to continue repairing any engine. The tool can be found by opening a different type of chest, which requires less time to open than the original chests and does not need skill check or a very easy one to earn some points. To avoid adding many new chests to the map, they could be 5 or 6 and each tool chest could have a waiting time of 30 or 60 seconds to open again even could show to everyone the waiting time to reopen it. That way the genrush would be avoided and the killers would not need camping and tunneling.
And if you say that heal with nothing on your hands but not be able to repair without anything on your hands is unfair you could change self care for "Medical knowledge", that allows you to heal yourself and heal others with your empty hands. You could help others stop the bleeding and lift them off the ground with empty hands and without skills, but you could not cure them without that skill or without a medikit.