We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Less map variations more fine tuned design.
FoxWolfFrostFire
Member Posts: 197
I think most maps should only be made up of much larger but less amount tiles. Making map design just a tighter feeling experience and more enjoyable. This would greatly lessen a lot of the RNG favor some of the killers and survivors can get for a more stable game.
Also as a side note. Maybe put in Easter Eggs that survivors and killers need to work together on. Like if two survivors hit a button while the killer hits a button only they can reach. Like a secret door opens in the basement which Just has some neat dev Easter Eggs. Like fan art or rough unused killer designs.
0