No one escapes death. What is your opinion?
For me,the best killer clutch perk. Noed forces you to play with only 3 perks but it pays off in the end. Some say it's not fair but I believe that noed is adrenaline for killers.
What is your opinion? I ask both survivors and killers. Let me know down below
Comments
-
It's "fair" and not OP, but I will never view it as anything other than a crutch.
16 -
It's pretty annoying.
Give survivors a totem counter and it will be fine.
EDIT: Totem counter, as in how many totems are left, not counter play.
Post edited by arslaN on19 -
Used to use it when I first started playing Killer. Now I never use it unless I’m doing a challenge because it makes me feel so dirty.
I don’t mind too much when other killers use it, but it does make me hesitate to ever go for hook saves when it’s in effect unless I’m able to find the hex totem.
1 -
It's completely fair and balanced.
However, I view it as a crutch and not healthy for the game in general. It rewards undeserved kills for survivors being lazy rather than the killer actually doing anything skillful.
I'd never run it.
18 -
It's pretty annoying, replace the speed boost with like 15% missed attack cooldown and give survivors a totem counter and it will be less frustrating to go against and less of a crutch perk for newer players.
0 -
The crutch for low skill cap players.
2 -
Its just a perk in a game. All survivors have to do is run Small Game or my favorite... Detective's Hunch.
10 -
Even a perfectly executed noed can make you depip, so in terms of rank it doesn't do anything good to you.
From my survivor point of view; sometimes noed makes the game more interesting, because gens pop too fast.
On the other hand I think noed combined with an ebony memento mori makes me raise an eyebrow and wonder about the killer's level of frustration with this game.
From my killer point of view; it's funny if you manage to down all survivors when noed is active:
4 -
I feel it's very cheap and for Killers that are garbage. I mostly play Killer and I never use it for the reason of how undeserving it is to get 1shots on everyone. When I play survivor, it sucks doing well the whole game then at the end everyone starts going down because of that single perk and every save being such a huge risk.
4 -
Do the bones, and you'll go home
Rush on by, prepare to die
O_O
22 -
It's "fair" in that it can be completely removed
but it is a crutch perk and having tome challenges for it makes it even worse
1 -
Survivors run the sweatiest perks they can find, then proceed to complain when killers do the same. I use it on a lot of killers if I don't have better perks.
15 -
Best comment I e heard so far in any forum
9 -
Did you know for a killer to get everyone with noed he has to in essence complete 2 chases. All starting from different points, with hooks and searching in between?
If i told you ill give you 2 chases and split them up with hooking and searching the whole map to open one door, would you say that's cheap...
If he gets a 4k on noed alone you are not good. At all. Noed is for toxic survivors and it only works on them because theyre the only ones who stand around long enough for it to work. And most survivors hate it. In other words most survivors in this game like to bully and hate that this perk punishes it.
9 -
I am really happy that it made you happy :)
1 -
Perfectly balanced, as all things should be.
Very high risk, very high reward.
4 -
As survivor I hate it, and as killed it’s a nice insurance plan. I think it’s smart to do totems to avoid it but so many survivors just don’t.
3 -
Do totems or face consequences, that's a gamble you make. It basically just adds time to the game. You are not supposed to know if they have it or not, it's a threat that could or could not exist, that is the point of it.
Survivors generally have a entitled attitude, I know cause I feel it sometimes too; where you did so well and got all the gens done- you don't want to die at the VERY end just short of escape. It's frustrating- but it's part of the game. You are not out until you are OUT. Until then, the killer is still a threat.
However I do find it handicaps your skill as a killer, and makes it harder for you to improve at the game. Generally I don't run it for that reason, I find it's mostly mid to low tier ghostface's running it for some reason lol.
4 -
It's fine. People have to stop being lazy
3 -
Small Game? Detective's Hunch? Map? Eyes? Knowledge where totems spawn?
3 -
Do totems and you will be fine. I like it due to making late games very intense.
2 -
It's 100% fair. You give up a perk slot for most of the game for a chance at snowballing when gens are done. It also functions as a bit of insurance if you misplay and get gen-rushed. It's relatively balanced imo.
4 -
Swf already have a totem counter lmao.
3 -
I wouldn't say very high risk, it almost always activates against solos
7 -
It's not about finding them, you have no clue if your teammates cleansed any in solo queue.
6 -
If you look long enough and you find nothing, then you can assume all totems are destroyed. Also Detective's Hunch and Map can help you see if there are any totems left.
1 -
Yes you can but it's still a perk/item solution to a problem, which I really dislike.
0 -
bad perk.
not worth the risk, due to it being 100% survivor dependent.
seriously, if THEY did 5 totems - something you cant control as killer - YOU dont get to use a perk that is ONLY available in the endgame anyway?
and even IF they didnt do the 5 totems, since NOED will only affect one of them, getting rid of it is extremely easy!
in short, way too many risks for the, not even THAT great buff.
2 -
A direct counter to adrenaline, great with bitter murmur, if only two or three survivors remain they are all as good as dead in most cases.
If someone spent the match busting totems to counter noed the pressure I apply to the rest most likely gives me the win. That is why a totem buster should bring left behind and plunderers.
3 -
Unless you 4K before it activated 😉
0 -
This.
It's just an uninteresting perk which isn't particularly OP, just massively unfun to see.
0 -
NOED is easy to counter. A very bad perk against good survivors.
2 -
It's fine how it is.
If you're a half way decent survivor, noed will never happen to you anyway.
2 -
add the totem counter to small game.
not even the killer has a totem counter unless he sacrifices a perk slot for it, i dont see why survivors should have that privilege.
4 -
I wouldn't mind it being basekit for both sides. In fact, a totem counter isn't even necessary. The game should play a sound or something when all totems are cleansed for both sides, that would be enough in my opinion
1 -
It's a crutch perk. I rarely, if ever, see a good killer using it. It's always the bad killers that use NOED. The ones that chase a single person all game and then cry about how gens get done too fast when in reality they applied exactly 0 pressure to the other survivors. It's hard to respect any killer that runs NOED for this reason. The only time I personally ever use it is for end game builds, and even then it's very rare that I do.
9 -
Perk needs to be reworked. But before that gen speed, 99% gates and adrenaline need to be addressed
1 -
thats a solution i like.
i personally thought about adding speachbubbles to the game (similar to Identity V), where one can tell the team what to do, to close the gap between solo and SWF.
it'd be short messages they can select, which would be shown to everyone else (dunno if the killer should be included or not), like "focus on repairing!", "cleansed a totem!" or "Help me!"...
0 -
I love the perk. It's easy enough to do totems so I think it's pretty fair. One of the best out there!
0 -
The game should become more dangerous after the doors are powered on, not less.
Everyone likes to believe that it's over, but you still have to get out. People that dispise noed are those that managed to power the gates but died anyway. They feel cheated, yet the ability to avoid this was in their hands the whole time. I like noed because it reinforces fear of the killer and reminds survivors they are never safe.
But really, why do you all focus on noed but not devour? It's literally a surprise noed in the middle of the game. I believe it's (again) because most think the game is over and they deserve the escape.
2 -
well, maybe you wont see any good killers use it, since they realised how bad and inconsistent the perk actually is?
im not gonna waste 25% of my perks on something that is completely useless during the entire trial - until the game is pretty much over - only to get a CHANCE of this activating then.
its also not a "clutch perk for baby killers" (as many love to call it). in reality, this perk does one thing and one thing only: punish survivors for failing at the secondary objective they have been given. and even that is something the perk cant really accomplish, due to only one totem lighting up in the end.
not worth a slot in my builds.
not without a buff that eigther fixes its inconsistency or makes it a proper punishment.
0 -
Good against solo players, awful against coordinated teams actually trying to win at any cost.
0 -
Rant incoming. It's not a very good perk and I don't get the narrative surrounding it at all.
The common refrain is that "good killers don't run NOED". That's typically true in a sense, but only because experienced killers realize there are far better perks to be running.
Yes, it can get you extra kills and downs after the gens are done that a killer wouldn't have got otherwise. That's literally what it's designed to do, so I'm not sure why that statement is often presented as if it's some sort of revelation.
You're hamstringing yourself by running 3 perks while the gens are up in the hopes that your instadown perk will activate. I'd argue that having 4 perks would lead to a better early game, thus eliminating the need for "clutch" kills late. Not rocket science here.
Nobody is bad because they choose to essentially run a version of Devour Hope where people can just leave the trial while it's active or cleanse it before it even activates. In my experience running NOED in endgame builds at red ranks, it doesn't even activate half the time. Which brings me back to the common refrain you often hear: "good killers don't run NOED." ....because it's a bad perk.
I feel like I'm losing my mind whenever I read people discuss it. If a killer ran 3 perks in a trial and had a bad game, people would look at it and say, "Oh, they'd probably do a lot better with 4 perks." If that same killer puts NOED in the fourth slot, even if it doesn't activate, people might flame them in postgame chat.
2 -
If you think NoEd is op then you are also that survivor who gives up on the team and thinks Totems are not secondary obj
0 -
I like it for both killer and survivor. If survivors don't do totems then it is their 'mistake'. It can be taken as a second objective, too. What i mean is, there is something else to do.
0 -
Yeah, they don't think that Adrenaline or Dead Hard is a crutch perk, but let's categorize killer perks as OP or "fair".
2 -
No killer can apply the kind pressure you're asking for, unless they run meta perks or play as top tier killers. With NOED, it's easier to go for whatever build you want without basically throwing away the game before it starts. Your stereotype of NOED users isn't entirety true.
0 -
It's a really bad perk. If you are a good killer, it won't even activate in 90% of your matches.
2 -
Yeah perks that are in the game JUST to reward the killer for playing like ######### should definitely be in the game. (Sarcasm)
0 -
Give survivors a totem counter and NOED is useless.
Survivors have perks that make a totem counter pointless.
0