I really feel killers should get a 5th perk slot
Killer compared to survivors as a collective are FAR inferior in their perk loadout capabilities. Killers have 4 perks, while survivors collectively have 16 perks.
Killer perks are also far more important for the control factor of, lets say a chase, so being limited to 4 hurts the killer because they are forced to use one perk or another. Let me show you what I use:
BBQ&Chilli
Make your Choice
Ruin
Save the best for last
I use these for synergy, BBQ so I can go and get other people after I have hooked someone, MYC so that when I leave due to BBQ, it will trigger and I can get and insta-down, Ruin for obvious reasons and STBFL to keep up in a chase.
However right now I am undisputedly at a disadvantage because I am not using Bamboozle. This would require that I remove part of my build. Bamboozle is my perk in this scenario but i'm sure there are other perks for other killer players.
All in all I think just one more perk slot for killers would make a world of difference and help balance them out more.
P.S Hex perks can also be destroyed which renders a perk useless for the entire match so the extra slot would also help with that issue
Comments
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I think 2 would be better than 1
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@M2Fream said:
I think 2 would be better than 1What about 2 perk slots just for hex perks, and 4 for normal perks? It's an idea i've had in mind for a little bit. So there are 6 perks total, maybe it could work
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1 perk woulb be fine
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It's not a solution to counterflawed map design by introducing perks like bamboozle, same applies to ru in
This way mandatory perks are created and every game is the same0 -
@Master said:
It's not a solution to counterflawed map design by introducing perks like bamboozle, same applies to ru in
This way mandatory perks are created and every game is the sameWell isn't that the case already? Ruin every game especiallly at high ranks, you just can't win without it, and most killer but Nurse use Enduring as well against looping.. with more perk slots there's more variety at least
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@M2Fream said:
I think 2 would be better than 12 would be nice it is just that I don't want to promote this idea that the fix to the issues is just to add more perk slots. When I suggest that they add one more perk slot it is because I just feel killers should naturally have 1 more perk anyway, mainly because of they way hex perks work.
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Mmmh... while your reasons are valid I think the fact of needing to make choices is an important factor. Having an additional slot means that everyone would probably use it for Ruin while at the same time they'd have a complete build they couldn't have if they wanted to use Ruin.
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When I first saw this thread I was sure that it was a bait thread. But now that so many people have joined in, I'm no longer sure. What would more perks solve? If you are good at playing killer, the only "real" threat is multiple people in a team that pallet loops. If they win without pallet loops, its just people who are better than you, and that's okay. More perks would just destroy the game for survivors who don't loop.
The idea for a dedicated hex perk slot is fun, but not needed in my opinion. I have stated this before in other threads, but I think they should try changing the maps instead of the characters (move strong loops further apart).2 -
@Nickdela9812 said:
@Master said:
It's not a solution to counterflawed map design by introducing perks like bamboozle, same applies to ru in
This way mandatory perks are created and every game is the sameWell isn't that the case already? Ruin every game especiallly at high ranks, you just can't win without it, and most killer but Nurse use Enduring as well against looping.. with more perk slots there's more variety at least
Well this is why the game is so broken at the moment. Basically BBQ ruin is in every game....
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@White_Owl said:
Mmmh... while your reasons are valid I think the fact of needing to make choices is an important factor. Having an additional slot means that everyone would probably use it for Ruin while at the same time they'd have a complete build they couldn't have if they wanted to use Ruin.They shouldn't be forced to use Ruin in the first place. Why do i have to be forced to run a perk in order to win, like...without that, i can't. I don't think that's good game design. No matter what side you play. It means there's something wrong with the game the need to fix (in this case, the game time too short)
Anyway at least 1 or 2 more slots would take more power to killers, since it's already 4 vs 160 -
@Lagoni said:
When I first saw this thread I was sure that it was a bait thread. But now that so many people have joined in, I'm no longer sure. What would more perks solve? If you are good at playing killer, the only "real" threat is multiple people in a team that pallet loops. If they win without pallet loops, its just people who are better than you, and that's okay. More perks would just destroy the game for survivors who don't loop.
The idea for a dedicated hex perk slot is fun, but not needed in my opinion. I have stated this before in other threads, but I think they should try changing the maps instead of the characters (move strong loops further apart).I personally don't agree with most of this statement. The only " real " threat that you mention is literally the survivors prime playstyle, so that makes it an almost constant threat. 1 or 2 more perks would at least give you more options for dealing with said playstyle. And it would not destroy the game for survivors who don't loop because the whole point of the game is 1 power unit against 4 weaker units that have to work together. As it is though 1 survivor is as powerful as 1 killer if they play right, so if the killer DID become more poerful in 1v1 situations then....good. And finally a dedicated hex perk slot IS needed IMO because at the start of the match, they can destroy it and make it a useless perk. There are no survivor perks like that. DS? You only don't get it if you mess up the skillcheck somehow, but with hexes they can be destroyed in literally seconds so having that extra perk slot would absolutely help because then you at least would confidently have 4 perks through the entire game.
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killers should get free mori when they face swf.
And i mean "the old" moris. Not this sad nerfed piece of sh....2 -
@Nickdela9812 said:
@White_Owl said:
Mmmh... while your reasons are valid I think the fact of needing to make choices is an important factor. Having an additional slot means that everyone would probably use it for Ruin while at the same time they'd have a complete build they couldn't have if they wanted to use Ruin.They shouldn't be forced to use Ruin in the first place. Why do i have to be forced to run a perk in order to win, like...without that, i can't. I don't think that's good game design. No matter what side you play. It means there's something wrong with the game the need to fix (in this case, the game time too short)
Anyway at least 1 or 2 more slots would take more power to killers, since it's already 4 vs 16That's not the point. The point is that currently you have to choose if committing to a particular build or making it less effective by using more needed/useful perks like in the OP's example but with a 5th slot this wouldn't be needed much. Ruin was just an example.
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I saw an idea that a 5th slot for only hex perks. So you could have Ruin and then 4 perks, or devour and 4 perks. But I honestly would be fine with 5 perks slots and a hex perk slot.
The killer should equal 4 survivors, not barely one. However anything above 6 would be overwhelming and probably too much.0 -
@shadowsfall42 said:
I saw an idea that a 5th slot for only hex perks. So you could have Ruin and then 4 perks, or devour and 4 perks. But I honestly would be fine with 5 perks slots and a hex perk slot.The killer should equal 4 survivors, not barely one. However anything above 6 would be overwhelming and probably too much.
Yeah a dedicated 5th slot to hexes would be good because then you can maintain 4 other perks without worrying.
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