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Start balancing killers

There no chance win game vs Doctor,Whraith. Doctor can stun ,stak his power to lvl 3 and see you around the map. Do something

Comments

  • EvilDream
    EvilDream Member Posts: 2

    And whraith look as F1

  • RSB
    RSB Member Posts: 2,258

    Yeah!1 ant freddy to!1!

  • Master
    Master Member Posts: 10,200

    @EvilDream said:
    There no chance win game vs Doctor,Whraith. Doctor can stun ,stak his power to lvl 3 and see you around the map. Do something

    Nah seems like buffing survivors has priority atm.
    All you can do is stop playing killers such that they notice their mistake when survivors have insane queue times

  • RSB
    RSB Member Posts: 2,258

    @Master said:

    @EvilDream said:
    There no chance win game vs Doctor,Whraith. Doctor can stun ,stak his power to lvl 3 and see you around the map. Do something

    Nah seems like buffing survivors has priority atm.
    All you can do is stop playing killers such that they notice their mistake when survivors have insane queue times

    Read the thread again, he is whinin about doctor and wraith being overpowered.

  • Master
    Master Member Posts: 10,200

    @RSB said:

    @Master said:

    @EvilDream said:
    There no chance win game vs Doctor,Whraith. Doctor can stun ,stak his power to lvl 3 and see you around the map. Do something

    Nah seems like buffing survivors has priority atm.
    All you can do is stop playing killers such that they notice their mistake when survivors have insane queue times

    Read the thread again, he is whinin about doctor and wraith being overpowered.

    Oh I got baited.
    Never mind, nto sure what to say... maybe git gud? :lol:

    Guess its guys like him the devs cater towards

  • pandorayr
    pandorayr Member Posts: 607

    i only say GIT GUD

  • Lagoni
    Lagoni Member Posts: 180

    This seems like a bait thread, but I still have an opinion;
    This is an asymmetric game, so the characters will never be balanced. It's easy to balance counter-strike, since each team changes sides after 15 rounds, so it doesn't matter if the terrorists are stronger, since everyone gets to play them during the match. It is balanced by the nature of symmetry.
    I think they should try focusing more on the maps for a little while, since the play field is where they could swing favors.
    I'm not a developer myself, so I don't have a concrete answer, but I will give my 2 cents.
    The strongest tool for survivors is obviously pallet looping, but it only affects the top players, since bad- average players won't/can't do it.
    I don't pallet loop much myself, as I personally don't enjoy the play style. The only counter to it, is for the killer to hope that you make a mistake, otherwise you are safe.
    It just feels odd to somehow have immunity for several minutes, and it doesn't seem like survivors with this play style ever hope to loose the killer. I'm not the play style police, but I think the intention is to try and get away by pulling a nice vanishing trick in the middle of the chase.

    I think increasing the distance between good loops, would be a great addition to the game, as the good players would still be able to do it, but not for as long.

  • Killigma
    Killigma Member Posts: 372

    Tasty bait

  • Master
    Master Member Posts: 10,200
    If you think that an asymmetrical game can't be balanced, then you didn't understand what balance means.

    Agreeing with the looping thing though
  • Lagoni
    Lagoni Member Posts: 180

    @Master said:
    If you think that an asymmetrical game can't be balanced, then you didn't understand what balance means.

    I guess i chose poor words to describe it. What i mean is, that it wont be balanced in a traditional way. Many of the imbalances in the game is due to play style choices such as patrolling the hook, tunneling, face camping, and the before mentioned pallet loop.
    Balancing this out is just a lot harder when the players aren't equal.

    good players will obviously just do gens to counter hook camping, but it just doesn't feel great, when you are the one de-ranking on the hook, and sadly what you often see is 3 players crouching around you, doing nothing (even with kindred).

  • Master
    Master Member Posts: 10,200
    Lagoni said:

    @Master said:
    If you think that an asymmetrical game can't be balanced, then you didn't understand what balance means.

    I guess i chose poor words to describe it. What i mean is, that it wont be balanced in a traditional way. Many of the imbalances in the game is due to play style choices such as patrolling the hook, tunneling, face camping, and the before mentioned pallet loop.
    Balancing this out is just a lot harder when the players aren't equal.

    good players will obviously just do gens to counter hook camping, but it just doesn't feel great, when you are the one de-ranking on the hook, and sadly what you often see is 3 players crouching around you, doing nothing (even with kindred).

    Hook camping mainly only is a thing because of looping making it such a time intensive thing to chase