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Suggestion for a MINOR Ruin nerf.
I genuinely feel like changing a single thing is enough, not reworking the whole perk. The current change is, sorry to say, horrendous. I don't need Ruin to pressure a generator, but the time it gives me helps a lot. The totem is gone within a minute 8/10 of my personal matches, so I genuinely find no reason to nerf it this hard.
Here's my suggestion:
1) Temporarily stops progression if a skillcheck is missed, not regressing.
2) It regresses it a fair lot, but doesn't temporarily stop the progression.
3) keep both and make the great-skillcheck bar larger.
I feel this helps ''new players'' which, honestly, is a horrible reason for nerfing this perk; But also keeps is semi-fair to killers and still usable. Opinions?
Comments
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Easiest change to make it noob-friendly is to make Ruin change gen time to 100 sec, no regression penalty anymore. It still impacts the early-game and gens can still progress. It would still be used a lot, but new players can still stay on gens without the feeling that the bar is going backward and they can always look for the totem. It would also be less viable on forever builds and on impossible skillcheck doc.
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