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Another hatch idea
Comments
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I don't like the idea of pieces spawning based on gens completed. What would the purpose of that be? It also implies that all generators would have to be fixed, which would make the hatch obsolete anyways.
If all you want is get rid of a boring hatch standoff, just give the survivor an "open hatch" animation. If it's a couple of seconds long, then they would have to get there first in order to escape (or at least be there alone).
I guess you could also have the hatch work like it does now (opens when one survivor left with at least 2 gens done), but then have the "close hatch" option for the killer. It wouldn't do anything other than make the "open hatch" a requirement for the survivor.
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Lagoni said:
I don't like the idea of pieces spawning based on gens completed. What would the purpose of that be? It also implies that all generators would have to be fixed, which would make the hatch obsolete anyways.
If all you want is get rid of a boring hatch standoff, just give the survivor an "open hatch" animation. If it's a couple of seconds long, then they would have to get there first in order to escape (or at least be there alone).
I guess you could also have the hatch work like it does now (opens when one survivor left with at least 2 gens done), but then have the "close hatch" option for the killer. It wouldn't do anything other than make the "open hatch" a requirement for the survivor.
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@Bravo0413 said:
The idea is so the survivors have to constantly think after each gen is done they need to find this part now just incase things go south for them other wise no hatch will be available for the last person and it was their fault for not building the hatch.. yes the gen rush is still there but if they want the extra bp they have another objective of building the hatch... maybe it could be another escape route after their done building it... theres possibilities to adding this in rather then use the hatch as a comfort zone because it's free escape for the survivor..
Yeah okay. I also think some games go by much too quick, but a hatch building mechanic just seems a bit clunky. What will you do, if the guy who picks up the part doesn't build it?
It also feels like "planning to fail". We can do the gens real quick and win, or we can build this stupid hatch, and waste time until we lose.1 -
Lagoni said:
@Bravo0413 said:
The idea is so the survivors have to constantly think after each gen is done they need to find this part now just incase things go south for them other wise no hatch will be available for the last person and it was their fault for not building the hatch.. yes the gen rush is still there but if they want the extra bp they have another objective of building the hatch... maybe it could be another escape route after their done building it... theres possibilities to adding this in rather then use the hatch as a comfort zone because it's free escape for the survivor..
Yeah okay. I also think some games go by much too quick, but a hatch building mechanic just seems a bit clunky. What will you do, if the guy who picks up the part doesn't build it?
It also feels like "planning to fail". We can do the gens real quick and win, or we can build this stupid hatch, and waste time until we lose.0 -
I just don't think anyone would actually try building the hatch. Maybe after all the gens are done, which would just make the game much more frustrating for a killer who has already lost the game.
It's "punishing" the wrong people IMO.
I generally don't do hatch stand offs, and I don't know why some people waste so much time on them, and feel cheated when the last survivor gets hatch. If I'm killer, i just get the 300 points for the hit, and if I'm survivor, and the killer is at the hatch, I just do a gen.1 -
Lagoni said:
I just don't think anyone would actually try building the hatch. Maybe after all the gens are done, which would just make the game much more frustrating for a killer who has already lost the game.
It's "punishing" the wrong people IMO.
I generally don't do hatch stand offs, and I don't know why some people waste so much time on them, and feel cheated when the last survivor gets hatch. If I'm killer, i just get the 300 points for the hit, and if I'm survivor, and the killer is at the hatch, I just do a gen.1