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Rework for Resilience and This is not happening.

Resilience: I would personally remove the effect speed for the generator's and replace it with dropping pallet's faster.
Slightly increasing the number's of percentage to 10/11/12%. Also resilience would work in the full-healed state like in injured state.
This is not happening: The good and great skill check's success zone are bigger by 10/20/30% on ANY action while you are injured or in full-healed state.

Comments

  • Dr_Trauts
    Dr_Trauts Member Posts: 704

    surely after they fix the pallet animation that change for resillience would be almost useless?

  • Volfawott
    Volfawott Member Posts: 3,893
    edited August 2018
    Ihatelife said:

    Resilience: I would personally remove the effect speed for the generator's and replace it with dropping pallet's faster.
    Slightly increasing the number's of percentage to 10/11/12%. Also resilience would work in the full-healed state like in injured state.
    This is not happening: The good and great skill check's success zone are bigger by 10/20/30% on ANY action while you are injured or in full-healed state.

    No the perks are fine the way they are.
    30% increase without any downsides is stupid.
  • Ihatelife
    Ihatelife Member Posts: 5,069

    @Dr_Trauts said:
    surely after they fix the pallet animation that change for resillience would be almost useless?

    Not really, resilience offer's a speed also for opening the gates, cleansing totems, healing, vaults, unhooking someone, jumping into the hatch and sabotaging.

  • Dr_Trauts
    Dr_Trauts Member Posts: 704

    yeah but i mean, i swear the reason most ppl equip that perk in the first place is purely because of the incrased generator repair speed. Ik it is when i run it with no mither for example

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    I agree with @Aari_Piggy66 these two perks are fine... giving survivors bonus while not injured gives them perks with no draw back... there's a reason why deadhard has the condition it has 
  • Visionmaker
    Visionmaker Member Posts: 2,051
    Bravo0413 said:
    I agree with @Aari_Piggy66 these two perks are fine... giving survivors bonus while not injured gives them perks with no draw back... there's a reason why deadhard has the condition it has 
    Most perks don't have drawbacks.
  • Volfawott
    Volfawott Member Posts: 3,893
    Bravo0413 said:
    I agree with @Aari_Piggy66 these two perks are fine... giving survivors bonus while not injured gives them perks with no draw back... there's a reason why deadhard has the condition it has 
    Most perks don't have drawbacks.
    Most don't have such a general boost.

    Wake up is specific 
    Botany is specific

    We'll make it and technician have requirements and are specific.

    What the person is suggesting would be like making Thanatophobia reduce action speed by 15% without injuring survivors.
  • se05239
    se05239 Member Posts: 3,919

    "When injured" perks shouldn't work when you are at full health.

  • Nos37
    Nos37 Member Posts: 4,142
    edited August 2018

    It would be great if recovery speed was added to the list of things that Resilience hastens. This would synergize well with No Mither, too.

    Resilience came out before the Hardened status effect was implemented. Now, given the name of the perk, I think that Resilience should grant Hardened under certain conditions:

    • Maybe if the killer reaches a certain level of Bloodlust;
    • Maybe Hardened could be granted for t seconds after being hit by the killer (where t = the default time it takes the killer to wipe their weapon), granting protection from the Save the Best for Last "machine gun" builds.
  • Visionmaker
    Visionmaker Member Posts: 2,051
    Bravo0413 said:
    I agree with @Aari_Piggy66 these two perks are fine... giving survivors bonus while not injured gives them perks with no draw back... there's a reason why deadhard has the condition it has 
    Most perks don't have drawbacks.
    Most don't have such a general boost.

    Wake up is specific 
    Botany is specific

    We'll make it and technician have requirements and are specific.

    What the person is suggesting would be like making Thanatophobia reduce action speed by 15% without injuring survivors.
    I agree.

    Though as they are now, they are not beneficial enough to be used. Once Self-care is nerfed, they will completely fall out of favor for every situation except No Mither cheese.

    I just think they should be merged. Resilience could be changed to a double hook-time perk.
  • Volfawott
    Volfawott Member Posts: 3,893
    Bravo0413 said:
    I agree with @Aari_Piggy66 these two perks are fine... giving survivors bonus while not injured gives them perks with no draw back... there's a reason why deadhard has the condition it has 
    Most perks don't have drawbacks.
    Most don't have such a general boost.

    Wake up is specific 
    Botany is specific

    We'll make it and technician have requirements and are specific.

    What the person is suggesting would be like making Thanatophobia reduce action speed by 15% without injuring survivors.
    I agree.

    Though as they are now, they are not beneficial enough to be used. Once Self-care is nerfed, they will completely fall out of favor for every situation except No Mither cheese.

    I just think they should be merged. Resilience could be changed to a double hook-time perk.
    Honestly I would be fine if they buff the numbers of injured perks as remaining injured or using no mither is a massive risk.

    Just not having them activate when you're healthy.
  • PolarBear
    PolarBear Member Posts: 1,899
    edited August 2018

    @Aari_Piggy66 said:

    Honestly I would be fine if they buff the numbers of injured perks as remaining injured or using no mither is a massive risk.

    Just not having them activate when you're healthy.

    But people can just heal to 99% and when they complete the gen or when the killer is coming they can just click m1 if they have self heal and get to full health.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    @PolarBear said:

    @Aari_Piggy66 said:

    Honestly I would be fine if they buff the numbers of injured perks as remaining injured or using no mither is a massive risk.

    Just not having them activate when you're healthy.

    But people can just heal to 99% and when they complete the gen or when the killer is coming they can just click m1 if they have self heal and get to full health.

    Not when the Self Care nerf comes in.

    They can do that now and it's still rarely, rarely, rarely used.

  • PolarBear
    PolarBear Member Posts: 1,899

    @Visionmaker said:

    @PolarBear said:

    @Aari_Piggy66 said:

    Honestly I would be fine if they buff the numbers of injured perks as remaining injured or using no mither is a massive risk.

    Just not having them activate when you're healthy.

    But people can just heal to 99% and when they complete the gen or when the killer is coming they can just click m1 if they have self heal and get to full health.

    Not when the Self Care nerf comes in.

    They can do that now and it's still rarely, rarely, rarely used.

    They pushed back the Self care nerf. Who knows if we'll get the same one that resets your progress.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    @PolarBear said:

    @Visionmaker said:

    @PolarBear said:

    @Aari_Piggy66 said:

    Honestly I would be fine if they buff the numbers of injured perks as remaining injured or using no mither is a massive risk.

    Just not having them activate when you're healthy.

    But people can just heal to 99% and when they complete the gen or when the killer is coming they can just click m1 if they have self heal and get to full health.

    Not when the Self Care nerf comes in.

    They can do that now and it's still rarely, rarely, rarely used.

    They pushed back the Self care nerf. Who knows if we'll get the same one that resets your progress.

    I know, but I highly doubt they'll leave it alone forever. It's bound to be nerfed.

    I'm gonna guess it's either come with decay or full regression.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @PolarBear said:

    @Aari_Piggy66 said:

    Honestly I would be fine if they buff the numbers of injured perks as remaining injured or using no mither is a massive risk.

    Just not having them activate when you're healthy.

    But people can just heal to 99% and when they complete the gen or when the killer is coming they can just click m1 if they have self heal and get to full health.

    Remember the self care nerf that’s happening?

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Maybe replacing the injured state drawback with something else?

  • PolarBear
    PolarBear Member Posts: 1,899

    @Jack11803 They never confirmed anything. They might just nerf it to have slower healing speed. They were only testing it.