Choice to NOT play vs SWF
Where is our option to NOT play vs this cheating toxic groups ?
Im sick of it to get outplayed by voicecomcheating !
DBD was NEVER balanced and designed for SWF !!!
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Every killer will opt out, then the SWF players will quit playing, funding will stop, playerbase will drop; killers will switch or quit because of queue times, and the game will die.
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good. Better a dead game as a pure toxic cancer BS !
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@Rush_b_naked said:
Where is our option to NOT play vs this cheating toxic groups ?
Im sick of it to get outplayed by voicecomcheating !DBD was NEVER balanced and designed for SWF !!!
Devs are about to lift up solo survivors to SWF lvl and by doing that they even bfuf SWF a little more.
Cote suggested to paly survivor or play another game if you cant stand playing killer anymore.
Follow his advice when chapter 9 hits, thats not called a strike, its just following the devs advice1 -
Rush_b_naked said:
Where is our option to NOT play vs this cheating toxic groups ?
Im sick of it to get outplayed by voicecomcheating !DBD was NEVER balanced and designed for SWF !!!
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Instead, boost solo players. Bp/Rank/Profile XP. Something. give survivors an incentive to play the game the way it was meant to be played.
The game is so much harder solo than a 4man SWF. In a SWF your biggest worry is tunneling and hard camping(prior to exit gates), while solo playing you have to deal with SO much more without communicating.
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@projecteulogy said:
The game is so much harder solo than a 4man SWF. In a SWF your biggest worry is tunneling and hard camping(prior to exit gates), while solo playing you have to deal with SO much more without communicating.Agreed ! How are we even discussing DBD's balance where the game is obviously split in two very different type of games : when playing solo, this is a stealth survival game, but when playing with friends, it looks more like a bad action game where players try to alternately grasp the killer's attention, so the others can reach the objectives.
I personnaly prefer the stealth survival game, where I might get surprised by the killer moves or tactics sometimes ... because that's the opposite of boring !! This is why I absolutely DON'T want solo survivors to be more like SWF. Instead, why not grant the killer AND solo survivors a movement speed boost equal to 3 times the number of players playing as SWF ?
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@Utna said:
@projecteulogy said:
The game is so much harder solo than a 4man SWF. In a SWF your biggest worry is tunneling and hard camping(prior to exit gates), while solo playing you have to deal with SO much more without communicating.Agreed ! How are we even discussing DBD's balance where the game is obviously split in two very different type of games : when playing solo, this is a stealth survival game, but when playing with friends, it looks more like a bad action game where players try to alternately grasp the killer's attention, so the others can reach the objectives.
I personnaly prefer the stealth survival game, where I might get surprised by the killer moves or tactics sometimes ... because that's the opposite of boring !! This is why I absolutely DON'T want solo survivors to be more like SWF. Instead, why not grant the killer AND solo survivors a movement speed boost equal to 3 times the number of players playing as SWF ?
Stealth Survival you say? Ha. Prepare for the community to call you Immersed and a N00b. That's all I get. SB? DS? Nope! No speed perks. Everyone tries to play DBD in a rush and dont even think of a strat. Meanwhile, solo players tend to not have any sense when it comes to gen placements and just do gens in a rush. Dont even get me started on killers abusing mechanics JUST like SWFs, but come here to cry about how they get bullied.
Speed boost? Not so much. That would be too much of a jolt for the community. However, being sandbagged(corner blocked, hook farmed, locker spammed) by trolling survivors needs to be dealt with. They claim they are "fixing" the report system by hiring a specific team but i don't have any faith in that until i see results.
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@Jack11803 said:
Every killer will opt out, then the SWF players will quit playing, funding will stop, playerbase will drop; killers will switch or quit because of queue times, and the game will die.yup
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@projecteulogy said:
Instead, boost solo players. Bp/Rank/Profile XP. Something. give survivors an incentive to play the game the way it was meant to be played.The game is so much harder solo than a 4man SWF. In a SWF your biggest worry is tunneling and hard camping(prior to exit gates), while solo playing you have to deal with SO much more without communicating.
i agree on sole being harder but i wouldnt get rid of swf because i do swf sometimes and if your good then you can get a 2-3k sometimes 4k
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@TheLegendDyl4n1 said:
@projecteulogy said:
Instead, boost solo players. Bp/Rank/Profile XP. Something. give survivors an incentive to play the game the way it was meant to be played.The game is so much harder solo than a 4man SWF. In a SWF your biggest worry is tunneling and hard camping(prior to exit gates), while solo playing you have to deal with SO much more without communicating.
i agree on sole being harder but i wouldnt get rid of swf because i do swf sometimes and if your good then you can get a 2-3k sometimes 4k
i dont mean remove SWF in the slightest... but boosting what killers and solo players would give players an incentive to play the game as it was meant to be played and killers wouldnt get constantly cheated by voice comms which is virtually impossible to counter outside of being able to mind game well.
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@Rush_b_naked said:
good. Better a dead game as a pure toxic cancer BS !If you truly feel that, then just stop playing.
SWF is massive and some people will only play SWF.
And just because they're SWF, doesn't mean they will be toxic or even good.0