Hatch Suggestion

Far too often when you're on a roll, someone says "screw this" and stops trying. Better yet, if it's a SWF group, their friend will deliberately not struggle so they can get the Hatch before you can find them. My proposal is that the moment the second-to-last person leaves/dies, the hatch doesn't open immediately. It will start making noise immediately, but it won't open until 20 seconds have passed. This way giving up and deliberately Hatch Camping isn't the assured victory it used to be, but it still doesn't lead to games being held hostage either. The Survivor still has a chance, but not without the risk of the killer potentially getting there before the Hatch opens.