Suggestion to Increase Hex Survivability
Hexes have been around since the release of The Hag. For as long as we remember, the biggest frustration for Killers who use Hexes is when they’re cleansed right when the match begins. Could we change this?
My suggestion is to make all totems start out dull, so Survivors can’t destroy them if they don’t activate. They CAN still cleanse the totems, but the hex won’t spawn in until the related perk is awoken.
For example, Devour Hope’s hex totem won’t appear until a token is earned. When it does, the dull totem located FURTHEST from the Survivors will become Devour Hope’s hex. From then on, the hex is visible and can be cleansed normally. Here’s how it’ll work with other perks...
The Third Seal will appear when a Survivor is hit with a basic attack and afflicted with Blindness.
(Old) Ruin will appear when any Survivor receives a skill check.
(New) Ruin will appear when any Survivor interrupts the repair interaction and causes the generator to begin regressing.
Devour Hope will appear when a token is earned after a Survivor is unhooked beyond 24 meters.
Thrill of the Hunt will appear when any totem is interacted with.
No One Escapes Death will appear when a Survivor is attacked during the endgame.
Huntress Lullaby will appear and become active after a Survivor is hooked.
Haunted Ground will appear when the game begins in two random locations.
Tell me what you think.
Comments
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Noed already has a trigger (all gens being done) so I don't think it should be after a hit, the rest however are all very fair suggestions, and it would make dull totems more important to both sides
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I really like this suggestion! It would spice up the game a bit :)
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I made a thread about letting killers relight totems
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