http://dbd.game/killswitch
Tru3Ta1ent speaks the TRUTH
Comments
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@SovererignKing said:
I do alright as Freddy with Ruin. Trick with Ruin is don’t protect it unless the Survivors are hovering around it and desperate to get it. Then you can use it as bait easy. Otherwise, just forget you even brought it and let it buy you as much time as you can. NOED does balance out Gen Rush, however even if you aren’t getting Rushed, it can still easily carry a bad Killer.Freddy can hover around his totem more than other killers simply because you can't see him, so you don't give it away as much. Survivors might think it's in a general area, but with other killers they will see you look at it and stuff which makes it easy.
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thesuicidefox said:
@Tsulan said:
Maybe not used to play Huntress and got a daily.
Happens to me all the time.So you are saying they are using it to make up for a lack of skill.
That's a crutch.
@douggie123 said:
Stop whinging for Christ sake noed and ds etc they are all part of the game and if you lost to noed then that's your fault. I use noed tier 3 on my leatherface and in some matches especially when I have been pallet slammed, pallet looped etc it's been really helpful.So you use it to make up for the fact you failed or played poorly (or were outplayed by players better than you)?
That's a crutch.
@only1biggs said:
Even a broken clock is right twice a day.No it isn't LOL. Is this some BS Chinese proverb you are just parroting?
My power went out the other day and the clock on my microwave said 1:00 when it was actually like 7:00. 12 hours later, the clock will still be wrong. SMH
@Dr_doom_j2 said:
Here's a philosophical question for you; If NOED didn't exist, would survivors ever bother doing dull totems?Yes because it's still free points. I do dull totems even when I can be sure the killer doesn't have NOED. Do I do them all? No because it's a waste of time. Will I do the few I happen across? Most likely if I can spare the time.
That's an option, but it doesn't feel like a necessity, and anecdotal evidence has nothing to do with a trend. Most survivors do NOT break dull totems, not in the implied necessity anyway. And the point isn't to give survivors free points. My point was, as far as the killer is concerned, you may as well remove dull totems if you remove NOED because other than simple greed, there is no need for them to exist. No NOED = No incentive to break dull totems = Gens get rushed with no fear0 -
I use NOED as a alternative for Ruin sometimes since it's gives the killer and survivor more breathing room. NOED in my opinion is a win/win for the survivor and killer because the survivors don't have to deal with Ruin skill checks which is really boring and the killer will have a strong late game if the survivors rush the generators too fast.
Instead of destroying 1 totem like how Ruin is... With NOED, they need to destroy all 5 totems before they power all 5 generators online or take out the NOED Hex totem after all the generators have been powered on. Now 1 totem is really easy to find and destroy... However 5 on the other hand is more difficult to find and destroy. So, basically, if survivors rush the generators in 5 minutes then it's very likely that you'll have at least 1 dull totem standing... This is where you punish the survivors for rushing the generators. Seriously, NOED is dependent on the survivors ability to destroy all 5 dull totems before they power on all 5 generators. You, as a killer, have no control if the survivors do this or not unless you camp 1 dull totem for the 5 generators.
If you hate NOED so much then find every dull totem and destroy it. Simple.0 -
@thesuicidefox said:
@only1biggs said:
Even a broken clock is right twice a day.No it isn't LOL. Is this some BS Chinese proverb you are just parroting?
My power went out the other day and the clock on my microwave said 1:00 when it was actually like 7:00. 12 hours later, the clock will still be wrong. SMH
Uhhh, when your power went out? What? Shaking MY head...
Okay, so... if a clock is broken and stuck at 1, then when it is 1am and 1pm, it will be correct. Two times a day.
What the fvck has your power going out got to do with what I said? Your power going out didn't break the clock, it merely stopped it and then it was set incorrectly.
You can't be this stupid, surely?

xD
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@thesuicidefox said:
@iceman2kx said:
Super late into the conversation. I use NOED on Freddy because I can't use Ruin. I don't know that it's really fair to call it a crutch because the killer was bad. Gens get done SO quick. We've all been in matches where 2-3 gens get done in the first 3 minutes and you barely hooked your first survivor. NOED just balances it out. I wouldn't be against NOED being removed, but I'd expect they balance the game a little more to extend matches a bit before they did that.I play Freddy at rank 1 without NOED. You do not need it, people need to stop saying this. And besides the fact that you really don't need it, every time you say "I need this" you just reinforce my point that it is a crutch.
Not once did he say "I need this", or imply that he even needed it.
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@Dr_doom_j2 said:
That's an option, but it doesn't feel like a necessity, and anecdotal evidence has nothing to do with a trend. Most survivors do NOT break dull totems, not in the implied necessity anyway. And the point isn't to give survivors free points. My point was, as far as the killer is concerned, you may as well remove dull totems if you remove NOED because other than simple greed, there is no need for them to exist. No NOED = No incentive to break dull totems = Gens get rushed with no fear
Thrill of The Hunt
Devour Hope
RuinDo I really need to go on here since survivors will always break dull totems whether NOED exists or not. It's also amazing how when NOED is used killers still complain about gen rushing. I always break totems since the killer might be running Devour Hope which is even worse than NOED because then you not only get downed instantly but can get killed without ever going near the hook.
Throw Devour in with one of the other perks like Warden etc and you can wreck them.
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@only1biggs said:
@thesuicidefox said:
@only1biggs said:
Even a broken clock is right twice a day.No it isn't LOL. Is this some BS Chinese proverb you are just parroting?
My power went out the other day and the clock on my microwave said 1:00 when it was actually like 7:00. 12 hours later, the clock will still be wrong. SMH
Uhhh, when your power went out? What? Shaking MY head...
Okay, so... if a clock is broken and stuck at 1, then when it is 1am and 1pm, it will be correct. Two times a day.
What the fvck has your power going out got to do with what I said? Your power going out didn't break the clock, it merely stopped it and then it was set incorrectly.
You can't be this stupid, surely?

xD
Ah I misunderstood what you meant. My bad. When I read "broken clock" I just thought of this one digital clock I had that ran slow (ie. broken) and after a while the time was like an hour or 2 off. Something from when I was a kid, but your explanation makes sense. I'm not thinking analog broken clock LOL.
Ooooops
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You realize all those perks cause the totem to be lit, right? If you see ruin and go around breaking dull totems to try and get rid of it...powerbats said:@Dr_doom_j2 said:
That's an option, but it doesn't feel like a necessity, and anecdotal evidence has nothing to do with a trend. Most survivors do NOT break dull totems, not in the implied necessity anyway. And the point isn't to give survivors free points. My point was, as far as the killer is concerned, you may as well remove dull totems if you remove NOED because other than simple greed, there is no need for them to exist. No NOED = No incentive to break dull totems = Gens get rushed with no fear
Thrill of The Hunt
Devour Hope
RuinDo I really need to go on here since survivors will always break dull totems whether NOED exists or not. It's also amazing how when NOED is used killers still complain about gen rushing. I always break totems since the killer might be running Devour Hope which is even worse than NOED because then you not only get downed instantly but can get killed without ever going near the hook.
Throw Devour in with one of the other perks like Warden etc and you can wreck them.
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@thesuicidefox said:
@campasaurus said:
i think both ds and noed are vastly overrated and situational at best. an inability to counter either means thou art bad.You say this, but then how many survivors escape when they shouldn't have because of DS? How many killers get kills they shouldn't have with NOED? A lot, being able to counter them doesn't mean they still aren't crutches for bad players.
Just like how bitter murmur gives locations of all survivors with no skill besides the survivors finishing the generators.
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@finitethrills said:
Thrill of The Hunt
Devour Hope
Ruin
Do I really need to go on here since survivors will always break dull totems whether NOED exists or not. It's also amazing how when NOED is used killers still complain about gen rushing. I always break totems since the killer might be running Devour Hope which is even worse than NOED because then you not only get downed instantly but can get killed without ever going near the hook.
Throw Devour in with one of the other perks like Warden etc and you can wreck them.
You realize all those perks cause the totem to be lit, right? If you see ruin and go around breaking dull totems to try and get rid of it...
You realize that Devour Hope isn't lit up until it's actually active so when it activates it catches you by surprise. Throw that in with the late game perks and you destroy teams, especially on maps that are better rng wise. Get a good killer and it's even more powerful.
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@powerbats said:
@finitethrills said:
Thrill of The Hunt
Devour Hope
Ruin
Do I really need to go on here since survivors will always break dull totems whether NOED exists or not. It's also amazing how when NOED is used killers still complain about gen rushing. I always break totems since the killer might be running Devour Hope which is even worse than NOED because then you not only get downed instantly but can get killed without ever going near the hook.
Throw Devour in with one of the other perks like Warden etc and you can wreck them.
You realize all those perks cause the totem to be lit, right? If you see ruin and go around breaking dull totems to try and get rid of it...
You realize that Devour Hope isn't lit up until it's actually active so when it activates it catches you by surprise. Throw that in with the late game perks and you destroy teams, especially on maps that are better rng wise. Get a good killer and it's even more powerful.
WHAAATTT? DO YOU KNOW WHAT YOU TYPE?. THATS 101% false. Thats why DH is extremely useless and not completly OP .
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@pauloandrade22 said:
@powerbats said:
@finitethrills said:
Thrill of The Hunt
Devour Hope
Ruin
Do I really need to go on here since survivors will always break dull totems whether NOED exists or not. It's also amazing how when NOED is used killers still complain about gen rushing. I always break totems since the killer might be running Devour Hope which is even worse than NOED because then you not only get downed instantly but can get killed without ever going near the hook.
Throw Devour in with one of the other perks like Warden etc and you can wreck them.
You realize all those perks cause the totem to be lit, right? If you see ruin and go around breaking dull totems to try and get rid of it...
You realize that Devour Hope isn't lit up until it's actually active so when it activates it catches you by surprise. Throw that in with the late game perks and you destroy teams, especially on maps that are better rng wise. Get a good killer and it's even more powerful.
WHAAATTT? DO YOU KNOW WHAT YOU TYPE?. THATS 101% false. Thats why DH is extremely useless and not completly OP .
Devour is lit like Thrill or Lullaby.
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Devour Hope is lit like every other hex totem. You can usually see them from the distance, since they look like a burning torch.powerbats said:@finitethrills said:
Thrill of The Hunt
Devour Hope
Ruin
Do I really need to go on here since survivors will always break dull totems whether NOED exists or not. It's also amazing how when NOED is used killers still complain about gen rushing. I always break totems since the killer might be running Devour Hope which is even worse than NOED because then you not only get downed instantly but can get killed without ever going near the hook.
Throw Devour in with one of the other perks like Warden etc and you can wreck them.
You realize all those perks cause the totem to be lit, right? If you see ruin and go around breaking dull totems to try and get rid of it...
You realize that Devour Hope isn't lit up until it's actually active so when it activates it catches you by surprise. Throw that in with the late game perks and you destroy teams, especially on maps that are better rng wise. Get a good killer and it's even more powerful.
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@Tsulan said:
powerbats said:@finitethrills said:
Thrill of The Hunt Devour Hope Ruin Do I really need to go on here since survivors will always break dull totems whether NOED exists or not. It's also amazing how when NOED is used killers still complain about gen rushing. I always break totems since the killer might be running Devour Hope which is even worse than NOED because then you not only get downed instantly but can get killed without ever going near the hook. Throw Devour in with one of the other perks like Warden etc and you can wreck them.
You realize all those perks cause the totem to be lit, right? If you see ruin and go around breaking dull totems to try and get rid of it...
You realize that Devour Hope isn't lit up until it's actually active so when it activates it catches you by surprise. Throw that in with the late game perks and you destroy teams, especially on maps that are better rng wise. Get a good killer and it's even more powerful.
Devour Hope is lit like every other hex totem. You can usually see them from the distance, since they look like a burning torch.
I've only ever seen it lit once it's active in my games, Ruin and Thrill I know are always lit and NOEd when it goes active. But when I've done all 5 totems myself and none have ever been active I've seen post game the killer had Devour Hope as a perk.
That's why I said what I did because it's never been lit for me.
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You just didn't found it before.powerbats said:@Tsulan said:
powerbats said:@finitethrills said:
Thrill of The Hunt Devour Hope Ruin Do I really need to go on here since survivors will always break dull totems whether NOED exists or not. It's also amazing how when NOED is used killers still complain about gen rushing. I always break totems since the killer might be running Devour Hope which is even worse than NOED because then you not only get downed instantly but can get killed without ever going near the hook. Throw Devour in with one of the other perks like Warden etc and you can wreck them.
You realize all those perks cause the totem to be lit, right? If you see ruin and go around breaking dull totems to try and get rid of it...
You realize that Devour Hope isn't lit up until it's actually active so when it activates it catches you by surprise. Throw that in with the late game perks and you destroy teams, especially on maps that are better rng wise. Get a good killer and it's even more powerful.
Devour Hope is lit like every other hex totem. You can usually see them from the distance, since they look like a burning torch.
I've only ever seen it lit once it's active in my games, Ruin and Thrill I know are always lit and NOEd when it goes active. But when I've done all 5 totems myself and none have ever been active I've seen post game the killer had Devour Hope as a perk.
That's why I said what I did because it's never been lit for me.
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@Zanfer said:
@thesuicidefox said:
@campasaurus said:
i think both ds and noed are vastly overrated and situational at best. an inability to counter either means thou art bad.You say this, but then how many survivors escape when they shouldn't have because of DS? How many killers get kills they shouldn't have with NOED? A lot, being able to counter them doesn't mean they still aren't crutches for bad players.
Just like how bitter murmur gives locations of all survivors with no skill besides the survivors finishing the generators.
You could consider Bitter Murmur a crutch, but at the same time it's impact on the game is far less than NOED. It's like Sprint Burst for survivors, very meta but doesn't impact the game nearly as much as DS. There are also several alternative options, like BBQ/Lithe respectively. What makes them not exactly a crutch is that they don't single handedly sway the flow of the game. It can over time, but not one instant, unless it was an extra critical one maybe.
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Everything in this game is a crutch.
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@powerbats said:
@Tsulan said:
You just didn't found it before.
No I even stated I've found all 5 before and none was ever lit that's why I figured 1 was a NOED totem but turns out it was a Devour hope, it was their only hex perk. I've had other games like that as well.
You either hallucinated or you missed the explosion of it. Or the killer could not get at least 3 stacks . But it is still lit.
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@pauloandrade22 said:
@powerbats said:
@Tsulan said:
You just didn't found it before.
No I even stated I've found all 5 before and none was ever lit that's why I figured 1 was a NOED totem but turns out it was a Devour hope, it was their only hex perk. I've had other games like that as well.
You either hallucinated or you missed the explosion of it. Or the killer could not get at least 3 stacks . But it is still lit.
I also could've seen an unlit totem and not hallucinated at all nor miss counted because I always count how many I do. I also always count how many broken totems I've seen to know how many are left. Also I've never missed the explosion since I know exactly what it looks and sounds like either up close or from a distance.
The killer could've not gotten the 3 stacks yet but when I've killed all 5 and none are lit and the killer still has Devour Hope as a perk that means it's bugged. Just because you've never seen it happen doesn't mean it hasn't.
It's no different than the other rare bugs that pop up and people like you say it didn't happen. Then along comes other people and whammo the devs either reproduce it or see video of it. In every game out there bugs like that happen and don't always appear frequently enough.
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@powerbats said:
@pauloandrade22 said:
@powerbats said:
@Tsulan said:
You just didn't found it before.
No I even stated I've found all 5 before and none was ever lit that's why I figured 1 was a NOED totem but turns out it was a Devour hope, it was their only hex perk. I've had other games like that as well.
You either hallucinated or you missed the explosion of it. Or the killer could not get at least 3 stacks . But it is still lit.
I also could've seen an unlit totem and not hallucinated at all nor miss counted because I always count how many I do. I also always count how many broken totems I've seen to know how many are left. Also I've never missed the explosion since I know exactly what it looks and sounds like either up close or from a distance.
The killer could've not gotten the 3 stacks yet but when I've killed all 5 and none are lit and the killer still has Devour Hope as a perk that means it's bugged. Just because you've never seen it happen doesn't mean it hasn't.
It's no different than the other rare bugs that pop up and people like you say it didn't happen. Then along comes other people and whammo the devs either reproduce it or see video of it. In every game out there bugs like that happen and don't always appear frequently enough.
Well every time i versed killers, there was no ruin but a lit totem it was either DH or third seal (since lullaby get a notification like ruin (it should not but oh well)) and i or another would see a lit totem and BOOM.
When i said hallucinate its like when im killer and i think i saw someone but it was just an hallucination so its fine. Sorry if i was rude. Its just that for me that never happened.
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@pauloandrade22 said:
Well every time i versed killers, there was no ruin but a lit totem it was either DH or third seal (since lullaby get a notification like ruin (it should not but oh well)) and i or another would see a lit totem and BOOM.
When i said hallucinate its like when im killer and i think i saw someone but it was just an hallucination so its fine. Sorry if i was rude. Its just that for me that never happened.
All good, it's like the map glitches where the walls don't spawn, it's not a constant thing and not everyone gets it.
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@thesuicidefox said:
@Zanfer said:
@thesuicidefox said:
@campasaurus said:
i think both ds and noed are vastly overrated and situational at best. an inability to counter either means thou art bad.You say this, but then how many survivors escape when they shouldn't have because of DS? How many killers get kills they shouldn't have with NOED? A lot, being able to counter them doesn't mean they still aren't crutches for bad players.
Just like how bitter murmur gives locations of all survivors with no skill besides the survivors finishing the generators.
You could consider Bitter Murmur a crutch, but at the same time it's impact on the game is far less than NOED. It's like Sprint Burst for survivors, very meta but doesn't impact the game nearly as much as DS. There are also several alternative options, like BBQ/Lithe respectively. What makes them not exactly a crutch is that they don't single handedly sway the flow of the game. It can over time, but not one instant, unless it was an extra critical one maybe.
Yeah I agree though noed is given for not stopping gens which is a reward for people doing gens too quickly and not destroying totems. The reward it gives the killer is too powerful like you say
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I am totally willing to give you the benefit of the doubt that it was a bug, this IS dbd, after all. Even still, everything EXCEPT noed is SUPPOSED to light a totem at match start.powerbats said:@pauloandrade22 said:
@powerbats said:
@Tsulan said:
You just didn't found it before.
No I even stated I've found all 5 before and none was ever lit that's why I figured 1 was a NOED totem but turns out it was a Devour hope, it was their only hex perk. I've had other games like that as well.
You either hallucinated or you missed the explosion of it. Or the killer could not get at least 3 stacks . But it is still lit.
I also could've seen an unlit totem and not hallucinated at all nor miss counted because I always count how many I do. I also always count how many broken totems I've seen to know how many are left. Also I've never missed the explosion since I know exactly what it looks and sounds like either up close or from a distance.
The killer could've not gotten the 3 stacks yet but when I've killed all 5 and none are lit and the killer still has Devour Hope as a perk that means it's bugged. Just because you've never seen it happen doesn't mean it hasn't.
It's no different than the other rare bugs that pop up and people like you say it didn't happen. Then along comes other people and whammo the devs either reproduce it or see video of it. In every game out there bugs like that happen and don't always appear frequently enough.
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LET THE SALT BEGIN xD
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@finitethrills said:
I am totally willing to give you the benefit of the doubt that it was a bug, this IS dbd, after all. Even still, everything EXCEPT noed is SUPPOSED to light a totem at match start.
Thank you, it's rare but it does happen like the screenshot of the missing walls or where the killer would get stuck.
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