One final buff to No One Left Behind
So recently No One Left Behind was buffed to show auras and do Altruistic actions way faster, but also nerfed so it'd trigger during Endgame Collapse.
This makes the perk not very useful, since you'd get very little usage out of it (up to 3 minutes max), but most of the time people 99% gates or escape immedeatly.
I think it'd be a neat final buff to make it trigger when the last gen has been done. It'd make it a truly useful and amazing late game perk. Being able to see your teammates, who's going for doors etc. I don't think it'd break the game or anything, since you go 5 gens without a perk.
Thoughts?
Comments
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I agree. I thought the same when it had been changed.
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I agree.
I recently bought a second copy of DbD to play with my friend. I didn't want him getting rolled, so I invested in a second account.
Since I had no good teachables like BT, Adrenaline, Iron Will, or Inner Strenf, I ran No One Left Behind and saw how amazingly helpful it was. I thought it worked when the last gen popped and then I realized it's only when the exit gates are open or the EGC starts.
If the devs really want to shake up the meta, they need to stop limiting perks or requiring certain elements to trigger before it's available for use (I'm looking at you Babysitter).
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Yeah something needs to be done about it since the gates are usually never opened unless everyone is ready to get out.
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Sorry to dig up this topic, but I'm currently thinking about a heal build, and I've obviously been looking into No One Left Behind.
More than a year later, I guess everyone agrees that this perk is still one of the worst. Here we have an easy to apply buff (and it's the one I instinctively thought of as well).
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That small change could make the perk really fun and useful. 👍️
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I'm glad you guys agree. :) I'm still surprised they haven't changed it, it's such a simple change that'll give the perk some kind of viability, but still not be meta. Just perfect for an endgame build
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I think it should be buffed by activating for a period of time when gens are completed for say a minute, and then always be active once the last gen is done, instead of requiring the gates to be opened, it'd be a useful perk that way.
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Apologies for resurrecting this, however I also have been wanting to make a healing build and I just don't understand why this perk is so niche. The requirements for it feel too harsh. The proposed change to have it activate once the exit gates are powered (final gen is done) seems like the obvious functionality. Any news on this possibly being changed/buffed?
Post edited by Jaydix on0 -
wait another year, im sure it'll be buffed by then.
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