What makes The Clown so bad?
His playstyle looks fun to me, from what I've seen, but I keep seeing people saying he's a joke and the worst killer in the game. I know that he is essentially an m1 killer, but it seems like his potions add a tactical element to his game play. What makes him so much worse than other killers? I have been tempted to buy him, but not if he really sucks.
Best Answer
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He has a larger hitbox than other killers, so even though he is supposed to have more speed than survivors. It takes him longer to go around turns, so if Survivors formula one corners on a loop, he won't catch them no matter what. This makes Bamboozle (a very weak perk), a requirement on him.
He doesn't have much map pressure, being a killer on the slower side of all the killers - so requires Ruin. That makes 2 perks required on him already that doesn't give him a big advantage - as Ruin is not reliable in most cases.
His bottles take him a long time to make, and slows him down further to make them. In a game where every second counts. That's a huge handicap.
It is more difficult to see when you are hit by one of his toxins, but you can see enough to still loop very well against him.
Those are probably the biggest reasons that makes him the weakest killer. Otherwise he is a harder to play Huntress.
I would probably buff him by decreasing his hitbox, or increasing his speed. Reduce the time it takes to make concoctions, or remove the reduced movement when you make them. That would be a good starting point for making him more viable.
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Ah. I see. That does seem like a huge problem. Likely this will be made even worse when the new Ruin comes out. I guess i will hold off on him until he gets a rework.
Thanks for the info. :)
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I realize this has already been answered but, in short, he has bad map pressure.
He has no movement ability and a so-so chase ability. His bottles do cut off some loops, but so long as you through the pallet earlier, he has no way to stop you.
Clown is almost required to take these three perks, Brutal Strength, Ruin and Bamboozle.
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Personally I hope he gets the next rework or buff, it'd be refreshing for anyone who already mains him (if anyone does...) and it could bring in some traction for him so more.
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I'm sorry, but I have to laugh at you for saying that he requires Ruin. 😂 All I need is Pop Goes the Weasel. I do quite well at causing turbulence during a match and applying pressure. When he was my main, I very rarely had a match where I didn't kill, at least, three Survivors before they got all five Generators on. His Power is actually quite powerful. Just get better at playing as him. He's not bad. At all.
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That first one is something I find Oni suffers from, too. Tight loops are a nightmare for him; it feels like you're playing huntress.
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I disagree. 90% of the community disagrees.
Good Survivor's destroy Clown. I am glad you were having success as him, but most do not.
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I have asked myself this question a lot too, and still can’t wrap my head around why he’s so trash.
His bottles are great, and slow down chases by A LOT of time.
I hate seeing “clown is bad because he has bad map pressure” because killers don’t need map pressure to be good!
Look at Ghost Face, Huntress, maybe Spirit, and others I’m probably forgetting about. They don’t have good map pressure but they’re still great killers and can stomp a whole team.
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There's no reward for hitting survivors with your bottle (no longer intoxication or slower speed for survivors, but thank goodness they have a slightly more blurred screen!). Pinky finger makes clown a little more fun, since you have to get close to a survivor and hit them with the bottle like huntress.
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Because they have god-tier chase potential. GF can turn of his TR, Huntress can hit from range and Spirit is the mindgame Queen.
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Lol I think Umbrae was being sarcastic.
"Just look at the stealth killers, they do fine or Huntress who literally can throw an attack to cause injuries".
Rofl
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A perfect team can beat any Killer.
If a Survivor team never or barely ever makes any mistakes than they'll beat that Killer. A Killer relies on skill to beat a good team, but they also work off of the mistakes that every Survivor makes within a heavy chase.
If a Survivor knows all the tricks, mind-games, etc, than they'll have a really, really, long chase on their hands...
but here's the thing
Nobody is perfect and even the best players will eventually make mistakes, they're just less likely to make those mistakes BECAUSE of how long they've played.
That's why a lot of Killers don't like facing SWFs, especially a Pro-SWF team. For me, I enjoy the challenge, even if i'm using a low-tier Killer against them. But, i'm not always going to win or do well against a team like that...
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True. Logistically, a perfect team vs a perfect Killer will always result in the Survivors winning.
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Sadly this is the case, mainly because a Killer mostly relies on the Survivors falling for mind-games or making mistakes within the chase itself.
But no team is perfect and no player is perfect. So, even the best player will eventually get caught at some point.
If the entire team is on the same level though, than it'd be an incredible feat to 4k them without resorting to something like camping or tunneling.
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I think because he lack of map pressure, I can do very well with him but that doesn't mean he's good.
The bottles:
Doesn't really help you mid-chase as you have a limited range to throw them, it might be helpful in a loop though. I find the bottles easier to control than huntress hatchets but huntress hatchet guarantee a hit, the bottles don't guarantee a hit.
Maps surrounded by trees are not helpful either, as if you're surrounded with trees, the bottles will likely crash into them.
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I disagree that huntress hatchets guarantee a hit...
If you land it yes, but sometimes they don't land even when they're suppose to, than they do land when they're NOT supposed to.
Weird system, with bottles its a AOE effect, so they're not looking to directly hit them with it, rather, they're looking to obscure their pathing to deadzones and other bad areas that the Survivor will have issues with.
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I'd say it's just his ability mechanics, it's boring to reload and you can even be called a camper for reloading right after you hooked someone, which is a little bit dumb to be called like that for it to be honest.
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I agree, I can dodge Huntress's axes like a piece of toast. You just have to know the mind games.
When loopig her don't throw pallets down first or second loop, Huntress almost always will try to load an axe every time she thinks you're gonna drop the pallet, just keep running in the loop, if you drop the pallet she's gonna hit you with that throw, drop it only when she notices you're not gonna fall for that trick.
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His power forces survivors to drop pallets soon and/or leave loops. However, there are enough pallets on the map and enough loops close enough to each other for survivors to do that without being punished. The Clown has no mobility built into his power and therefore can only ever pressure one survivor at a time.
He just doesn't down people fast enough to compete with the current speed of generators being repaired.
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That usually works most the time, but than there's those times where it'll hit your lingering hitbox around the corner, so you either mind-game it a bit or just go for it anyways.
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