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Shock Blast is BS
It’s WAY too easy to find survivors with that. Probably the single best survivor locator in the game. I realize you still have to chase and catch but this solves half the equation with no effort. You can locate survivors once a minute. You can sort of counter by timing hiding in closets but it happens way too often. Only other real counter imo is gen rush, which sucks for solos. Whatever. I just think it really destroys any chance of stealth play. If you aren’t a good runner, you’re now fd.
Comments
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I'm assuming you are new to the game?
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That's kinda the point of doc...
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It hasn't even been 2 full days and people are already complaining about the new doctor.
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That's the point of the static blast is too find survivors easily, if anything, a doctor who is using static blast already knows you are there anyways. Doctor has always been a killer that is hard to stealth, and for countering it, it's best to be in a location with LOS blockers (not always possible I know), as I've realized with some footwork, some survivors have been able to lose me even after I static blasted them. It's not a 100% guarantee that you always find somebody with it as well (unless you have whispers, but why waste a perk slot for that???) And it has a long cooldown too.
If anything new doctor definitely encourages you to become a better runner now.
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Run calm spirit. It helps.
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You're literally not meant to be able to stealth around the doctor without calm spirit as its the point of the character is that instead of something that helps him down people faster(Ex billy's saw) he gets detection and pallet/item interrupts.
Post edited by Mandy on23 -
The Doctor's kit is entirely meant to counter stealth. Honestly, he is really strong right now and I think it's good! His static blast can be countered by going in locker, running Calm Spirit, or staying out of his TR.
If you are not a good runner, then Doctor will most likely get you easily, but look at Nurse, stealth is her worst enemy. Not every killer should be countered the same way. In all honesty, Doctor is really the only killer that hard counters stealth. I think he's in a healthy spot at the moment.
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There are already people DCing against the Doc.
I had a few DCs already went playing as the doc, but sadly I didn't get a screenshot of them
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People say run calm spirit but I suggest you run quick and quiet to quickly get into a locker after the doc has just hooked someone and is looking for the next person. You'll avoid his blast and he'll assume no-one is near.
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Even kindred would be a solid counter. Looking out for the docs hand raise animation as he sets off from the hook.
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That is the whole point of Doctor though. He has been and always will be THE anti-stealth killer. You can't counter every killer the same way. If you think/know it's Doc, GTFO of his Terror Radius. Hide in a locker. Run Calm Spirit. Finding survivors is the easy part, but then he's extremely loopable like the rest of the M1 cast.
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They somewhat nerfed him with madness not doing anything anymore but even the compromise wasn't weak enough for survivors. He can only do it once in forever, if you haven't done all the gens and escaped by his 3rd static blast coming online you're just bad, get better at survivor
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I guess you are new to Dbd, welcome!
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I don't get it. You just need to play differently. If you are used to playing stealth mind games with the killer, you need to adapt to his playstyle. No waiting next to pallets to get a stun on the killer. He will make you pay. Too many survivors have lost their fear of killers, because some tactics work on most killers. It's good to have that fear, and it is good to have some variety in the game. I think they need more of that kind of thing.
I tried Doc today for the first time. I didn't do very well, but I don't have many perks for him yet, and he takes some getting used to. He's not great at killing, but I can certainly see the potential for anti-mindgame play. Played against him many time. Not any worse than other killers, just different. I just try to stay out of his way.
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The only complaint for me is that playing AS him kills my fps. :(
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The new doc changes tested well with new survivors as they still lost but they had fun.
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I mean it is a little annoying when you can never destroy his hex if he keeps shock blasting lol
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You'll complain about anything.
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Doc has always been anti-stealth. Other killers like plague, legion, oni are too in some ways, and there's plenty of perks and addons that killers can find you with. Even if it's your preferred playstyle you won't just be able to urban evade around the map avoiding the killer every match, you're gonna have to get chased.
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New doc is complete bs.
1) shocking survivors so that they cant vault and getting a free hit- its ######### bs and abused by docs constantly
2) static blast cooldown is WAY too short. Bring whispers, get an idea where someone is and hit an ability to shortcut finding survivors. Yeah that's cool.
3) this is a bug but ds not working against doc is gambreaking BS. 50% are playing doc so I cant bring ds right now, so cant even use it against other killers right now. Docs know of this bug so act like noone has ds and tunnel the ######### out of everyone. So much fun.
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Doctor was designed to be anti-stealth, also Calm Spirit hard-counters Shock Blast
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1) shocking survivors to prevent vaults isn't some exploit it's the whole point of his attack.
2) it's got the longest cooldown of all killer abilities afaik. Run calm spirit or stay out of his terror radius if he hasn't used it in a while.
3) it's a bug, it'll get fixed.
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Yeah because getting in a lock when your in the killers terror radius is soooooo hard. And it's not like there are really loud and obvious sound effects when he is charging/using static blast/shock therapy. Oh wait there are and they are really easy to hear.
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*laughs in restrained add on*
EDIT: lol wrong add on xD order doesnt reveal the auras, restraint does xD
Post edited by Mister_xD on1 -
Sigh. These are the kind of players the devs have created. The responses are nice and informative but OP (and others) still flail like a dying pigeon against them because they have it in their mind that no killer should ever be able to find them. Even when that's the entire point of the killer's kit. Even when its tied to the killer's terror radius. Even when it has a timer almost as long as completing a god damn generator. Unbelievable levels of entitlement that are only going to get worse the more the devs cater to garbage players.
"If it detects me it's BS". ######### really?
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1) doc was always able to shock and prevent vaults,healing,pallets, ECT. That's the entire point of shock therapy
2) the entire point of static blast is to find survivors. Just cause you don't take clues like the really loud charging sounds or the fact that you can get in a locker is not docs fault
3) if you need ds to win a game that's on you. I get that's it's a bug but you are the equivalent of all the killers that quit or changed to survivor because ruin got changed.
People need to stop complaining about everything before anyone has even has a chance to see how everything goes. The changes have been out for 2 days. chill out
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Yes because it takes 60 seconds to break a totem. Totally
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Yes if I get tunneled it's my fault...I just need to get good
If ruin was "neccessary" at least treat the survivor perks which are actual bandaids the same way.
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Personally I love going as + against new doc, the matches are so chaotic with everyone screaming their heads off <3 might be more irritating if I brought a stealthy build but sometimes I bring a full healing build and get plague, it happens.
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Just gonna gonna go out on a limb and assume you have played 0-2 matches against new doc.
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Thanks this topic made my morning
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Yeah, I have similar problem with killers. Playing vs killers that can M1 me is very frustrating. I came to this game to calmly repair generators and I didnt know that there are enemies. I just wanted my gen simulator game and not some killers that can injure or down me. I also wanted AC simulator to stealth and be invisible to killers but that bad bad Doc makes me scream. Pls devs can you make all killers useless dolls without any impact on survivors??? Plz devs, plz plz plz 🤪🤪
So you cannot hide like chicken and have to play. With destroyed Ruin its not so hard to win games vs any killer including Doc so instead of crying go learn how to play without stealth🧐
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I am. I never used ruin and I dont use ds. And I think that people that are blowing up about a single perk having problems or is changed need to reevaluate if they actually enjoy the game.
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No I have played at least 13 matches against the new doc and spent a fair amount of time play as him. I love where doc is at the moment. He's actually fun to play against and as. The complaints I addressed aren't as bad as they are made out to be
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I never used ruin or ds either but that doesn't mean I ignore why people felt the need to run them. Tunneling and map pressure are huge problems that you can't shrug off with git gud.
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So recently nerfed Doc is op already....
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Hey. To skip all the toxicity and answer your concern, killers have kits that help with chasing or detection or a slight mixture of both. Nurse has no detection other than her eyes. But if she finds you she can chase like a mother.
The doctor has very little to aid in chasing. If you scream, just start running from him. He can only walk at you. Throw pallets a loop early so he doesn't shock you. Etc.
Doctor is the embodiment of "you can run but you can't hide" whereas the nurse is the opposite.
I hope this helps explain things a bit. Doc is good at hide and seek but really bad at tag.
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I understand that. My point is if one perk is enough to decide wether or not you enjoy the game then that person probably doesn't really enjoy the game. Not once did I say that using those perks means you need to get good.
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Um ok? If the perks fix core issues, they should help me enjoy the game. I personally agree with you but you aren't being very empathetic.
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I just can't get enough of new Doc. Running around zapping survivors is fun again. I laugh alongside him more than I should, every time I land a shock. He's my boy now, in a wonderful pair with her one and only Nurse Sally.
However, to OP's point, if the devs made these changes to make Doc less frustrating to play against, all I can say is "pretty good job so far" (insert IfYouKnowWhatIMean.jpg).
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Problem is that Ruin was balancing game, without it game is sided to survivors. So yes, ppl enjoy balanced game but not survivor sided game and Ruin was making diference.
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I like it and hope to see more. Systematically eliminating blendettes has been a goal of mine for a while.
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Wait, so doctor is good at tracking? Huh. Well, survivors are super easy to catch, not find. Guess he's the best killer in the game now.
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HEY! Wait a minute Tyrone..
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Was gonna say, did they ever face doc before the changes? Haha.
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What about the fact that the doc can shock you and prevent you from vaulting, essentially ending chases very quickly?
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He's been able to do that for literally years. It takes absolutely perfect timing. Both clown and Freddy are far stronger at shutting down loops and much more easily.
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I have to disagree to an extent because I never really used ruin and I main plauge and clown when I play killer. Neither of which are really good at slowing down the game and I never had an issue with it because the "genrush" that people tend to bring up is not as common as they make it out to be.
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Usually you can just keep running the loop when he shocks you because it slows him down to do the shock. And you gain ground there.
Another (lower skill level) method is to simply throw the pallets early before he feels the need to shock. Don't recommend long term as you will eat pallets that way. Work on tight loops. Eat the shocks. Not the pallets. But both will work.
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I've never liked playing against Doc. But even I see the Static Blast is way better.
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I don't know what they did to doc but he's still shocking.
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